Renderer/docs/feedback/09_02_2024.md
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documentation reorganization, dockerfile
2024-09-03 21:32:59 -04:00

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==Bugs I noticed==
does not render if resolution isnt 1920x1080
weird menu interaction potential crash
items fall below floor
==Negatives==
ui has no spacing, small options in center of screen
no art in main menu, no splash screen, no title screen, no art in way words are presented
no music
text and ui issues (getting into the game) (not center aligned, jump to top left, no space between words)
Ground texture loops
No real skybox
No reason for different button presses for each inventory item
Characters look ugly
Animations are unfinished
No feedback on when sword hit person (other than particles/audio)
Movement of character was fairly responsive, but weight of momentum was off (if stop pressing button, keep drifting)
No objective
No progression direction
No options to do anything
Nothing had any sound effects to anything
Viewmodel was bad
Perspective was awkward and static
Felt wrong that couldn't do anything with hands other than pick up tools
Expected Ctrl to crouch
menu sfx is bad
==Positives==
Not bloated yet
Loaded on first try (didn't lag out)
Connect worked on first press
Loading didn't take time
No lengthy tutorial
Spacebar worked as expected
==Parts I was looking for feedback on in particular==
Hitlag on collision from weapons
Swings had no wind up and no follow through
Animations for swing are responsive (good!), but a slighty windup and lots of followthrough/reset is important
- Screen shake/sway could be useful
- Hard to tell range of sword
- Something about perspective of view model was weird (fish eye maybe made it weird?)
- Blocking felt good
- It came up fast
- SFX was good
- No health or stakes