Renderer/src/main/java/electrosphere/entity/state/attack/ServerAttackTree.java
austin 5b8509a7f4
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move realmManager to serverState
2025-05-15 13:12:34 -04:00

784 lines
31 KiB
Java

package electrosphere.entity.state.attack;
import electrosphere.server.datacell.utils.ServerBehaviorTreeUtils;
import electrosphere.net.parser.net.message.SynchronizationMessage;
import electrosphere.server.datacell.utils.DataCellSearchUtils;
import electrosphere.data.common.treedata.TreeDataState;
import electrosphere.data.creature.attack.AttackMove;
import electrosphere.data.creature.equip.EquipPoint;
import electrosphere.data.item.WeaponData;
import electrosphere.engine.Globals;
import electrosphere.entity.Entity;
import electrosphere.entity.EntityDataStrings;
import electrosphere.entity.EntityUtils;
import electrosphere.entity.btree.BehaviorTree;
import electrosphere.entity.btree.StateTransitionUtil;
import electrosphere.entity.btree.StateTransitionUtil.StateTransitionUtilItem;
import electrosphere.entity.state.attach.AttachUtils;
import electrosphere.entity.state.attack.ClientAttackTree.AttackTreeDriftState;
import electrosphere.entity.state.attack.ClientAttackTree.AttackTreeState;
import electrosphere.entity.state.collidable.Impulse;
import electrosphere.entity.state.equip.ServerEquipState;
import electrosphere.entity.state.equip.ServerToolbarState;
import electrosphere.entity.state.hitbox.HitboxCollectionState;
import electrosphere.entity.state.hitbox.HitboxCollectionState.HitboxState;
import electrosphere.entity.state.hitbox.HitboxCollectionState.HitboxType;
import electrosphere.entity.state.movement.fall.ServerFallTree;
import electrosphere.entity.state.movement.jump.ServerJumpTree;
import electrosphere.entity.state.rotator.ServerRotatorTree;
import electrosphere.entity.types.collision.CollisionObjUtils;
import electrosphere.entity.types.creature.CreatureUtils;
import electrosphere.entity.types.item.ItemUtils;
import electrosphere.entity.types.projectile.ProjectileUtils;
import electrosphere.logger.LoggerInterface;
import electrosphere.net.parser.net.message.EntityMessage;
import electrosphere.net.synchronization.annotation.SyncedField;
import electrosphere.net.synchronization.annotation.SynchronizedBehaviorTree;
import electrosphere.net.synchronization.enums.BehaviorTreeIdEnums;
import electrosphere.net.synchronization.enums.FieldIdEnums;
import electrosphere.renderer.actor.Actor;
import electrosphere.server.datacell.Realm;
import java.util.LinkedList;
import java.util.List;
import org.joml.Quaterniond;
import org.joml.Vector3d;
import org.joml.Vector3f;
/**
* Server basic attack tree
*/
@SynchronizedBehaviorTree(name = "serverAttackTree", isServer = true, correspondingTree="clientAttackTree")
public class ServerAttackTree implements BehaviorTree {
//the state of the attack tree
@SyncedField(serverSendTransitionPacket = true)
AttackTreeState state;
//the state of drifting caused by the attack animation
@SyncedField
AttackTreeDriftState driftState;
Entity parent;
List<EntityMessage> networkMessageQueue = new LinkedList<EntityMessage>();
long lastUpdateTime = 0;
float frameCurrent;
String animationName = "SwingWeapon";
int maxFrame = 60;
List<AttackMove> currentMoveset = null;
@SyncedField
String currentMoveId = null; //the id of the current move -- used to synchronize the move to client
AttackMove currentMove = null; //the actual current move object
Entity currentWeapon = null;
boolean currentMoveHasWindup;
boolean currentMoveCanHold;
boolean stillHold = true;
boolean firesProjectile = false;
String projectileToFire = null;
String attackingPoint = null;
/**
* The minimum number of fall frames required before it blocks attacking
*/
int MIN_FALL_FRAMES_TO_BLOCK_ATTACK = 3;
/**
* The list of entities that have collided with the current attack
*/
List<Entity> collidedEntities = new LinkedList<Entity>();
//The state transition util
StateTransitionUtil stateTransitionUtil;
/**
* Private constructor
* @param e The parent entity
* @param params The data to construct the tree with
*/
private ServerAttackTree(Entity e, Object ... params){
state = AttackTreeState.IDLE;
driftState = AttackTreeDriftState.NO_DRIFT;
parent = e;
this.stateTransitionUtil = StateTransitionUtil.create(parent, true, new StateTransitionUtilItem[]{
StateTransitionUtilItem.create(
AttackTreeState.WINDUP,
() -> {
TreeDataState state = currentMove.getWindupState();
if(state == null){
return null;
} else {
return state.getAnimation();
}
},
() -> {
TreeDataState state = currentMove.getWindupState();
if(state == null){
return null;
} else {
return state.getAudioData();
}
},
() -> {
if(currentMoveCanHold && stillHold){
this.setState(AttackTreeState.HOLD);
} else {
this.setState(AttackTreeState.ATTACK);
}
this.stateTransitionUtil.interrupt(AttackTreeState.WINDUP);
}
),
StateTransitionUtilItem.create(
AttackTreeState.HOLD,
() -> {
if(currentMove != null && currentMove.getHoldState() == null){
return null;
} else {
return currentMove.getHoldState().getAnimation();
}
},
() -> {
TreeDataState state = currentMove.getHoldState();
if(state == null){
return null;
} else {
return state.getAudioData();
}
},
null
),
StateTransitionUtilItem.create(
AttackTreeState.ATTACK,
() -> {
TreeDataState state = currentMove.getAttackState();
if(state == null){
return null;
} else {
return state.getAnimation();
}
},
null,
() -> {
this.stateTransitionUtil.interrupt(AttackTreeState.ATTACK);
this.setState(AttackTreeState.COOLDOWN);
}
),
StateTransitionUtilItem.create(
AttackTreeState.BLOCK_RECOIL,
() -> {
if(currentMove != null && currentMove.getBlockRecoilState() != null){
return currentMove.getBlockRecoilState().getAnimation();
} else {
return null;
}
},
null,
() -> {
this.stateTransitionUtil.interrupt(AttackTreeState.BLOCK_RECOIL);
this.setState(AttackTreeState.COOLDOWN);
}
),
StateTransitionUtilItem.create(
AttackTreeState.COOLDOWN,
() -> {
TreeDataState state = currentMove.getCooldownState();
if(state == null){
return null;
} else {
return state.getAnimation();
}
},
null,
() -> {
this.setState(AttackTreeState.IDLE);
this.stateTransitionUtil.interrupt(AttackTreeState.COOLDOWN);
}
),
});
}
/**
* <p> Automatically generated </p>
* <p>
* Gets state.
* </p>
*/
public AttackTreeState getState(){
return state;
}
/**
* Starts an attack
*/
public void start(){
currentMoveCanHold = false;
currentMoveHasWindup = false;
stillHold = true;
firesProjectile = false;
projectileToFire = null;
currentWeapon = null;
attackingPoint = null;
//figure out attack type we should be doing
String attackType = this.getAttackType();
//if we can attack, setup doing so
if(this.canAttack(attackType)){
this.setAttackMoveTypeActive(attackType);
currentMoveset = this.getMoveset(attackType);
if(currentMoveset != null){
if(currentMove == null){
currentMove = currentMoveset.get(0);
} else {
currentMove = this.getNextMove(currentMoveset,currentMove.getNextMoveId());
}
if(currentMove != null){
firesProjectile = currentMove.getFiresProjectile();
if(firesProjectile){
projectileToFire = ItemUtils.getWeaponDataRaw(currentWeapon).getProjectileModel();
}
//set initial stuff (this alerts the client as well)
this.setCurrentMoveId(currentMove.getAttackMoveId());
//start tree
if(currentMove.getWindupState() != null){
this.setState(AttackTreeState.WINDUP);
} else if(currentMove.getAttackState() != null){
this.setState(AttackTreeState.ATTACK);
} else {
LoggerInterface.loggerEngine.ERROR(new IllegalStateException("Trying to start attacking tree, but current move does not have windup or attack states defined!"));
}
this.stateTransitionUtil.reset();
//intuit can hold from presence of windup anim
currentMoveCanHold = currentMove.getHoldState() != null;
//clear collided list
this.collidedEntities.clear();
frameCurrent = 0;
} else {
this.setState(AttackTreeState.IDLE);
}
}
}
}
/**
* Releases the tree from holding its animation
*/
public void release(){
stillHold = false;
}
/**
* Interrupts the tree
*/
public void interrupt(){
this.setState(AttackTreeState.IDLE);
//activate hitboxes
List<Entity> attachedEntities = AttachUtils.getChildrenList(parent);
for(Entity currentAttached : attachedEntities){
if(HitboxCollectionState.hasHitboxState(currentAttached)){
HitboxCollectionState currentState = HitboxCollectionState.getHitboxState(currentAttached);
currentState.setActive(false);
}
}
}
/**
* Causes the attack tree to instead enter recoil state
*/
public void recoilFromBlock(){
if(currentMove != null){
this.setState(AttackTreeState.BLOCK_RECOIL);
//deactivate hitboxes
List<Entity> attachedEntities = AttachUtils.getChildrenList(parent);
for(Entity currentAttached : attachedEntities){
if(HitboxCollectionState.hasHitboxState(currentAttached)){
HitboxCollectionState currentState = HitboxCollectionState.getHitboxState(currentAttached);
currentState.setActive(false);
}
}
}
}
@Override
public void simulate(float deltaTime){
frameCurrent = frameCurrent + (float)Globals.timekeeper.getDeltaFrames();
Vector3d movementVector = CreatureUtils.getFacingVector(parent);
//parse attached network messages
for(EntityMessage message : networkMessageQueue){
networkMessageQueue.remove(message);
switch(message.getMessageSubtype()){
case ATTACKUPDATE:
EntityUtils.getPosition(parent).set(message.getpositionX(),message.getpositionY(),message.getpositionZ());
break;
case STARTATTACK: {
this.start();
} break;
default:
//silently ignore
break;
}
}
//handle the drifting if we're supposed to currently
switch(driftState){
case DRIFT:
if(currentMove != null){
//calculate the vector of movement
CollisionObjUtils.getCollidable(parent).addImpulse(new Impulse(new Vector3d(movementVector), new Vector3d(0,0,0), new Vector3d(0,0,0), currentMove.getDriftGoal() * Globals.timekeeper.getSimFrameTime(), "movement"));
if(frameCurrent > currentMove.getDriftFrameEnd()){
this.setDriftState(AttackTreeDriftState.NO_DRIFT);
}
}
break;
case NO_DRIFT:
if(currentMove != null){
if(frameCurrent > currentMove.getDriftFrameStart() && frameCurrent < currentMove.getDriftFrameEnd()){
this.setDriftState(AttackTreeDriftState.DRIFT);
}
}
break;
}
// if(state != AttackTreeState.IDLE){
// System.out.println(frameCurrent);
// }
//state machine
switch(state){
case WINDUP: {
if(parent.containsKey(EntityDataStrings.SERVER_ROTATOR_TREE)){
ServerRotatorTree.getServerRotatorTree(parent).setActive(true);
}
this.stateTransitionUtil.simulate(AttackTreeState.WINDUP);
} break;
case HOLD: {
this.stateTransitionUtil.simulate(AttackTreeState.HOLD);
if(!stillHold){
this.setState(AttackTreeState.ATTACK);
this.stateTransitionUtil.interrupt(AttackTreeState.HOLD);
}
} break;
case ATTACK: {
this.stateTransitionUtil.simulate(AttackTreeState.ATTACK);
//activate hitboxes
List<Entity> attachedEntities = AttachUtils.getChildrenList(parent);
if(attachedEntities != null){
for(Entity currentAttached : attachedEntities){
if(HitboxCollectionState.hasHitboxState(currentAttached)){
HitboxCollectionState currentState = HitboxCollectionState.getHitboxState(currentAttached);
currentState.setActive(true);
}
}
}
if(this.currentMove.getActiveBones() != null && HitboxCollectionState.hasHitboxState(this.parent)){
HitboxCollectionState hitboxCollectionState = HitboxCollectionState.getHitboxState(this.parent);
for(String boneName : this.currentMove.getActiveBones()){
List<HitboxState> hitboxes = hitboxCollectionState.getHitboxes(boneName);
for(HitboxState hitbox : hitboxes){
if(hitbox.getType() == HitboxType.HIT){
hitbox.setActive(true);
}
}
}
}
if(firesProjectile && projectileToFire != null){
//spawn projectile
Vector3d spawnPosition = new Vector3d(0,0,0);
Quaterniond arrowRotation = new Quaterniond();
String targetBone = null;
ServerEquipState equipState = ServerEquipState.getEquipState(parent);
EquipPoint weaponPoint = null;
if((weaponPoint = equipState.getEquipPoint(attackingPoint)) != null){
targetBone = weaponPoint.getBone();
}
if(targetBone != null){
Actor parentActor = EntityUtils.getActor(parent);
//transform bone space
spawnPosition = new Vector3d(parentActor.getBonePosition(targetBone));
spawnPosition = spawnPosition.mul(((Vector3f)EntityUtils.getScale(parent)));
Quaterniond rotation = EntityUtils.getRotation(parent);
spawnPosition = spawnPosition.rotate(new Quaterniond(rotation.x,rotation.y,rotation.z,rotation.w));
//transform worldspace
spawnPosition.add(new Vector3d(EntityUtils.getPosition(parent)));
//set
// EntityUtils.getPosition(currentEntity).set(position);
//set rotation
// Quaternionf rotation = parentActor.getBoneRotation(targetBone);
// EntityUtils.getRotation(currentEntity).set(rotation).normalize();
// Vector3d facingAngle = CreatureUtils.getFacingVector(parent);
arrowRotation = parentActor.getBoneRotation(targetBone);
// EntityUtils.getRotation(currentEntity).rotationTo(MathUtils.ORIGIN_VECTORF, new Vector3f((float)facingAngle.x,(float)facingAngle.y,(float)facingAngle.z)).mul(parentActor.getBoneRotation(targetBone)).normalize();
}
Vector3f initialVector = new Vector3f((float)movementVector.x,(float)movementVector.y,(float)movementVector.z).normalize();
Realm parentRealm = Globals.serverState.realmManager.getEntityRealm(parent);
ProjectileUtils.serverSpawnBasicProjectile(parentRealm, projectileToFire, spawnPosition, arrowRotation, 750, initialVector, 0.03f);
projectileToFire = null;
}
} break;
case BLOCK_RECOIL: {
this.stateTransitionUtil.simulate(AttackTreeState.BLOCK_RECOIL);
//deactivate hitboxes
List<Entity> attachedEntities = AttachUtils.getChildrenList(parent);
if(attachedEntities != null){
for(Entity currentAttached : attachedEntities){
if(HitboxCollectionState.hasHitboxState(currentAttached)){
HitboxCollectionState currentState = HitboxCollectionState.getHitboxState(currentAttached);
currentState.setActive(false);
}
}
}
if(this.currentMove.getActiveBones() != null && HitboxCollectionState.hasHitboxState(this.parent)){
HitboxCollectionState hitboxCollectionState = HitboxCollectionState.getHitboxState(this.parent);
for(String boneName : this.currentMove.getActiveBones()){
List<HitboxState> hitboxes = hitboxCollectionState.getHitboxes(boneName);
for(HitboxState hitbox : hitboxes){
if(hitbox.getType() == HitboxType.HIT){
hitbox.setActive(false);
}
}
}
}
} break;
case COOLDOWN: {
this.stateTransitionUtil.simulate(AttackTreeState.COOLDOWN);
//deactive hitboxes
List<Entity> attachedEntities = AttachUtils.getChildrenList(parent);
if(attachedEntities != null){
for(Entity currentAttached : attachedEntities){
if(HitboxCollectionState.hasHitboxState(currentAttached)){
HitboxCollectionState currentState = HitboxCollectionState.getHitboxState(currentAttached);
currentState.setActive(false);
}
}
}
if(this.currentMove.getActiveBones() != null && HitboxCollectionState.hasHitboxState(this.parent)){
HitboxCollectionState hitboxCollectionState = HitboxCollectionState.getHitboxState(this.parent);
for(String boneName : this.currentMove.getActiveBones()){
List<HitboxState> hitboxes = hitboxCollectionState.getHitboxes(boneName);
for(HitboxState hitbox : hitboxes){
if(hitbox.getType() == HitboxType.HIT){
hitbox.setActive(false);
}
}
}
}
if(frameCurrent > currentMove.getWindupFrames() + currentMove.getAttackFrames() + currentMove.getCooldownFrames()){
this.setState(AttackTreeState.IDLE);
this.stateTransitionUtil.interrupt(AttackTreeState.COOLDOWN);
frameCurrent = 0;
if(parent.containsKey(EntityDataStrings.SERVER_ROTATOR_TREE)){
ServerRotatorTree.getServerRotatorTree(parent).setActive(false);
}
}
} break;
case IDLE: {
currentMove = null;
currentMoveset = null;
} break;
}
}
/**
* Gets the movement penalty applied due to this tree
* @return The movement penalty
*/
public double getMovementPenalty(){
if(currentWeapon != null && ItemUtils.getWeaponDataRaw(currentWeapon) != null){
WeaponData weaponData = ItemUtils.getWeaponDataRaw(currentWeapon);
if(this.state != AttackTreeState.IDLE && weaponData.getWeaponActionMovePenalty() != null){
return weaponData.getWeaponActionMovePenalty();
}
}
return 1.0;
}
/**
* Adds a network message to the tree
* @param networkMessage The network message
*/
public void addNetworkMessage(EntityMessage networkMessage) {
networkMessageQueue.add(networkMessage);
}
/**
* Gets the current attack type
* @return The current attack type
*/
protected String getAttackType(){
String rVal = null;
if(ServerToolbarState.getServerToolbarState(parent) != null){
ServerToolbarState serverToolbarState = ServerToolbarState.getServerToolbarState(parent);
Entity item = serverToolbarState.getRealWorldItem();
if(item == null){
return EntityDataStrings.ATTACK_MOVE_UNARMED;
}
if(ItemUtils.isWeapon(item)){
currentWeapon = item;
switch(ItemUtils.getWeaponClass(item)){
case "sword1h":
rVal = EntityDataStrings.ATTACK_MOVE_TYPE_MELEE_SWING_ONE_HAND;
break;
case "sword2h":
rVal = EntityDataStrings.ATTACK_MOVE_TYPE_MELEE_SWING_TWO_HAND;
break;
case "bow2h":
rVal = EntityDataStrings.ATTACK_MOVE_TYPE_BOW_TWO_HAND;
break;
}
}
}
if(rVal == null && this.getMoveset(EntityDataStrings.ATTACK_MOVE_UNARMED) != null){
return EntityDataStrings.ATTACK_MOVE_UNARMED;
}
return rVal;
}
/**
* Checks if the tree can perform the specified attack
* @param attackType The attack type
* @return true if can attack, false otherwise
*/
protected boolean canAttack(String attackType){
if(attackType == null){
return false;
}
if(state != AttackTreeState.IDLE){
//checks if we have a next move and if we're in the specified range of frames when we're allowed to chain into it
if(
currentMove == null ||
currentMove.getNextMoveId() == null ||
currentMove.getNextMoveId().equals("") ||
frameCurrent < currentMove.getMoveChainWindowStart() ||
frameCurrent > currentMove.getMoveChainWindowEnd()
){
return false;
}
}
if(state == AttackTreeState.IDLE){
if(!ServerEquipState.hasEquipState(parent)){
return false;
}
}
if(ServerJumpTree.getServerJumpTree(parent) != null){
ServerJumpTree serverJumpTree = ServerJumpTree.getServerJumpTree(parent);
if(serverJumpTree.isJumping()){
return false;
}
}
if(ServerFallTree.getFallTree(parent) != null){
ServerFallTree serverFallTree = ServerFallTree.getFallTree(parent);
if(serverFallTree.isFalling() && serverFallTree.getFrameCurrent() > MIN_FALL_FRAMES_TO_BLOCK_ATTACK){
return false;
}
}
return true;
}
/**
* Checks if this tree can start an attack
* @return true if can attack, false otherwise
*/
public boolean canAttack(){
String attackType = getAttackType();
if(attackType == null){
return false;
}
return this.canAttack(attackType);
}
/**
* Gets the next attack move
* @param moveset The moveset
* @param nextMoveId The next move's id
* @return The next move if it exists, null otherwise
*/
private AttackMove getNextMove(List<AttackMove> moveset, String nextMoveId){
AttackMove rVal = null;
for(AttackMove move : moveset){
if(move.getAttackMoveId().equals(nextMoveId)){
rVal = move;
break;
}
}
return rVal;
}
/**
* Sets the current attack type of the entity
* @param attackType the current attack type
*/
public void setAttackMoveTypeActive(String attackType){
parent.putData(EntityDataStrings.ATTACK_MOVE_TYPE_ACTIVE, attackType);
}
/**
* Checks whether the attack tree is active or not
* @return true if active, false otherwise
*/
public boolean isAttacking(){
return this.state != AttackTreeState.IDLE;
}
/**
* Gets the current moveset
* @param attackType the attack type
* @return The moveset if it exists
*/
@SuppressWarnings("unchecked")
public List<AttackMove> getMoveset(String attackType){
return (List<AttackMove>)parent.getData(attackType);
}
/**
* Checks if the target can be collided with
* @param target The target
* @return true if can be collided with, false otherwise (ie it has already collided)
*/
public boolean canCollideEntity(Entity target){
return !this.collidedEntities.contains(target);
}
/**
* Sets that the current attack has collided with the provided entity
* @param target The target entity
*/
public void collideEntity(Entity target){
this.collidedEntities.add(target);
}
/**
* Checks if the entity has a copy of this tree
* @param target The entity
* @return true if has a copy of this tree, false otherwise
*/
public static boolean hasAttackTree(Entity target){
return target.containsKey(EntityDataStrings.TREE_SERVERATTACKTREE);
}
/**
* <p> Automatically generated </p>
* <p>
* Sets state and handles the synchronization logic for it.
* </p>
* @param state The value to set state to.
*/
public void setState(AttackTreeState state){
this.state = state;
int value = ClientAttackTree.getAttackTreeStateEnumAsShort(state);
if(DataCellSearchUtils.getEntityDataCell(parent) != null){
DataCellSearchUtils.getEntityDataCell(parent).broadcastNetworkMessage(SynchronizationMessage.constructServerNotifyBTreeTransitionMessage(parent.getId(), BehaviorTreeIdEnums.BTREE_SERVERATTACKTREE_ID, FieldIdEnums.TREE_SERVERATTACKTREE_SYNCEDFIELD_STATE_ID, value));
}
}
/**
* <p> Automatically generated </p>
* <p>
* Gets driftState.
* </p>
*/
public AttackTreeDriftState getDriftState(){
return driftState;
}
/**
* <p> Automatically generated </p>
* <p>
* Sets driftState and handles the synchronization logic for it.
* </p>
* @param driftState The value to set driftState to.
*/
public void setDriftState(AttackTreeDriftState driftState){
this.driftState = driftState;
int value = ClientAttackTree.getAttackTreeDriftStateEnumAsShort(driftState);
if(DataCellSearchUtils.getEntityDataCell(parent) != null){
DataCellSearchUtils.getEntityDataCell(parent).broadcastNetworkMessage(SynchronizationMessage.constructUpdateClientStateMessage(parent.getId(), BehaviorTreeIdEnums.BTREE_SERVERATTACKTREE_ID, FieldIdEnums.TREE_SERVERATTACKTREE_SYNCEDFIELD_DRIFTSTATE_ID, value));
}
}
/**
* <p> (initially) Automatically generated </p>
* <p>
* Attaches this tree to the entity.
* </p>
* @param entity The entity to attach to
* @param tree The behavior tree to attach
* @param params Optional parameters that will be provided to the constructor
*/
public static ServerAttackTree attachTree(Entity parent, Object ... params){
ServerAttackTree rVal = new ServerAttackTree(parent,params);
//!!WARNING!! from here below should not be touched
//This was generated automatically to properly alert various systems that the btree exists and should be tracked
ServerBehaviorTreeUtils.attachBTreeToEntity(parent, rVal);
parent.putData(EntityDataStrings.TREE_SERVERATTACKTREE, rVal);
Globals.entityValueTrackingService.attachTreeToEntity(parent, BehaviorTreeIdEnums.BTREE_SERVERATTACKTREE_ID);
return rVal;
}
/**
* <p> Automatically generated </p>
* <p>
* Detatches this tree from the entity.
* </p>
* @param entity The entity to detach to
* @param tree The behavior tree to detach
*/
public static void detachTree(Entity entity, BehaviorTree tree){
Globals.entityValueTrackingService.detatchTreeFromEntity(entity, BehaviorTreeIdEnums.BTREE_SERVERATTACKTREE_ID);
}
/**
* <p>
* Gets the ServerAttackTree of the entity
* </p>
* @param entity the entity
* @return The ServerAttackTree
*/
public static ServerAttackTree getServerAttackTree(Entity entity){
return (ServerAttackTree)entity.getData(EntityDataStrings.TREE_SERVERATTACKTREE);
}
/**
* <p> Automatically generated </p>
* <p>
* Gets currentMoveId.
* </p>
*/
public String getCurrentMoveId(){
return currentMoveId;
}
/**
* <p> Automatically generated </p>
* <p>
* Sets currentMoveId and handles the synchronization logic for it.
* </p>
* @param currentMoveId The value to set currentMoveId to.
*/
public void setCurrentMoveId(String currentMoveId){
this.currentMoveId = currentMoveId;
if(DataCellSearchUtils.getEntityDataCell(parent) != null){
DataCellSearchUtils.getEntityDataCell(parent).broadcastNetworkMessage(SynchronizationMessage.constructUpdateClientStringStateMessage(parent.getId(), BehaviorTreeIdEnums.BTREE_SERVERATTACKTREE_ID, FieldIdEnums.TREE_SERVERATTACKTREE_SYNCEDFIELD_CURRENTMOVEID_ID, currentMoveId));
}
}
/**
* <p>
* Checks if the entity has a ServerAttackTree component
* </p>
* @param entity the entity
* @return true if the entity contains the component, false otherwise
*/
public static boolean hasServerAttackTree(Entity entity){
return entity.containsKey(EntityDataStrings.TREE_SERVERATTACKTREE);
}
}