austin
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f6f6bfa15c
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cursor object pooling
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-09 14:30:03 -04:00 |
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austin
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0bb66aa0b4
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fix single block shader
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-08 23:39:06 -04:00 |
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austin
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385e01821e
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fix raycast overalloc
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-08 22:12:49 -04:00 |
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austin
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028ac3ebb6
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frametime reporting work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-08 21:59:56 -04:00 |
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austin
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b11aa149d5
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more allocation work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-08 21:31:19 -04:00 |
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austin
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cacb20cf49
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mouse event dont reallocate every frame
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-08 19:29:21 -04:00 |
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austin
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0ce647635c
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allocation reduction work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-08 19:24:41 -04:00 |
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austin
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4ae4f176c5
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getPosition work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-08 18:43:05 -04:00 |
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austin
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ab1c1c36bf
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fix entity position updates
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2025-06-08 18:41:32 -04:00 |
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austin
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96de6ad8e8
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fix cursor position setting
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-08 18:34:58 -04:00 |
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austin
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75f0d76170
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fix attachment bug
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2025-06-08 18:32:00 -04:00 |
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austin
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b269edcbd9
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fix client deleting item
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2025-06-08 18:30:31 -04:00 |
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austin
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0014b98c85
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fix scene re-adding trees after delete
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-08 16:48:09 -04:00 |
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austin
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e2d0c0cd88
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sim range update
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-05 17:46:12 -04:00 |
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austin
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a2049e8ec5
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distance lerp for non body height work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-05 17:28:04 -04:00 |
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austin
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483ff9b8d1
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sync change for memory
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-05 13:23:38 -04:00 |
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austin
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d650d223a8
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ground movement work + text fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-05 12:52:54 -04:00 |
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austin
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25d2dcd943
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macro pathfinding progressive iteration fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-05 12:14:13 -04:00 |
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austin
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8bc8fb464b
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physics work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-05 11:00:34 -04:00 |
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austin
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e57658467b
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voxel tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-05 09:53:44 -04:00 |
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austin
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d29a4f81f0
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fix projection matrix being sent to light manager
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-04 22:44:47 -04:00 |
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austin
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7558f20f60
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work on repairing particle system
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-04 22:38:53 -04:00 |
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austin
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6cbddbb42f
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simplify part of transvoxel algo
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-04 22:16:23 -04:00 |
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austin
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661300297c
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debug rendering paths
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-04 21:46:31 -04:00 |
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austin
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0cbec44ab5
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reorder main content draw calls
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-04 17:53:53 -04:00 |
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austin
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f9d8ad0adb
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client collidable LOD work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-06-04 17:37:05 -04:00 |
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austin
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60feb2ed59
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ServerGroundMovementTree value fix
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2025-06-04 17:10:47 -04:00 |
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austin
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ace8a9b27b
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physics fixes
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2025-06-04 16:48:37 -04:00 |
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austin
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81337d0eb9
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work on body position management
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2025-06-03 14:15:02 -04:00 |
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austin
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0b4c08796e
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geom work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-31 15:42:24 -04:00 |
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austin
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6723031154
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servergroundmovementtree collidable work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-31 15:31:17 -04:00 |
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austin
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b2e93da04e
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support for observing ai entities
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-31 15:27:29 -04:00 |
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austin
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214f9ee171
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actually fix pathing spinlock
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-31 15:18:52 -04:00 |
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austin
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5aa623ee4f
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macro pathing test
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-31 14:51:21 -04:00 |
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austin
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c7ea57f350
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town layout test
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-31 14:30:35 -04:00 |
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austin
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cb570764b8
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unit test for generating a world
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-31 14:25:36 -04:00 |
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austin
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f0d5bf7b80
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macro pathing potential fix
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2025-05-31 14:19:32 -04:00 |
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austin
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2cfd1536ee
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error logging work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-31 14:17:19 -04:00 |
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austin
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2b7651b49e
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draw cell manager test fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-30 22:20:57 -04:00 |
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austin
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4a17a757ed
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enable ai for low-lod entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-30 22:15:44 -04:00 |
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austin
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414707f6d5
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macro pathfinding implementation
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2025-05-30 22:09:10 -04:00 |
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austin
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57de3d5d81
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macro pathfinding work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-30 21:27:53 -04:00 |
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austin
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0d01a4c214
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macro pathfinding scaffolding
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-30 18:05:40 -04:00 |
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austin
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6883e75874
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macro temporal data work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-30 17:33:58 -04:00 |
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austin
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7ce1ffa359
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skybox reflects time of day
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-30 17:08:25 -04:00 |
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austin
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b70febb678
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synchronized time-of-day
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-30 16:01:30 -04:00 |
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austin
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dcbe1aa4bc
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remove collision engine footgun
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2025-05-30 15:11:15 -04:00 |
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austin
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f2c0a799e9
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dont add contact joints for geom-geom
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-30 15:08:20 -04:00 |
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austin
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cc40718f42
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bounding sphere work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-30 14:56:57 -04:00 |
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austin
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d4858f7d90
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pathing construction for farm plots
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-30 14:39:43 -04:00 |
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