austin
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bbf14ffd87
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fix testing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-04 19:30:35 -05:00 |
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austin
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acfd28a0fc
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more native refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 12:55:26 -05:00 |
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austin
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a9c7118ac5
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moving native code around
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 12:38:40 -05:00 |
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austin
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172110a6d0
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Memory pooling for chunk data allocators
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 16:34:49 -05:00 |
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austin
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0e2c29d8a1
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explicit memory management of fluids
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 13:07:33 -05:00 |
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austin
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03d583ee85
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metadata calculation on c side of fluidsim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 19:52:10 -05:00 |
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austin
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f2fc2d2dc4
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actual fluid sim in bounded level
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 19:04:41 -05:00 |
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austin
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f41b0fb0f4
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integrate fluid lib build into main build
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 14:56:01 -05:00 |
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austin
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e5a187ce19
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script engine work
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2024-07-02 16:14:05 -04:00 |
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austin
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0273bc54c8
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The grass update
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2023-05-25 18:04:22 -04:00 |
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austin
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cf9588f24f
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equipping networking partway
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2022-06-06 18:11:05 -04:00 |
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austin
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70f54fefd5
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fix slider not using same drag logic as character
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2022-04-29 23:26:23 -04:00 |
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austin
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d4513b84a4
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Get networking working on basic level
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2022-04-23 22:05:50 -04:00 |
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austin
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5cc0998b26
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ui fixes
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2022-04-23 17:00:44 -04:00 |
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austin
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1c0ea25fb5
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partway to iron sight
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2022-03-23 00:23:59 -04:00 |
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austin
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a5031f20f6
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Environment updates, work on rotator system
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2022-02-06 00:00:44 -05:00 |
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