Commit Graph

17 Commits

Author SHA1 Message Date
austin
ee44f76dcc play audio on client when server has collision
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-08 14:10:26 -04:00
austin
c5f16ae282 life state synchronization
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-27 01:34:17 -04:00
austin
161f40ee04 synchronizing object entities
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-27 00:15:50 -04:00
austin
2b68231789 scene/save refactor 2024-07-13 21:11:46 -04:00
austin
856e0a6b22 more cleanup 2024-07-13 16:00:48 -04:00
austin
e671cda62d hitboxes, ui, bug fixes, network fixes, etc
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-06-14 13:58:10 -04:00
austin
4ae09e7afb network fixes, documentation, etc 2024-06-07 19:42:48 -04:00
austin
a30ac75573 work on moving hitboxes to ode4j handling 2024-06-07 17:50:49 -04:00
austin
34403c3155 UI work for level editor
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-13 14:15:04 -04:00
austin
76875cb8cb Massive mesh refactor 2024-03-09 20:05:47 -05:00
austin
b4426c413b Physics consolidation 2023-11-05 12:28:19 -05:00
austin
e362a6af75 Fix server physics and terrain generation 2023-07-15 20:16:17 -04:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
e02a02eb5f Refactoring client location in codebased 2023-05-28 15:06:28 -04:00
austin
d8f234503a Move server terrain code to server folder 2023-05-28 15:00:46 -04:00
austin
ebec7a373e Separation of client and server logic
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-05-20 19:18:09 -04:00