Renderer/assets/Config/settings.json
austin 4d6278d21f
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studiorailgun/Renderer/pipeline/head This commit looks good
fix + docs + refactor mathutils
2024-10-28 16:15:24 -04:00

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{
"gameplayGenerateWorld" : false,
"gameplayPhysicsCellRadius" : 2,
"displayWidth" : 1920,
"displayHeight" : 1080,
"displayFullscreen" : false,
"graphicsFOV" : 100.0,
"graphicsPerformanceLODChunkRadius" : 3,
"graphicsPerformanceEnableVSync" : false,
"graphicsPerformanceDrawShadows" : true,
"graphicsPerformanceOIT" : true,
"graphicsViewRange" : 20000.0,
"renderResolutionX": 1920,
"renderResolutionY": 1080,
"graphicsDebugDrawCollisionSpheresClient" : false,
"graphicsDebugDrawCollisionSpheresServer" : false,
"graphicsDebugDrawPhysicsObjects" : false,
"graphicsDebugDrawMovementVectors" : false,
"graphicsDebugDrawNavmesh" : false,
"netRunNetMonitor" : false
}