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								 austin | b5e8c71545 | toolbar state mostly working 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-27 18:23:55 -04:00 |  | 
			
				
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								 austin | ccaaa47127 | voxel selection item 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-20 20:59:23 -04:00 |  | 
			
				
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								 austin | 63a302444f | shader fix, terrain editing fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-19 16:36:56 -04:00 |  | 
			
				
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								 austin | 3d6b71bf01 | initial hitstun implementation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-17 21:58:15 -04:00 |  | 
			
				
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								 austin | 3c64166798 | ui work, entity packet fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-16 17:05:53 -04:00 |  | 
			
				
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								 austin | 79e2fdf512 | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-15 10:56:09 -04:00 |  | 
			
				
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								 austin | efd2ff1bb7 | fixes, docs, skeleton creature 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-14 21:45:51 -04:00 |  | 
			
				
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								 austin | 90793154ed | data cleanup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-12 19:33:12 -04:00 |  | 
			
				
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								 austin | cdd44bd362 | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-12 19:13:34 -04:00 |  | 
			
				
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								 austin | 8408d84055 | massive entity spawning refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-12 18:51:51 -04:00 |  | 
			
				
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								 austin | e099fa9429 | ability to select voxel for basic level 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 20:00:10 -04:00 |  | 
			
				
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								 austin | 3fd97d415a | voxel selection popout fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 19:32:09 -04:00 |  | 
			
				
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								 austin | f70844c74b | make script engine optional for startup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 18:13:08 -04:00 |  | 
			
				
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								 austin | f4f288c8d5 | recoil on attack block 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-09-09 17:08:02 -04:00 |  | 
			
				
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								 austin | 73a5d79bc2 | tests, datastructure, debug work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-08 21:39:54 -04:00 |  | 
			
				
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								 austin | b9ccf5990c | globals tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-05 17:09:18 -04:00 |  | 
			
				
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								 austin | d39254968f | melee ai targeting fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-05 00:48:43 -04:00 |  | 
			
				
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								 austin | b0a92ba6e1 | server data cell readiness fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-04 19:49:21 -04:00 |  | 
			
				
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								 austin | 546a72eb80 | more test repair work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-04 01:30:18 -04:00 |  | 
			
				
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								 austin | 56b60695c5 | viewport loading | 2024-09-04 00:42:06 -04:00 |  | 
			
				
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								 austin | 1bdda9c2e4 | change walk component package | 2024-09-03 21:45:14 -04:00 |  | 
			
				
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								 austin | b1612cc943 | hitbox collision debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 18:30:26 -04:00 |  | 
			
				
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								 austin | 3888b9d442 | spawning units 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 16:52:34 -04:00 |  | 
			
				
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								 austin | 035a13ae7b | prevent buffer flip on position of 0 | 2024-09-01 19:06:10 -04:00 |  | 
			
				
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								 austin | 4c65b59b1b | script work, player weapon on level edit 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-25 12:08:14 -04:00 |  | 
			
				
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								 austin | 9bd2b6b38f | work on resetting scene on escaping to main menu 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-24 17:24:20 -04:00 |  | 
			
				
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								 austin | 5563b4366f | thread manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-08-22 21:24:44 -04:00 |  | 
			
				
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								 austin | 0d80214dc8 | testing work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-19 13:37:36 -04:00 |  | 
			
				
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								 austin | af4d1317fc | particle work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-18 18:27:23 -04:00 |  | 
			
				
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								 austin | 0eb002df82 | foliage serialization/deserialization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-17 11:11:07 -04:00 |  | 
			
				
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								 austin | 277b9b6ee3 | logger toggle debug window 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 22:20:09 -04:00 |  | 
			
				
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								 austin | c8fc089607 | ai reset walking on disable 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 16:20:08 -04:00 |  | 
			
				
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								 austin | 74167038f7 | server tlc 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 08:04:44 -04:00 |  | 
			
				
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								 austin | 7775cb5e24 | ai tweaks | 2024-08-15 13:14:02 -04:00 |  | 
			
				
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								 austin | 8fcd0a8f64 | rename move nodes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 13:04:33 -04:00 |  | 
			
				
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								 austin | 89a0df81a5 | melee ai tweaks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 10:46:12 -04:00 |  | 
			
				
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								 austin | 61c5599265 | true behavior trees 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 09:52:32 -04:00 |  | 
			
				
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								 austin | bdec668fb8 | Ai rearchitecture for real btrees 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-14 14:46:38 -04:00 |  | 
			
				
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								 austin | b0277f9f74 | properly delete entities on the server 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-14 13:33:29 -04:00 |  | 
			
				
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								 austin | 1ca9c60640 | hitbox collision debounce work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 15:51:46 -04:00 |  | 
			
				
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								 austin | b1b3d90b70 | movement anim interrupt, debug hit work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 17:57:26 -04:00 |  | 
			
				
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								 austin | b48501652c | fix server animation reset bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 15:26:38 -04:00 |  | 
			
				
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								 austin | 8e6c9e97b0 | block sfx 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 13:07:40 -04:00 |  | 
			
				
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								 austin | 8e48250013 | server anim time scale fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 09:41:00 -04:00 |  | 
			
				
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								 austin | ee15dd2366 | client-server physics synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-11 19:31:43 -04:00 |  | 
			
				
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								 austin | 07a708edfc | architecture work, blocker ai tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-10 14:43:00 -04:00 |  | 
			
				
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								 austin | 9349b35596 | equipped item serialization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-09 21:05:27 -04:00 |  | 
			
				
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								 austin | ff3914cc19 | remove blender transform token support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-09 18:06:44 -04:00 |  | 
			
				
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								 austin | ee44f76dcc | play audio on client when server has collision 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-08 14:10:26 -04:00 |  | 
			
				
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								 austin | d319f05a2e | interrupting animations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-02 14:32:33 -04:00 |  |