| ai | massive entity spawning refactor | 2024-09-12 18:51:51 -04:00 | 
		
			
			
			
			
				| character | toolbar state mostly working | 2024-09-27 18:23:55 -04:00 | 
		
			
			
			
			
				| collision | initial hitstun implementation | 2024-09-17 21:58:15 -04:00 | 
		
			
			
			
			
				| content | toolbar state mostly working | 2024-09-27 18:23:55 -04:00 | 
		
			
			
			
			
				| datacell | voxel selection item | 2024-09-20 20:59:23 -04:00 | 
		
			
			
			
			
				| db | more cleanup | 2024-07-13 16:00:48 -04:00 | 
		
			
			
			
			
				| entitygroup | Part 1 of entitymanager->scene refactor | 2023-04-06 23:19:01 -04:00 | 
		
			
			
			
			
				| fluid | prevent buffer flip on position of 0 | 2024-09-01 19:06:10 -04:00 | 
		
			
			
			
			
				| gen | tests, datastructure, debug work | 2024-09-08 21:39:54 -04:00 | 
		
			
			
			
			
				| pathfinding | more cleanup | 2024-07-13 16:00:48 -04:00 | 
		
			
			
			
			
				| player | block synchronization | 2024-06-18 18:41:33 -04:00 | 
		
			
			
			
			
				| poseactor | fixes, docs, skeleton creature | 2024-09-14 21:45:51 -04:00 | 
		
			
			
			
			
				| region | Part 1 of entitymanager->scene refactor | 2023-04-06 23:19:01 -04:00 | 
		
			
			
			
			
				| saves | bugfixes | 2024-09-12 19:13:34 -04:00 | 
		
			
			
			
			
				| simulation | bugfixes | 2024-09-12 19:13:34 -04:00 | 
		
			
			
			
			
				| terrain | shader fix, terrain editing fix | 2024-09-19 16:36:56 -04:00 | 
		
			
			
			
			
				| utils | hooks implementation | 2024-07-16 17:55:28 -04:00 | 
		
			
			
			
			
				| MainServerFunctions.java | server tlc | 2024-08-16 08:04:44 -04:00 |