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								 austin | ddb1145cb8 | break out shader material into dedicated lib file 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-19 11:36:29 -04:00 |  | 
			
				
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								 austin | a6aa34a0f7 | removing old uniforms 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-19 11:22:00 -04:00 |  | 
			
				
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								 austin | 3c43bca798 | fix shader data type 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-24 17:03:43 -05:00 |  | 
			
				
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								 austin | 46fc63bc63 | VisualShader work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-25 18:00:09 -05:00 |  | 
			
				
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								 austin | 63a302444f | shader fix, terrain editing fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-19 16:36:56 -04:00 |  | 
			
				
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								 austin | dc52e375e3 | clustered lighting implementation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-19 11:29:04 -04:00 |  | 
			
				
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								 austin | de1ddecfba | move shaders around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 15:49:23 -04:00 |  |