| ai | fix block tree not firing | 2024-11-29 11:21:02 -05:00 | 
		
			
			
			
			
				| block | better chunk position hashing algo | 2025-03-30 17:10:53 -04:00 | 
		
			
			
			
			
				| character | fix homogenous flagging on cell managers | 2024-12-03 18:26:23 -05:00 | 
		
			
			
			
			
				| chemistry | chemistry engine, biome notes | 2024-10-23 16:05:33 -04:00 | 
		
			
			
			
			
				| collision | unarmed combat | 2025-04-03 17:50:15 -04:00 | 
		
			
			
			
			
				| content | better chunk position hashing algo | 2025-03-30 17:10:53 -04:00 | 
		
			
			
			
			
				| datacell | bugfixes | 2025-04-04 18:43:20 -04:00 | 
		
			
			
			
			
				| db | fix tests | 2024-11-29 23:09:58 -05:00 | 
		
			
			
			
			
				| entitygroup | Part 1 of entitymanager->scene refactor | 2023-04-06 23:19:01 -04:00 | 
		
			
			
			
			
				| fluid | performance fix | 2025-03-27 15:16:13 -04:00 | 
		
			
			
			
			
				| gen | tests, datastructure, debug work | 2024-09-08 21:39:54 -04:00 | 
		
			
			
			
			
				| pathfinding | more cleanup | 2024-07-13 16:00:48 -04:00 | 
		
			
			
			
			
				| player | PoseActor caching fix, interact on server | 2025-04-03 17:11:20 -04:00 | 
		
			
			
			
			
				| poseactor | bugfixes | 2025-04-04 18:43:20 -04:00 | 
		
			
			
			
			
				| region | Part 1 of entitymanager->scene refactor | 2023-04-06 23:19:01 -04:00 | 
		
			
			
			
			
				| saves | homogenous world type | 2025-04-02 12:10:00 -04:00 | 
		
			
			
			
			
				| simulation | bugfixes | 2025-04-04 18:43:20 -04:00 | 
		
			
			
			
			
				| terrain | default macro gen randomizes biomes now | 2025-04-02 17:36:53 -04:00 | 
		
			
			
			
			
				| utils | hooks implementation | 2024-07-16 17:55:28 -04:00 | 
		
			
			
			
			
				| MainServerFunctions.java | optimizations | 2025-03-28 23:19:09 -04:00 |