austin
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ace8a9b27b
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physics fixes
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2025-06-04 16:48:37 -04:00 |
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austin
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81337d0eb9
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work on body position management
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2025-06-03 14:15:02 -04:00 |
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austin
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e2e3dcf2c9
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memory leak fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-27 22:53:49 -04:00 |
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austin
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4e4367f915
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block colliders
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-22 14:10:38 -04:00 |
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austin
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cafc5f25c8
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capsule-block collision correction
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-16 10:29:41 -04:00 |
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austin
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50a816adc0
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optimizations
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-03-28 20:36:26 -04:00 |
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austin
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524f328fae
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simplify physics cases
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2024-11-29 12:08:52 -05:00 |
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austin
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eff082ca76
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fall tree tests, testing utils, assertion macros
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-05 16:00:36 -04:00 |
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austin
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f78c8b6633
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falling tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-05 00:13:50 -04:00 |
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austin
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2b68231789
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scene/save refactor
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2024-07-13 21:11:46 -04:00 |
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austin
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856e0a6b22
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more cleanup
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2024-07-13 16:00:48 -04:00 |
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austin
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a5c1667d9f
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Move physics to ODE-side
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-23 17:45:46 -04:00 |
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austin
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362de5bee9
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refactor btree interface location
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2024-03-21 20:37:47 -04:00 |
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austin
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45e0c98ee1
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Convert gravity tree
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2024-02-25 11:49:17 -05:00 |
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austin
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b4426c413b
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Physics consolidation
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2023-11-05 12:28:19 -05:00 |
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austin
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c71f4fecad
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Physics fixes
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2023-07-14 22:10:38 -04:00 |
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austin
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3434edebf0
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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austin
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8f06a025f0
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First terrain commit
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2023-06-03 17:27:30 -04:00 |
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austin
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ebec7a373e
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Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2023-05-20 19:18:09 -04:00 |
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