austin
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1136014b1f
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start work on pressurecell implementation
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2024-12-13 21:22:35 -05:00 |
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austin
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254d8d3d9d
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rename pressure cache
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-13 20:02:34 -05:00 |
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austin
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9b1fa6939a
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comment out hard to pass tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-12 23:49:28 -05:00 |
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austin
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37093a2ebe
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bring back chunk mask
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 16:54:50 -05:00 |
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austin
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78ed5b831e
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chunk residual tracking
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-11 21:08:00 -05:00 |
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austin
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08177bebed
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velocity diffusion testing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 19:02:23 -05:00 |
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austin
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0091f94daf
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cellular sim determinism
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 16:14:47 -05:00 |
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austin
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03729abc7b
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commit work for the day
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-06 22:40:08 -05:00 |
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austin
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3436bfa457
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fix bounds check for cellular sim
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2024-12-06 19:28:05 -05:00 |
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austin
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d3f545955f
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Fix native bounds setting bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 19:05:33 -05:00 |
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austin
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53a9a1b383
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bounds array allocation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-06 16:11:34 -05:00 |
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austin
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7740672e2c
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more test file refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 13:31:43 -05:00 |
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austin
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7a241e9043
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refactor fluid sim headers
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2024-12-06 13:18:40 -05:00 |
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