Commit Graph

11 Commits

Author SHA1 Message Date
austin
92a6cefc20 server plays blocking animation
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-31 18:49:18 -04:00
austin
e6fc720299 move tree and idle to use unified animation object 2024-07-28 17:31:06 -04:00
austin
4b0064b761 properly leverage animation masks
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-28 16:56:58 -04:00
austin
126a8f79c8 animation priority categories
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-28 15:27:57 -04:00
austin
ad823fcbb4 unify animation data on disk
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-28 14:51:20 -04:00
austin
e671cda62d hitboxes, ui, bug fixes, network fixes, etc
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-06-14 13:58:10 -04:00
austin
a30ac75573 work on moving hitboxes to ode4j handling 2024-06-07 17:50:49 -04:00
austin
76875cb8cb Massive mesh refactor 2024-03-09 20:05:47 -05:00
austin
dc0a61c0dc Model global pretransforms + physics work 2023-12-02 18:24:05 -05:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
ebec7a373e Separation of client and server logic
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-05-20 19:18:09 -04:00