Commit Graph

13 Commits

Author SHA1 Message Date
austin
9782e2c6b5 physics work
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2024-09-22 14:10:21 -04:00
austin
63a302444f shader fix, terrain editing fix
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2024-09-19 16:36:56 -04:00
austin
c706b855cd physics debugging
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-09-13 17:55:49 -04:00
austin
b761299c29 physics work
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-13 09:30:21 -04:00
austin
e671cda62d hitboxes, ui, bug fixes, network fixes, etc
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-06-14 13:58:10 -04:00
austin
a30ac75573 work on moving hitboxes to ode4j handling 2024-06-07 17:50:49 -04:00
austin
b711111589 Remotery + extensive profiler usage 2024-03-23 23:19:06 -04:00
austin
a5c1667d9f Move physics to ODE-side
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-23 17:45:46 -04:00
austin
027c93d4c7 Collision optimization
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 17:40:40 -05:00
austin
5356b3e325 Proper frustum culling
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-02-29 19:14:17 -05:00
austin
174126912e Physics fix 2023-12-02 22:19:17 -05:00
austin
e43ce32d70 Docs + fixes 2023-11-05 14:00:39 -05:00
austin
b4426c413b Physics consolidation 2023-11-05 12:28:19 -05:00