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								 austin | 5c82c0fc93 | render pathing nodes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-30 14:03:35 -04:00 |  | 
			
				
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								 austin | 6b335310e8 | fix prism meshgen + farm plot geom | 2025-05-28 21:11:15 -04:00 |  | 
			
				
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								 austin | 48de5f0af0 | fix texture for human lod model 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-28 12:16:24 -04:00 |  | 
			
				
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								 austin | 1412b2ed07 | character loading on save init 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-27 21:44:12 -04:00 |  | 
			
				
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								 austin | d812393d4c | LOD components re-attach physics 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 11:14:36 -04:00 |  | 
			
				
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								 austin | bdcdc266cd | performance improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 10:30:37 -04:00 |  | 
			
				
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								 austin | 1999319433 | reduce allocations in rendering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 23:47:50 -04:00 |  | 
			
				
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								 austin | 69429d70a4 | uniform location caching 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-22 21:12:00 -04:00 |  | 
			
				
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								 austin | cb3ccbef0b | small performance gains 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-22 19:06:40 -04:00 |  | 
			
				
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								 austin | 26355baec4 | shadow map pipeline batching work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-20 18:54:57 -04:00 |  | 
			
				
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								 austin | a375e1a686 | transparent block support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-19 19:40:15 -04:00 |  | 
			
				
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								 austin | 51f2627621 | major shader lighting rework | 2025-05-19 14:50:58 -04:00 |  | 
			
				
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								 austin | f73f110aa8 | script engine work | 2025-05-16 14:09:37 -04:00 |  | 
			
				
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								 austin | f72766f89c | virtual scrollable fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-15 18:04:35 -04:00 |  | 
			
				
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								 austin | bd9f57fe3d | block work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-26 22:34:07 -04:00 |  | 
			
				
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								 austin | 208f21e445 | block item no texture | 2025-04-26 21:27:22 -04:00 |  | 
			
				
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								 austin | d9b7f9c25c | toolbar preview ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 19:51:54 -04:00 |  | 
			
				
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								 austin | 589833b32f | interaction target ui element 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 15:12:47 -04:00 |  | 
			
				
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								 austin | f64d360d14 | pathfinding work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-16 16:47:05 -04:00 |  | 
			
				
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								 austin | 21c73c6672 | rocky plains biome 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 13:37:25 -04:00 |  | 
			
				
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								 austin | ff44e78078 | image-based frames for backing elements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-01 15:38:54 -04:00 |  | 
			
				
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								 austin | 50a816adc0 | optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-03-28 20:36:26 -04:00 |  | 
			
				
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								 austin | dae678f0c7 | fix block mesh samplers buffering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 12:20:47 -04:00 |  | 
			
				
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								 austin | 7df87e4510 | grass height variance 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 10:05:51 -04:00 |  | 
			
				
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								 austin | d7329210b0 | remove deprecated foliage manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 18:18:40 -04:00 |  | 
			
				
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								 austin | 097c23ef28 | block meshgen work | 2025-03-27 18:10:14 -04:00 |  | 
			
				
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								 austin | f048b26064 | fix block meshgen indices bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 17:47:33 -04:00 |  | 
			
				
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								 austin | f875f4a80f | block model work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-25 17:03:51 -05:00 |  | 
			
				
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								 austin | bc74b91066 | fix rendering size on nonstandard monitor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-24 16:45:15 -05:00 |  | 
			
				
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								 austin | 03729abc7b | commit work for the day 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-06 22:40:08 -05:00 |  | 
			
				
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								 austin | 9861ff4af6 | work on cellular sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 20:09:37 -05:00 |  | 
			
				
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								 austin | 86da26675f | fix cellular sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 19:31:05 -05:00 |  | 
			
				
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								 austin | 3436bfa457 | fix bounds check for cellular sim | 2024-12-06 19:28:05 -05:00 |  | 
			
				
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								 austin | d3f545955f | Fix native bounds setting bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 19:05:33 -05:00 |  | 
			
				
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								 austin | 53a9a1b383 | bounds array allocation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-06 16:11:34 -05:00 |  | 
			
				
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								 austin | 7f09be679f | work on native cellular sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 15:49:08 -05:00 |  | 
			
				
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								 austin | c022ee1206 | fix fluid dispatch array deref 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 15:39:17 -05:00 |  | 
			
				
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								 austin | 89b4fbb862 | define cellular simulator 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 15:19:59 -05:00 |  | 
			
				
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								 austin | 5c44d36f25 | dedicated native fluid simulator 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 14:35:03 -05:00 |  | 
			
				
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								 austin | ddaab9a2db | fix single player loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 16:14:07 -05:00 |  | 
			
				
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								 austin | a9c7118ac5 | moving native code around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 12:38:40 -05:00 |  | 
			
				
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								 austin | 289b5ee43e | Update cmake build script 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-03 11:44:51 -05:00 |  | 
			
				
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								 austin | cb9dc3170d | integrate cmake + ninja 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-01 23:45:29 -05:00 |  | 
			
				
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								 austin | 251f6d2c66 | stabilize static liquids 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 19:30:27 -05:00 |  | 
			
				
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								 austin | 83b8227b68 | normalization ratio for fluid simulation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 19:23:08 -05:00 |  | 
			
				
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								 austin | 6b3a07cbc1 | Conditional fluid chunk network activity 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 18:26:51 -05:00 |  | 
			
				
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								 austin | 0b9f62cc0e | Awake fluid chunks based on neighbor state | 2024-12-01 18:24:02 -05:00 |  | 
			
				
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								 austin | ba7884363d | unsleeping fluid chunks on edit 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 17:48:06 -05:00 |  | 
			
				
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								 austin | 391a727709 | homogenous fluid chunk work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 17:43:18 -05:00 |  | 
			
				
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								 austin | c473805510 | fluid chunk sleeping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 17:03:43 -05:00 |  |