47 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
==Bugs I noticed==
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does not render if resolution isnt 1920x1080
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weird menu interaction potential crash
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items fall below floor
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==Negatives==
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ui has no spacing, small options in center of screen
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no art in main menu, no splash screen, no title screen, no art in way words are presented
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no music
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text and ui issues (getting into the game) (not center aligned, jump to top left, no space between words)
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Ground texture loops
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No real skybox
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No reason for different button presses for each inventory item
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Characters look ugly
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Animations are unfinished
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No feedback on when sword hit person (other than particles/audio)
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Movement of character was fairly responsive, but weight of momentum was off (if stop pressing button, keep drifting)
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No objective
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No progression direction
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No options to do anything
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Nothing had any sound effects to anything
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Viewmodel was bad
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Perspective was awkward and static
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Felt wrong that couldn't do anything with hands other than pick up tools
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Expected Ctrl to crouch
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menu sfx is bad
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==Positives==
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Not bloated yet
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Loaded on first try (didn't lag out)
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Connect worked on first press
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Loading didn't take time
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No lengthy tutorial
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Spacebar worked as expected
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==Parts I was looking for feedback on in particular==
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Hitlag on collision from weapons
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Swings had no wind up and no follow through
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Animations for swing are responsive (good!), but a slighty windup and lots of followthrough/reset is important
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 - Screen shake/sway could be useful
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 - Hard to tell range of sword
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 - Something about perspective of view model was weird (fish eye maybe made it weird?)
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 - Blocking felt good
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  - It came up fast
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  - SFX was good
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 - No health or stakes
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