Commit Graph

15 Commits

Author SHA1 Message Date
austin
cdd44bd362 bugfixes
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2024-09-12 19:13:34 -04:00
austin
d39254968f melee ai targeting fix
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2024-09-05 00:48:43 -04:00
austin
719999b6aa more scripting work 2024-08-25 11:51:15 -04:00
austin
74167038f7 server tlc
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2024-08-16 08:04:44 -04:00
austin
b0277f9f74 properly delete entities on the server
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2024-08-14 13:33:29 -04:00
austin
ea3518300f add always upright tree
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2024-08-12 16:59:02 -04:00
austin
ee15dd2366 client-server physics synchronization
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2024-08-11 19:31:43 -04:00
austin
ac12b3f5a8 async load texture atlas
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-07 21:39:20 -04:00
austin
34403c3155 UI work for level editor
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2024-04-13 14:15:04 -04:00
austin
3e5cade90e searchable voxel selection ui
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2024-04-10 22:11:02 -04:00
austin
a5c1667d9f Move physics to ODE-side
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-23 17:45:46 -04:00
austin
fa11fc9bec Full flow environment generation for gridded chunks 2024-02-25 19:59:40 -05:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
ebec7a373e Separation of client and server logic
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2023-05-20 19:18:09 -04:00