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@page entitySerialization Entity Serialization
How are entities load from disk/sent to player
Entities have a top level 'type', ie 'creature', 'object', 'foliage', etc Beneath that is the specific subtype, ie 'human', 'elf', 'woodenCrate'
Lets say when the client receives the request 'spawn human' it runs the full human-creation macro. What then needs to be updated from the default for the macro? Visual attributes Equip state current animation movement state idle state gravity state jump state attack state
Specifically when loading files, also need to store server data Which entity is the player's entity