Commit Graph

15 Commits

Author SHA1 Message Date
austin
c630a184aa optimization work
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2025-03-29 20:23:17 -04:00
austin
5fee2d06af Fix terrain editing
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-23 16:47:33 -05:00
austin
166ed9ea6e re-enable foliage manager
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2024-11-14 09:03:44 -05:00
austin
d06d5d4506 homogenous value fixes
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2024-11-11 17:07:30 -05:00
austin
4f2fcc62c9 chunk data storage dimension change 2024-11-11 11:08:22 -05:00
austin
4d6db78059 ClientDrawCellManager optimizations
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-10 14:51:29 -05:00
austin
c80c8e5b71 chunk data stride tracking 2024-11-05 14:59:48 -05:00
austin
0320173800 Add stride to reduced endpoint
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2024-11-05 14:47:08 -05:00
austin
d2ccf3c479 rewrite client side chunks + transvoxel integration
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-04 13:51:04 -05:00
austin
e362a6af75 Fix server physics and terrain generation 2023-07-15 20:16:17 -04:00
austin
058c6ac3d9 Foliage cell concept 2023-06-23 14:09:03 -04:00
austin
c69caeeab9 Comment, add interfaces to chunk classes 2023-06-13 18:59:56 -04:00
austin
a8941c5de7 Networked terrain editing 2023-06-13 18:50:23 -04:00
austin
01fb472585 Adding terrain 2023-06-08 12:27:19 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00