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								 austin | 8dcff7efe0 | bug fixes, enforcing best practices 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-22 16:32:59 -04:00 |  | 
			
				
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								 austin | 7a2bdf7745 | transvoxel algorithm meshgen | 2024-06-22 16:10:30 -04:00 |  | 
			
				
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								 austin | e671cda62d | hitboxes, ui, bug fixes, network fixes, etc 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-14 13:58:10 -04:00 |  | 
			
				
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								 austin | 29f5496e23 | foliage fix, first person view model, other fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-24 22:52:42 -04:00 |  | 
			
				
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								 austin | baf7bf976d | first person camera 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-07 22:13:08 -04:00 |  | 
			
				
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								 austin | ac12b3f5a8 | async load texture atlas 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-07 21:39:20 -04:00 |  | 
			
				
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								 austin | a241d97d33 | texture atlasing for terrain w/ triplanar mapping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-04 16:11:18 -04:00 |  | 
			
				
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								 austin | d9e0b2a9e5 | cursor fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 21:49:26 -04:00 |  | 
			
				
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								 austin | a1d03ef59e | Fix items networking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 17:41:50 -04:00 |  | 
			
				
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								 austin | 597a969151 | documentation, bug fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-17 19:34:25 -04:00 |  | 
			
				
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								 austin | 9d914e51c4 | move window class | 2024-04-06 15:59:22 -04:00 |  | 
			
				
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								 austin | b86217a285 | version bump lwjgl 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-03-24 15:48:23 -04:00 |  | 
			
				
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								 austin | 6f8e44f325 | menu refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-03-24 13:19:02 -04:00 |  | 
			
				
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								 austin | 362de5bee9 | refactor btree interface location | 2024-03-21 20:37:47 -04:00 |  | 
			
				
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								 austin | 8c1607d34b | Provide way to usurp frustum culling on actor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 19:01:51 -04:00 |  | 
			
				
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								 austin | 512998eb24 | Free camera support for debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 21:09:00 -04:00 |  | 
			
				
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								 austin | 97edfacd41 | fluids are rendering albeit poorly 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-17 18:44:39 -04:00 |  | 
			
				
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								 austin | 7ab6cf96d9 | Audio engine overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-09 15:54:47 -05:00 |  | 
			
				
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								 austin | fa11fc9bec | Full flow environment generation for gridded chunks | 2024-02-25 19:59:40 -05:00 |  | 
			
				
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								 austin | dc0a61c0dc | Model global pretransforms + physics work | 2023-12-02 18:24:05 -05:00 |  | 
			
				
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								 austin | 4673e09396 | Tree work + Documentation work | 2023-11-05 10:08:51 -05:00 |  | 
			
				
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								 austin | e37b48d267 | Tree work + documentation work | 2023-10-06 13:22:17 -04:00 |  | 
			
				
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								 austin | fe1680b7d9 | Trees be freaking out yo 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2023-09-21 19:41:27 -04:00 |  | 
			
				
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								 austin | f113f45317 | Proper tree transforms | 2023-09-09 14:58:13 -04:00 |  | 
			
				
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								 austin | 9811c18cf7 | Procedural Tree Trunk code | 2023-09-02 19:40:17 -04:00 |  | 
			
				
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								 austin | a16a310b25 | Remove hardcoded stuff | 2023-07-26 19:14:35 -04:00 |  | 
			
				
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								 austin | 8a82598ccc | Fix transparent bug | 2023-07-26 19:09:55 -04:00 |  | 
			
				
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								 austin | 8f61e3e00e | Fix SP debug mode | 2023-07-09 15:49:31 -04:00 |  | 
			
				
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								 austin | 3948f1f921 | Terrain generator updates + Foliage work | 2023-06-20 15:54:09 -04:00 |  | 
			
				
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								 austin | a8941c5de7 | Networked terrain editing | 2023-06-13 18:50:23 -04:00 |  | 
			
				
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								 austin | 01fb472585 | Adding terrain | 2023-06-08 12:27:19 -04:00 |  | 
			
				
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								 austin | 3434edebf0 | Ray casting | 2023-06-06 00:12:18 -04:00 |  | 
			
				
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								 austin | 8f06a025f0 | First terrain commit | 2023-06-03 17:27:30 -04:00 |  | 
			
				
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								 austin | e02a02eb5f | Refactoring client location in codebased | 2023-05-28 15:06:28 -04:00 |  | 
			
				
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								 austin | 0273bc54c8 | The grass update | 2023-05-25 18:04:22 -04:00 |  | 
			
				
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								 austin | ebec7a373e | Separation of client and server logic 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2023-05-20 19:18:09 -04:00 |  |