Commit Graph

22 Commits

Author SHA1 Message Date
austin
9fdb9a23c0 the UI update part 1 2021-10-23 10:10:16 -04:00
austin
dd51345a5a Work on saves 2021-08-01 19:10:24 -04:00
austin
1a4b00a138 Fall Oaks 2021-07-27 01:23:51 -04:00
austin
2ed2ab063a Chunk physics loading/unloading/radius 2021-07-23 01:35:42 -04:00
austin
f4bcc35cbf First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
2021-07-03 23:25:11 -04:00
austin
5eae8dee7a Fix desynced hitboxes with animations 2021-06-28 22:40:41 -04:00
austin
3d0acb530e Managing textures in asset manager 2021-06-28 00:41:42 -04:00
austin
d889e6126c reorganization + logging + networking fixes 2021-06-27 14:33:13 -04:00
austin
40565a1c83 Overhaul build process + launcher + file loading 2021-06-25 23:19:09 -04:00
austin
6bea0cc24f Working on getting items streaming over net 2021-06-20 19:41:35 -04:00
austin
64928852ba Redo file loading / builds proper jar now 2021-06-20 14:29:54 -04:00
austin
2926f8b49b Terrain streaming, begin work on world gen/sim 2021-06-19 23:15:34 -04:00
austin
c13f137f68 Mid terrain net stream / starting worldgen 2021-06-19 01:59:59 -04:00
austin
329420ae94 Fix controls not firing network events 2021-05-26 19:53:53 -04:00
austin
c0b0362e71 First working version of proper networking 2021-05-21 21:19:00 -04:00
austin
f684d1c722 Behavior trees, Cell management, new humanoid model, animations,
generally a lot of shit
2021-05-16 18:20:02 -04:00
satellite
0f8609079a Fix null pointer on localconfig existence check 2021-04-05 22:29:59 -04:00
satellite
c265b71e8b Localconfig generation and updates 2021-04-05 22:26:46 -04:00
satellite
4ced329a47 Basic chunking done 2021-04-04 14:58:22 -04:00
satellite
5d4e5bc775 Terrain chunking wip 2021-04-02 19:51:48 -04:00
satellite
34c5776296 Refactoring, terrain, lots of changes 2021-04-01 23:08:49 -04:00
satellite
40c66f713c Major refactor, remove IS stuff 2021-03-17 00:39:34 -04:00