Renderer/src/main/c/includes/fluid/queue/chunk.h

135 lines
2.3 KiB
C

#ifndef CHUNK_H
#define CHUNK_H
#include <jni.h>
#include <stdint.h>
#include "public.h"
/**
* The minimum fluid value
*/
#define MIN_FLUID_VALUE 0.0f
/**
* The maximum fluid value
*/
#define MAX_FLUID_VALUE 1.0f
/**
* The cutoff value for the bounds array
*/
#define BOUND_CUTOFF_VALUE 0.0f
/**
* Maximum value of bounds array for it to be considered a blocker
*/
#define BOUND_MAX_VALUE 1.0f
/**
* The dimension of a single chunk's array
*/
#define DIM 18
/**
* The spacing between chunks
*/
#define CHUNK_SPACING 16
/**
* A chunk
*/
typedef struct {
float * d[27];
float * d0[27];
float * u[27];
float * v[27];
float * w[27];
float * u0[27];
float * v0[27];
float * w0[27];
/**
* Tracks which positions are bounds. Greater than 0 indicates a boundary, 0 or less indicates an open position.
*/
float * bounds[27];
/**
* Caches the vector field divergence of this chunk for usage by neighbors next frame
*/
float * divergenceCache[27];
/**
* Caches the scalar potential of this chunk for usage next frame
*/
float * pressureCache[27];
/**
* Temp cache for storing density during current iteration
*/
float * dTempCache;
/**
* Temp cache for storing u velocity during current iteration
*/
float * uTempCache;
/**
* Temp cache for storing v velocity during current iteration
*/
float * vTempCache;
/**
* Temp cache for storing w velocity during current iteration
*/
float * wTempCache;
/**
* The bitmask which tracks valid neighbors
*/
uint32_t chunkMask;
/**
* The raw java object corresponding to this chunk
*/
jobject chunkJRaw;
/**
* The world x coordinate of this chunk
*/
int x;
/**
* The world y coordinate of this chunk
*/
int y;
/**
* The world z coordinate of this chunk
*/
int z;
/**
* The level of detail to simulate the chunk with
* NOTE: This is not a spatial LOD. It is a simulation LOD
*/
int simLOD;
/**
* The convergence of this chunk
*/
float projectionResidual;
/**
* The number of iterations this chunk took to project
*/
int projectionIterations;
} Chunk;
/**
* Allocates a new chunk
*/
LIBRARY_API Chunk * chunk_create();
#endif