Renderer/docs/feedback/09_02_2024.md
austin 577c7293bd
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documentation reorganization, dockerfile
2024-09-03 21:32:59 -04:00

1.6 KiB

==Bugs I noticed== does not render if resolution isnt 1920x1080 weird menu interaction potential crash items fall below floor

==Negatives== ui has no spacing, small options in center of screen no art in main menu, no splash screen, no title screen, no art in way words are presented no music text and ui issues (getting into the game) (not center aligned, jump to top left, no space between words) Ground texture loops No real skybox No reason for different button presses for each inventory item Characters look ugly Animations are unfinished No feedback on when sword hit person (other than particles/audio) Movement of character was fairly responsive, but weight of momentum was off (if stop pressing button, keep drifting) No objective No progression direction No options to do anything Nothing had any sound effects to anything Viewmodel was bad Perspective was awkward and static Felt wrong that couldn't do anything with hands other than pick up tools Expected Ctrl to crouch menu sfx is bad

==Positives== Not bloated yet Loaded on first try (didn't lag out) Connect worked on first press Loading didn't take time No lengthy tutorial Spacebar worked as expected

==Parts I was looking for feedback on in particular== Hitlag on collision from weapons Swings had no wind up and no follow through Animations for swing are responsive (good!), but a slighty windup and lots of followthrough/reset is important

  • Screen shake/sway could be useful
  • Hard to tell range of sword
  • Something about perspective of view model was weird (fish eye maybe made it weird?)
  • Blocking felt good
  • It came up fast
  • SFX was good
  • No health or stakes