austin
							
						 
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							cdd44bd362
							
						
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							bugfixes
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-09-12 19:13:34 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							8408d84055
							
						
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							massive entity spawning refactor
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit 
				
			 
		
		
	 
 
	 
						
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						2024-09-12 18:51:51 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							9349b35596
							
						
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							equipped item serialization
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-08-09 21:05:27 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							161f40ee04
							
						
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							synchronizing object entities
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit 
				
			 
		
		
	 
 
	 
						
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						2024-07-27 00:15:50 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							856e0a6b22
							
						
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							more cleanup
						
						
						
						
						
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						2024-07-13 16:00:48 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							a5c1667d9f
							
						
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							Move physics to ODE-side
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-03-23 17:45:46 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							fa11fc9bec
							
						
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							Full flow environment generation for gridded chunks
						
						
						
						
						
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						2024-02-25 19:59:40 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							a8941c5de7
							
						
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							Networked terrain editing
						
						
						
						
						
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						2023-06-13 18:50:23 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							8f06a025f0
							
						
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							First terrain commit
						
						
						
						
						
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						2023-06-03 17:27:30 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							ebec7a373e
							
						
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							Separation of client and server logic
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit 
				
			 
		
		
	 
 
	 
						
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						2023-05-20 19:18:09 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							5574d9caed
							
						
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							Part 1 of entitymanager->scene refactor
						
						
						
						
						
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						2023-04-06 23:19:01 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							a895289eb2
							
						
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							Refactoring parts of code
						
						
						
						
						
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						2023-01-28 22:23:01 -05:00 | 
					
					
						
						
							
							
							
						
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