austin
f09bb23abc
thread-safe deleting elements
studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-01 22:19:56 -04:00
austin
5fe6b7a3c4
service arch, signal arch
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-29 20:06:59 -04:00
austin
de8a361b52
jenkins rerun tests with logs on script crash
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-08-28 13:46:10 -04:00
austin
ab00782e93
wait on threads to join in engine shutdown
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-08-28 11:18:11 -04:00
austin
3682497060
fix engine quitting, refactor buttons in menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-08-24 18:08:24 -04:00
austin
9bd2b6b38f
work on resetting scene on escaping to main menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-08-24 17:24:20 -04:00
austin
b5405081e7
fix testing bugs, leverage extensions
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-08-24 14:35:55 -04:00
austin
53a0e0df1b
disable anime outline + async script loading
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-08-24 11:19:51 -04:00
austin
5563b4366f
thread manager
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2024-08-22 21:24:44 -04:00
austin
9750091a49
texture state caching fix
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-14 08:53:00 -04:00
austin
056e631240
dual-hand equipping animation logic
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-04 16:18:35 -04:00
austin
af6bdc6b43
hopefully final testing fix for audio
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-01 17:43:12 -04:00
austin
b37f80c18d
network refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-29 21:27:13 -04:00
austin
4b0064b761
properly leverage animation masks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-28 16:56:58 -04:00
austin
3092b70c1e
third person block animation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-26 19:16:06 -04:00
austin
58c5ac0512
POV switching
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-24 13:30:06 -04:00
austin
570086c2cc
2h katana
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-24 12:49:44 -04:00
austin
e00eb85bcb
framestep work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-20 09:38:17 -04:00
austin
2b68231789
scene/save refactor
2024-07-13 21:11:46 -04:00
austin
0bec1386f1
cleanup (goodbye arena)
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-13 15:35:44 -04:00
austin
71fb248154
work towards automated testing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-07 23:28:04 -04:00
austin
29299a7781
add saving framebuffers
2024-07-03 14:55:24 -04:00
austin
e5a187ce19
script engine work
2024-07-02 16:14:05 -04:00
austin
8c0a7697d0
block synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
2024-06-18 18:41:33 -04:00
austin
e671cda62d
hitboxes, ui, bug fixes, network fixes, etc
studiorailgun/Renderer/pipeline/head This commit looks good
2024-06-14 13:58:10 -04:00
austin
a30ac75573
work on moving hitboxes to ode4j handling
2024-06-07 17:50:49 -04:00
austin
ac12b3f5a8
async load texture atlas
studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-07 21:39:20 -04:00
austin
597a969151
documentation, bug fixes
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-17 19:34:25 -04:00
austin
6f8e44f325
menu refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-03-24 13:19:02 -04:00
austin
b711111589
Remotery + extensive profiler usage
2024-03-23 23:19:06 -04:00
austin
58d1d86262
More stuff
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-20 22:00:40 -04:00
austin
86edabf4de
player entity debug menu
2024-03-20 18:57:48 -04:00
austin
41f2675e43
Fix arena mode
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-13 17:47:21 -04:00
austin
39134f9693
Timekeeping update
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 17:05:40 -05:00
austin
7ab6cf96d9
Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 15:54:47 -05:00
austin
ffbbd15a5e
documentation, gitignore update, start on bar plot
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-07 17:02:33 -05:00
austin
62e727cdea
imgui work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-06 22:04:39 -05:00
austin
cb0ef5f59e
initial imgui addition
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-06 21:24:21 -05:00
4671a295f5
jenkinsdebug1 ( #135 )
...
studiorailgun/Renderer/pipeline/head This commit looks good
add post phase
remove deliver stage from pipeline
make headless test actually headless
removing glfw from headless main
remove glfw from globals
jenkins more work
jenkins env var work
maven flag fixs
Add deliver step
junit declaration work
add empty results files
jenkins maven text debug work
attempt profile in jenkins maven
add testing
fix maven version
add maven versionj
label maven as tool
convert to no container build again
more jenkins work
more jenkins work
reorg
debug jenkins work
Co-authored-by: austin <austin@austinwhoover.com>
Reviewed-on: https://git.austinwhoover.com/electrosphere/Renderer/pulls/135
2024-02-26 11:37:06 -05:00
austin
c63d776cc7
simulation flag
2023-10-22 22:28:14 -04:00
austin
c38fe6b322
Tidy up closing logic
2023-07-20 21:34:43 -04:00
austin
8f61e3e00e
Fix SP debug mode
2023-07-09 15:49:31 -04:00
austin
058c6ac3d9
Foliage cell concept
2023-06-23 14:09:03 -04:00
austin
3948f1f921
Terrain generator updates + Foliage work
2023-06-20 15:54:09 -04:00
austin
3434edebf0
Ray casting
2023-06-06 00:12:18 -04:00
austin
e02a02eb5f
Refactoring client location in codebased
2023-05-28 15:06:28 -04:00
austin
d8f234503a
Move server terrain code to server folder
2023-05-28 15:00:46 -04:00
austin
fda4a9584b
Terrain generation improvements
2023-05-28 13:07:29 -04:00
austin
ebec7a373e
Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-05-20 19:18:09 -04:00
austin
a27f9f8991
NetMonitor implementation
2023-04-29 18:25:42 -04:00