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22e468a6d0
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22e468a6d0 | ||
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1d91727951 |
@ -4,6 +4,7 @@ import java.lang.management.ManagementFactory;
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import java.util.ArrayList;
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import org.joml.Matrix4d;
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import org.joml.Matrix4f;
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import org.joml.Vector3f;
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@ -257,7 +258,7 @@ public class Globals {
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//matrices for drawing models
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public static Matrix4f viewMatrix = new Matrix4f();
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public static Matrix4f projectionMatrix;
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public static Matrix4d projectionMatrix;
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public static Matrix4f lightDepthMatrix = new Matrix4f();
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//locations for shadow map specific variables
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@ -245,7 +245,7 @@ public class ClientLoading {
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EntityCreationUtils.makeEntityDrawable(skybox, "Models/environment/skyboxSphere.fbx");
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DrawableUtils.disableCulling(skybox);
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EntityUtils.getRotation(skybox).rotateX((float)(-Math.PI/2.0f));
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EntityUtils.getScale(skybox).mul(200000.0f);
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EntityUtils.getScale(skybox).mul(600000.0f);
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Globals.assetManager.queueOverrideMeshShader("Models/environment/skyboxSphere.fbx", "Sphere", "Shaders/entities/skysphere/skysphere.vs", "Shaders/entities/skysphere/skysphere.fs");
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//cloud ring pseudo skybox
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@ -1,6 +1,7 @@
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package electrosphere.renderer;
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import org.joml.FrustumIntersection;
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import org.joml.Matrix4d;
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import org.joml.Matrix4f;
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import electrosphere.renderer.actor.instance.InstanceData;
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@ -166,7 +167,7 @@ public class RenderPipelineState {
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* @param projectionMatrix the projection matrix
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* @param viewMatrix the view matrix
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*/
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public void updateFrustumIntersection(Matrix4f projectionMatrix, Matrix4f viewMatrix){
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public void updateFrustumIntersection(Matrix4d projectionMatrix, Matrix4f viewMatrix){
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Matrix4f projectionViewMatrix = new Matrix4f();
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projectionViewMatrix.set(projectionMatrix);
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projectionViewMatrix.mul(viewMatrix);
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@ -453,7 +453,7 @@ public class RenderingEngine {
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//
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// Projection and View matrix creation
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//
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Globals.projectionMatrix = new Matrix4f();
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Globals.projectionMatrix = new Matrix4d();
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Globals.viewMatrix = new Matrix4f();
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verticalFOV = (float)(Globals.verticalFOV * Math.PI /180.0f);
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//set local aspect ratio and global aspect ratio at the same time
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@ -1,6 +1,5 @@
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package electrosphere.server.terrain.generation;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.Map;
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@ -72,72 +71,52 @@ public class TestGenerationChunkGenerator implements ChunkGenerator {
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int[][][] values = new int[ServerTerrainChunk.CHUNK_DIMENSION][ServerTerrainChunk.CHUNK_DIMENSION][ServerTerrainChunk.CHUNK_DIMENSION];
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try {
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if(worldX == 0 || worldZ == 0){
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//generate flat ground for the player to spawn on
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for(int x = 0; x < ServerTerrainChunk.CHUNK_DIMENSION; x++){
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for(int y = 0; y < ServerTerrainChunk.CHUNK_DIMENSION; y++){
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Arrays.fill(weights[x][y],-1f);
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}
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}
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if(worldY == 0){
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for(int x = 0; x < ServerTerrainChunk.CHUNK_DIMENSION; x++){
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for(int z = 0; z < ServerTerrainChunk.CHUNK_DIMENSION; z++){
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values[x][0][z] = 1;
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weights[x][0][z] = 0.1f;
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}
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}
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//actual generation algo
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//biome of the current chunk
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BiomeData surfaceBiome = this.terrainModel.getSurfaceBiome(worldX, worldY, worldZ);
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BiomeSurfaceGenerationParams surfaceParams = surfaceBiome.getSurfaceGenerationParams();
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HeightmapGenerator heightmapGen = this.tagGeneratorMap.get(surfaceParams.getSurfaceGenTag());
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if(heightmapGen == null){
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throw new Error("Undefined heightmap generator in biome! " + surfaceBiome.getId() + " " + surfaceBiome.getDisplayName() + " " + surfaceParams.getSurfaceGenTag());
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}
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//stride value
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int strideValue = (int)Math.pow(2,stride);
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//presolve heightfield
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float[][] heightfield = new float[ServerTerrainChunk.CHUNK_DIMENSION][ServerTerrainChunk.CHUNK_DIMENSION];
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for(int x = 0; x < ServerTerrainChunk.CHUNK_DIMENSION; x++){
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for(int z = 0; z < ServerTerrainChunk.CHUNK_DIMENSION; z++){
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int finalWorldX = worldX + ((x * strideValue) / ServerTerrainChunk.CHUNK_DIMENSION);
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int finalWorldZ = worldZ + ((z * strideValue) / ServerTerrainChunk.CHUNK_DIMENSION);
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int finalChunkX = (x * strideValue) % ServerTerrainChunk.CHUNK_DIMENSION;
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int finalChunkZ = (z * strideValue) % ServerTerrainChunk.CHUNK_DIMENSION;
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heightfield[x][z] = heightmapGen.getHeight(
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this.terrainModel.getSeed(),
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this.serverWorldData.convertVoxelToRealSpace(finalChunkX, finalWorldX),
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this.serverWorldData.convertVoxelToRealSpace(finalChunkZ, finalWorldZ)
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);
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}
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}
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} else {
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//actual generation algo
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//biome of the current chunk
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BiomeData surfaceBiome = this.terrainModel.getSurfaceBiome(worldX, worldY, worldZ);
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BiomeSurfaceGenerationParams surfaceParams = surfaceBiome.getSurfaceGenerationParams();
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HeightmapGenerator heightmapGen = this.tagGeneratorMap.get(surfaceParams.getSurfaceGenTag());
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if(heightmapGen == null){
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throw new Error("Undefined heightmap generator in biome! " + surfaceBiome.getId() + " " + surfaceBiome.getDisplayName() + " " + surfaceParams.getSurfaceGenTag());
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}
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//stride value
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int strideValue = (int)Math.pow(2,stride);
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//presolve heightfield
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float[][] heightfield = new float[ServerTerrainChunk.CHUNK_DIMENSION][ServerTerrainChunk.CHUNK_DIMENSION];
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for(int x = 0; x < ServerTerrainChunk.CHUNK_DIMENSION; x++){
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for(int x = 0; x < ServerTerrainChunk.CHUNK_DIMENSION; x++){
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Globals.profiler.beginAggregateCpuSample("TestGenerationChunkGenerator - Generate slice");
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for(int y = 0; y < ServerTerrainChunk.CHUNK_DIMENSION; y++){
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for(int z = 0; z < ServerTerrainChunk.CHUNK_DIMENSION; z++){
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int finalWorldX = worldX + ((x * strideValue) / ServerTerrainChunk.CHUNK_DIMENSION);
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int finalWorldY = worldY + ((y * strideValue) / ServerTerrainChunk.CHUNK_DIMENSION);
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int finalWorldZ = worldZ + ((z * strideValue) / ServerTerrainChunk.CHUNK_DIMENSION);
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int finalChunkX = (x * strideValue) % ServerTerrainChunk.CHUNK_DIMENSION;
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int finalChunkY = (y * strideValue) % ServerTerrainChunk.CHUNK_DIMENSION;
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int finalChunkZ = (z * strideValue) % ServerTerrainChunk.CHUNK_DIMENSION;
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heightfield[x][z] = heightmapGen.getHeight(
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this.terrainModel.getSeed(),
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this.serverWorldData.convertVoxelToRealSpace(finalChunkX, finalWorldX),
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this.serverWorldData.convertVoxelToRealSpace(finalChunkZ, finalWorldZ)
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);
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GeneratedVoxel voxel = this.getVoxel(finalWorldX, finalWorldY, finalWorldZ, finalChunkX, finalChunkY, finalChunkZ, heightfield[x][z], this.terrainModel, surfaceBiome);
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weights[x][y][z] = voxel.weight;
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values[x][y][z] = voxel.type;
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}
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}
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for(int x = 0; x < ServerTerrainChunk.CHUNK_DIMENSION; x++){
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Globals.profiler.beginAggregateCpuSample("TestGenerationChunkGenerator - Generate slice");
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for(int y = 0; y < ServerTerrainChunk.CHUNK_DIMENSION; y++){
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for(int z = 0; z < ServerTerrainChunk.CHUNK_DIMENSION; z++){
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int finalWorldX = worldX + ((x * strideValue) / ServerTerrainChunk.CHUNK_DIMENSION);
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int finalWorldY = worldY + ((y * strideValue) / ServerTerrainChunk.CHUNK_DIMENSION);
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int finalWorldZ = worldZ + ((z * strideValue) / ServerTerrainChunk.CHUNK_DIMENSION);
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int finalChunkX = (x * strideValue) % ServerTerrainChunk.CHUNK_DIMENSION;
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int finalChunkY = (y * strideValue) % ServerTerrainChunk.CHUNK_DIMENSION;
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int finalChunkZ = (z * strideValue) % ServerTerrainChunk.CHUNK_DIMENSION;
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GeneratedVoxel voxel = this.getVoxel(finalWorldX, finalWorldY, finalWorldZ, finalChunkX, finalChunkY, finalChunkZ, heightfield[x][z], this.terrainModel, surfaceBiome);
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weights[x][y][z] = voxel.weight;
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values[x][y][z] = voxel.type;
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}
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}
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Globals.profiler.endCpuSample();
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}
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Globals.profiler.endCpuSample();
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}
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} catch(Exception ex){
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ex.printStackTrace();
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@ -98,7 +98,7 @@ public class ChunkGenerationThread implements Runnable {
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int i = 0;
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try {
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while(chunk == null && i < MAX_TIME_TO_WAIT && Globals.threadManager.shouldKeepRunning()){
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if(chunkCache.containsChunk(worldX,worldY,worldZ,stride)){
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if(chunkCache.containsChunk(worldX, worldY, worldZ, stride)){
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chunk = chunkCache.get(worldX, worldY, worldZ, stride);
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} else {
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//pull from disk if it exists
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