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								 austin | 6409d752de | non-Lsystem pine tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-16 15:57:32 -04:00 |  | 
			
				
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								 austin | 11fdc690da | camera data definitions in entity files 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-16 15:23:46 -04:00 |  | 
			
				
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								 austin | a68e56285a | tree system work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-14 09:01:44 -04:00 |  | 
			
				
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								 austin | 5f54e5034c | entity spawning palette item 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-30 17:35:52 -04:00 |  | 
			
				
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								 austin | 8e2f357101 | Editing voxels from script engine 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-30 16:47:38 -04:00 |  | 
			
				
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								 austin | cfcaa23a3d | attack tree fix + disabling tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-30 15:27:21 -04:00 |  | 
			
				
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								 austin | b5e8c71545 | toolbar state mostly working 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-27 18:23:55 -04:00 |  | 
			
				
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								 austin | 95695188e3 | stone voxel type, lighting fixes, anim fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-24 21:11:37 -04:00 |  | 
			
				
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								 austin | 63f0f3338c | tree model debug menu 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-23 00:26:01 -04:00 |  | 
			
				
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								 austin | cd0452a77c | entity graphics refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-22 14:42:08 -04:00 |  | 
			
				
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								 austin | 9782e2c6b5 | physics work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-22 14:10:21 -04:00 |  | 
			
				
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								 austin | 128fd919b2 | bugfixes | 2024-09-20 22:22:15 -04:00 |  | 
			
				
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								 austin | ccaaa47127 | voxel selection item 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-20 20:59:23 -04:00 |  | 
			
				
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								 austin | e0a73fc057 | particle emitter work + torches 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-20 18:38:16 -04:00 |  | 
			
				
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								 austin | 112cf26bad | particle coloration work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-20 16:56:48 -04:00 |  | 
			
				
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								 austin | 491ccf4409 | buffer overflow fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-20 13:02:42 -04:00 |  | 
			
				
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								 austin | b410a1de1a | point light work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-20 00:10:30 -04:00 |  | 
			
				
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								 austin | 4b41ac823c | texture atlasing for particle system 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Build queued... | 2024-09-19 23:13:18 -04:00 |  | 
			
				
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								 austin | 2ef4b13786 | particle overhaul. emitters! 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-09-19 21:38:42 -04:00 |  | 
			
				
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								 austin | 980d6813c4 | more light manager updates 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-19 14:51:30 -04:00 |  | 
			
				
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								 austin | 3d6b71bf01 | initial hitstun implementation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-17 21:58:15 -04:00 |  | 
			
				
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								 austin | b8a0db5974 | audio work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-17 21:04:46 -04:00 |  | 
			
				
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								 austin | 79e2fdf512 | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-15 10:56:09 -04:00 |  | 
			
				
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								 austin | efd2ff1bb7 | fixes, docs, skeleton creature 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-14 21:45:51 -04:00 |  | 
			
				
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								 austin | 4eb4fba8a0 | adjust physics numbers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-13 18:20:04 -04:00 |  | 
			
				
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								 austin | c706b855cd | physics debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-13 17:55:49 -04:00 |  | 
			
				
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								 austin | b761299c29 | physics work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-13 09:30:21 -04:00 |  | 
			
				
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								 austin | 90793154ed | data cleanup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-12 19:33:12 -04:00 |  | 
			
				
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								 austin | cdd44bd362 | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-12 19:13:34 -04:00 |  | 
			
				
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								 austin | 8408d84055 | massive entity spawning refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-12 18:51:51 -04:00 |  |