Renderer/src/main/java/electrosphere/game/data/particle/ParticleData.java
austin 2ef4b13786
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particle overhaul. emitters!
2024-09-19 21:38:42 -04:00

143 lines
2.5 KiB
Java

package electrosphere.game.data.particle;
import org.joml.Vector3d;
/**
* Data on how a particle should behave
*/
public class ParticleData {
/**
* The name of the particle type
*/
String name;
/**
* The maximum life of the particle
*/
Integer maxLife;
/**
* The life the particle starts with
*/
Integer lifeCurrent;
/**
* The initial velocity of the particle
*/
Vector3d velocity;
/**
* The acceleration of the particle
*/
Float acceleration;
/**
* The texture of the particle
*/
String texture;
/**
* The size of the particle
*/
Float size;
/**
* The color of the particle
*/
Vector3d color;
/**
* Gets the max life of the particle
* @return The max life
*/
public Integer getMaxLife(){
return maxLife;
}
/**
* Gets the starting life of the particle
* @return The starting life
*/
public Integer getLifeCurrent(){
return lifeCurrent;
}
/**
* Gets the starting velocity of the particle
* @return The starting velocity
*/
public Vector3d getVelocity(){
return velocity;
}
/**
* Gets the acceleration of the particle
* @return The acceleration
*/
public Float getAcceleration(){
return acceleration;
}
/**
* Gets the texture of the particle
* @return The texture
*/
public String getTexture(){
return texture;
}
/**
* Gets the name of the particle type
* @return The name of the particle type
*/
public String getName(){
return name;
}
/**
* Gets the size of the particle
* @return The size of the particle
*/
public Float getSize(){
return size;
}
public void setName(String name) {
this.name = name;
}
public void setMaxLife(Integer maxLife) {
this.maxLife = maxLife;
}
public void setLifeCurrent(Integer lifeCurrent) {
this.lifeCurrent = lifeCurrent;
}
public void setVelocity(Vector3d velocity) {
this.velocity = velocity;
}
public void setAcceleration(Float acceleration) {
this.acceleration = acceleration;
}
public void setTexture(String texture) {
this.texture = texture;
}
public void setSize(Float size) {
this.size = size;
}
public void setColor(Vector3d color) {
this.color = color;
}
}