austin
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90a88bbd8b
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break out interaction into dedicated collision eng
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-04-03 16:35:01 -04:00 |
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austin
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4d6db78059
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ClientDrawCellManager optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-10 14:51:29 -05:00 |
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austin
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634e88942b
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chemistry engine, biome notes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-10-23 16:05:33 -04:00 |
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austin
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3d6b71bf01
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initial hitstun implementation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-17 21:58:15 -04:00 |
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austin
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b761299c29
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physics work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-13 09:30:21 -04:00 |
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austin
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cdd44bd362
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bugfixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-12 19:13:34 -04:00 |
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austin
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b1612cc943
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hitbox collision debugging
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 18:30:26 -04:00 |
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austin
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0a74bed5d6
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network entity id translation fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-28 12:20:30 -04:00 |
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austin
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37db40dc22
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viewmodel fps fix, audio fix, docs
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-15 18:23:00 -04:00 |
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austin
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be5c24a7fc
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option to load whole scene on init
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-29 14:53:39 -04:00 |
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austin
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161f40ee04
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synchronizing object entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-27 00:15:50 -04:00 |
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austin
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3092b70c1e
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third person block animation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 19:16:06 -04:00 |
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austin
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5f56f0d742
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minor fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 17:42:34 -04:00 |
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austin
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e671cda62d
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hitboxes, ui, bug fixes, network fixes, etc
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-14 13:58:10 -04:00 |
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austin
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a30ac75573
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work on moving hitboxes to ode4j handling
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2024-06-07 17:50:49 -04:00 |
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austin
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b711111589
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Remotery + extensive profiler usage
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2024-03-23 23:19:06 -04:00 |
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austin
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a5c1667d9f
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Move physics to ODE-side
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-23 17:45:46 -04:00 |
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austin
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efa2afa822
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Client entity culling
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2024-02-25 21:16:29 -05:00 |
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austin
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3434edebf0
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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austin
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8f06a025f0
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First terrain commit
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2023-06-03 17:27:30 -04:00 |
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austin
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ebec7a373e
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Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2023-05-20 19:18:09 -04:00 |
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