Commit Graph

21 Commits

Author SHA1 Message Date
austin
90a88bbd8b break out interaction into dedicated collision eng
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2025-04-03 16:35:01 -04:00
austin
4d6db78059 ClientDrawCellManager optimizations
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2024-11-10 14:51:29 -05:00
austin
634e88942b chemistry engine, biome notes
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2024-10-23 16:05:33 -04:00
austin
3d6b71bf01 initial hitstun implementation
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2024-09-17 21:58:15 -04:00
austin
b761299c29 physics work
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2024-09-13 09:30:21 -04:00
austin
cdd44bd362 bugfixes
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-12 19:13:34 -04:00
austin
b1612cc943 hitbox collision debugging
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2024-09-02 18:30:26 -04:00
austin
0a74bed5d6 network entity id translation fixes
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-08-28 12:20:30 -04:00
austin
37db40dc22 viewmodel fps fix, audio fix, docs
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2024-08-15 18:23:00 -04:00
austin
be5c24a7fc option to load whole scene on init
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2024-07-29 14:53:39 -04:00
austin
161f40ee04 synchronizing object entities
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-27 00:15:50 -04:00
austin
3092b70c1e third person block animation
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-26 19:16:06 -04:00
austin
5f56f0d742 minor fixes
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2024-07-26 17:42:34 -04:00
austin
e671cda62d hitboxes, ui, bug fixes, network fixes, etc
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2024-06-14 13:58:10 -04:00
austin
a30ac75573 work on moving hitboxes to ode4j handling 2024-06-07 17:50:49 -04:00
austin
b711111589 Remotery + extensive profiler usage 2024-03-23 23:19:06 -04:00
austin
a5c1667d9f Move physics to ODE-side
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2024-03-23 17:45:46 -04:00
austin
efa2afa822 Client entity culling 2024-02-25 21:16:29 -05:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
ebec7a373e Separation of client and server logic
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2023-05-20 19:18:09 -04:00