Commit Graph

27 Commits

Author SHA1 Message Date
austin
91dd628cbb inventory work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-14 11:25:42 -04:00
austin
b43d795a23 growing component scaffolding
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-13 12:31:29 -04:00
austin
b1c6ac6a4e lotta macro work
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2025-05-11 13:17:51 -04:00
austin
8462932abd block pathfinding work 2025-05-04 13:58:08 -04:00
austin
8e2c86397b macro data refactoring
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-04-16 12:48:09 -04:00
austin
3b8ed5b192 recipe work + ServerEntityUtils move method work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-04-04 19:24:19 -04:00
austin
52010d8b5a new items + serverentityutils update
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-04-03 13:33:22 -04:00
austin
3db6180c0e bug fixes + shader refactor
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-20 20:14:53 -05:00
austin
9a20a64d5b fixing up gridded data cell manager
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-13 21:08:32 -05:00
austin
a9c74e8d50 fixes to foliage rendering
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-08 17:54:48 -05:00
austin
795fbb6a1c grid manager entity and player tracking overhaul
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-08 12:11:40 -05:00
austin
e12dd55703 hook up content generation to test gen realm
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-07 18:44:07 -05:00
austin
cdd44bd362 bugfixes
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-12 19:13:34 -04:00
austin
d39254968f melee ai targeting fix
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-05 00:48:43 -04:00
austin
719999b6aa more scripting work 2024-08-25 11:51:15 -04:00
austin
74167038f7 server tlc
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-16 08:04:44 -04:00
austin
b0277f9f74 properly delete entities on the server
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-14 13:33:29 -04:00
austin
ea3518300f add always upright tree
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-12 16:59:02 -04:00
austin
ee15dd2366 client-server physics synchronization
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-11 19:31:43 -04:00
austin
ac12b3f5a8 async load texture atlas
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-07 21:39:20 -04:00
austin
34403c3155 UI work for level editor
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-13 14:15:04 -04:00
austin
3e5cade90e searchable voxel selection ui
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-10 22:11:02 -04:00
austin
a5c1667d9f Move physics to ODE-side
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-23 17:45:46 -04:00
austin
fa11fc9bec Full flow environment generation for gridded chunks 2024-02-25 19:59:40 -05:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
ebec7a373e Separation of client and server logic
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-05-20 19:18:09 -04:00