| ai | melee ai targeting fix | 2024-09-05 00:48:43 -04:00 | 
		
			
			
			
			
				| character | more test repair work | 2024-09-04 01:30:18 -04:00 | 
		
			
			
			
			
				| collision | recoil on attack block | 2024-09-09 17:08:02 -04:00 | 
		
			
			
			
			
				| content | spawning units | 2024-09-02 16:52:34 -04:00 | 
		
			
			
			
			
				| datacell | make script engine optional for startup | 2024-09-10 18:13:08 -04:00 | 
		
			
			
			
			
				| db | more cleanup | 2024-07-13 16:00:48 -04:00 | 
		
			
			
			
			
				| entitygroup | Part 1 of entitymanager->scene refactor | 2023-04-06 23:19:01 -04:00 | 
		
			
			
			
			
				| fluid | prevent buffer flip on position of 0 | 2024-09-01 19:06:10 -04:00 | 
		
			
			
			
			
				| gen | tests, datastructure, debug work | 2024-09-08 21:39:54 -04:00 | 
		
			
			
			
			
				| pathfinding | more cleanup | 2024-07-13 16:00:48 -04:00 | 
		
			
			
			
			
				| player | block synchronization | 2024-06-18 18:41:33 -04:00 | 
		
			
			
			
			
				| poseactor | recoil on attack block | 2024-09-09 17:08:02 -04:00 | 
		
			
			
			
			
				| region | Part 1 of entitymanager->scene refactor | 2023-04-06 23:19:01 -04:00 | 
		
			
			
			
			
				| saves | voxel selection popout fixes | 2024-09-10 19:32:09 -04:00 | 
		
			
			
			
			
				| simulation | particle work | 2024-08-18 18:27:23 -04:00 | 
		
			
			
			
			
				| terrain | prevent buffer flip on position of 0 | 2024-09-01 19:06:10 -04:00 | 
		
			
			
			
			
				| utils | hooks implementation | 2024-07-16 17:55:28 -04:00 | 
		
			
			
			
			
				| MainServerFunctions.java | server tlc | 2024-08-16 08:04:44 -04:00 |