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784 lines
31 KiB
Java
784 lines
31 KiB
Java
package electrosphere.entity.state.attack;
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import electrosphere.server.datacell.utils.ServerBehaviorTreeUtils;
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import electrosphere.net.parser.net.message.SynchronizationMessage;
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import electrosphere.server.datacell.utils.DataCellSearchUtils;
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import electrosphere.data.common.treedata.TreeDataState;
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import electrosphere.data.creature.attack.AttackMove;
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import electrosphere.data.creature.equip.EquipPoint;
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import electrosphere.data.item.WeaponData;
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import electrosphere.engine.Globals;
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import electrosphere.entity.Entity;
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import electrosphere.entity.EntityDataStrings;
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import electrosphere.entity.EntityUtils;
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import electrosphere.entity.btree.BehaviorTree;
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import electrosphere.entity.btree.StateTransitionUtil;
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import electrosphere.entity.btree.StateTransitionUtil.StateTransitionUtilItem;
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import electrosphere.entity.state.attach.AttachUtils;
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import electrosphere.entity.state.attack.ClientAttackTree.AttackTreeDriftState;
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import electrosphere.entity.state.attack.ClientAttackTree.AttackTreeState;
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import electrosphere.entity.state.collidable.Impulse;
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import electrosphere.entity.state.equip.ServerEquipState;
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import electrosphere.entity.state.equip.ServerToolbarState;
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import electrosphere.entity.state.hitbox.HitboxCollectionState;
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import electrosphere.entity.state.hitbox.HitboxCollectionState.HitboxState;
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import electrosphere.entity.state.hitbox.HitboxCollectionState.HitboxType;
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import electrosphere.entity.state.movement.fall.ServerFallTree;
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import electrosphere.entity.state.movement.jump.ServerJumpTree;
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import electrosphere.entity.state.rotator.ServerRotatorTree;
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import electrosphere.entity.types.collision.CollisionObjUtils;
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import electrosphere.entity.types.creature.CreatureUtils;
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import electrosphere.entity.types.item.ItemUtils;
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import electrosphere.entity.types.projectile.ProjectileUtils;
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import electrosphere.logger.LoggerInterface;
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import electrosphere.net.parser.net.message.EntityMessage;
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import electrosphere.net.synchronization.annotation.SyncedField;
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import electrosphere.net.synchronization.annotation.SynchronizedBehaviorTree;
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import electrosphere.net.synchronization.enums.BehaviorTreeIdEnums;
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import electrosphere.net.synchronization.enums.FieldIdEnums;
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import electrosphere.renderer.actor.Actor;
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import electrosphere.server.datacell.Realm;
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import java.util.LinkedList;
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import java.util.List;
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import org.joml.Quaterniond;
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import org.joml.Vector3d;
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import org.joml.Vector3f;
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/**
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* Server basic attack tree
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*/
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@SynchronizedBehaviorTree(name = "serverAttackTree", isServer = true, correspondingTree="clientAttackTree")
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public class ServerAttackTree implements BehaviorTree {
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//the state of the attack tree
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@SyncedField(serverSendTransitionPacket = true)
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AttackTreeState state;
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//the state of drifting caused by the attack animation
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@SyncedField
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AttackTreeDriftState driftState;
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Entity parent;
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List<EntityMessage> networkMessageQueue = new LinkedList<EntityMessage>();
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long lastUpdateTime = 0;
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float frameCurrent;
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String animationName = "SwingWeapon";
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int maxFrame = 60;
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List<AttackMove> currentMoveset = null;
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@SyncedField
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String currentMoveId = null; //the id of the current move -- used to synchronize the move to client
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AttackMove currentMove = null; //the actual current move object
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Entity currentWeapon = null;
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boolean currentMoveHasWindup;
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boolean currentMoveCanHold;
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boolean stillHold = true;
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boolean firesProjectile = false;
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String projectileToFire = null;
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String attackingPoint = null;
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/**
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* The minimum number of fall frames required before it blocks attacking
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*/
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int MIN_FALL_FRAMES_TO_BLOCK_ATTACK = 3;
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/**
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* The list of entities that have collided with the current attack
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*/
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List<Entity> collidedEntities = new LinkedList<Entity>();
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//The state transition util
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StateTransitionUtil stateTransitionUtil;
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/**
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* Private constructor
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* @param e The parent entity
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* @param params The data to construct the tree with
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*/
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private ServerAttackTree(Entity e, Object ... params){
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state = AttackTreeState.IDLE;
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driftState = AttackTreeDriftState.NO_DRIFT;
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parent = e;
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this.stateTransitionUtil = StateTransitionUtil.create(parent, true, new StateTransitionUtilItem[]{
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StateTransitionUtilItem.create(
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AttackTreeState.WINDUP,
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() -> {
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TreeDataState state = currentMove.getWindupState();
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if(state == null){
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return null;
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} else {
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return state.getAnimation();
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}
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},
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() -> {
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TreeDataState state = currentMove.getWindupState();
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if(state == null){
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return null;
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} else {
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return state.getAudioData();
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}
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},
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() -> {
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if(currentMoveCanHold && stillHold){
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this.setState(AttackTreeState.HOLD);
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} else {
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this.setState(AttackTreeState.ATTACK);
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}
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this.stateTransitionUtil.interrupt(AttackTreeState.WINDUP);
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}
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),
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StateTransitionUtilItem.create(
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AttackTreeState.HOLD,
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() -> {
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if(currentMove != null && currentMove.getHoldState() == null){
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return null;
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} else {
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return currentMove.getHoldState().getAnimation();
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}
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},
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() -> {
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TreeDataState state = currentMove.getHoldState();
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if(state == null){
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return null;
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} else {
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return state.getAudioData();
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}
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},
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null
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),
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StateTransitionUtilItem.create(
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AttackTreeState.ATTACK,
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() -> {
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TreeDataState state = currentMove.getAttackState();
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if(state == null){
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return null;
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} else {
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return state.getAnimation();
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}
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},
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null,
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() -> {
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this.stateTransitionUtil.interrupt(AttackTreeState.ATTACK);
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this.setState(AttackTreeState.COOLDOWN);
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}
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),
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StateTransitionUtilItem.create(
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AttackTreeState.BLOCK_RECOIL,
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() -> {
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if(currentMove != null && currentMove.getBlockRecoilState() != null){
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return currentMove.getBlockRecoilState().getAnimation();
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} else {
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return null;
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}
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},
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null,
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() -> {
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this.stateTransitionUtil.interrupt(AttackTreeState.BLOCK_RECOIL);
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this.setState(AttackTreeState.COOLDOWN);
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}
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),
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StateTransitionUtilItem.create(
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AttackTreeState.COOLDOWN,
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() -> {
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TreeDataState state = currentMove.getCooldownState();
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if(state == null){
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return null;
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} else {
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return state.getAnimation();
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}
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},
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null,
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() -> {
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this.setState(AttackTreeState.IDLE);
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this.stateTransitionUtil.interrupt(AttackTreeState.COOLDOWN);
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}
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),
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});
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}
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/**
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* <p> Automatically generated </p>
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* <p>
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* Gets state.
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* </p>
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*/
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public AttackTreeState getState(){
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return state;
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}
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/**
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* Starts an attack
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*/
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public void start(){
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currentMoveCanHold = false;
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currentMoveHasWindup = false;
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stillHold = true;
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firesProjectile = false;
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projectileToFire = null;
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currentWeapon = null;
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attackingPoint = null;
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//figure out attack type we should be doing
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String attackType = this.getAttackType();
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//if we can attack, setup doing so
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if(this.canAttack(attackType)){
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this.setAttackMoveTypeActive(attackType);
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currentMoveset = this.getMoveset(attackType);
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if(currentMoveset != null){
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if(currentMove == null){
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currentMove = currentMoveset.get(0);
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} else {
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currentMove = this.getNextMove(currentMoveset,currentMove.getNextMoveId());
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}
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if(currentMove != null){
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firesProjectile = currentMove.getFiresProjectile();
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if(firesProjectile){
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projectileToFire = ItemUtils.getWeaponDataRaw(currentWeapon).getProjectileModel();
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}
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//set initial stuff (this alerts the client as well)
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this.setCurrentMoveId(currentMove.getAttackMoveId());
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//start tree
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if(currentMove.getWindupState() != null){
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this.setState(AttackTreeState.WINDUP);
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} else if(currentMove.getAttackState() != null){
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this.setState(AttackTreeState.ATTACK);
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} else {
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LoggerInterface.loggerEngine.ERROR(new IllegalStateException("Trying to start attacking tree, but current move does not have windup or attack states defined!"));
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}
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this.stateTransitionUtil.reset();
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//intuit can hold from presence of windup anim
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currentMoveCanHold = currentMove.getHoldState() != null;
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//clear collided list
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this.collidedEntities.clear();
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frameCurrent = 0;
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} else {
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this.setState(AttackTreeState.IDLE);
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}
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}
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}
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}
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/**
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* Releases the tree from holding its animation
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*/
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public void release(){
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stillHold = false;
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}
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/**
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* Interrupts the tree
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*/
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public void interrupt(){
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this.setState(AttackTreeState.IDLE);
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//activate hitboxes
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List<Entity> attachedEntities = AttachUtils.getChildrenList(parent);
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for(Entity currentAttached : attachedEntities){
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if(HitboxCollectionState.hasHitboxState(currentAttached)){
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HitboxCollectionState currentState = HitboxCollectionState.getHitboxState(currentAttached);
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currentState.setActive(false);
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}
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}
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}
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/**
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* Causes the attack tree to instead enter recoil state
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*/
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public void recoilFromBlock(){
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if(currentMove != null){
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this.setState(AttackTreeState.BLOCK_RECOIL);
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//deactivate hitboxes
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List<Entity> attachedEntities = AttachUtils.getChildrenList(parent);
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for(Entity currentAttached : attachedEntities){
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if(HitboxCollectionState.hasHitboxState(currentAttached)){
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HitboxCollectionState currentState = HitboxCollectionState.getHitboxState(currentAttached);
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currentState.setActive(false);
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}
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}
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}
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}
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@Override
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public void simulate(float deltaTime){
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frameCurrent = frameCurrent + (float)Globals.timekeeper.getDeltaFrames();
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Vector3d movementVector = CreatureUtils.getFacingVector(parent);
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//parse attached network messages
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for(EntityMessage message : networkMessageQueue){
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networkMessageQueue.remove(message);
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switch(message.getMessageSubtype()){
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case ATTACKUPDATE:
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EntityUtils.getPosition(parent).set(message.getpositionX(),message.getpositionY(),message.getpositionZ());
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break;
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case STARTATTACK: {
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this.start();
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} break;
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default:
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//silently ignore
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break;
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}
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}
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//handle the drifting if we're supposed to currently
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switch(driftState){
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case DRIFT:
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if(currentMove != null){
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//calculate the vector of movement
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CollisionObjUtils.getCollidable(parent).addImpulse(new Impulse(new Vector3d(movementVector), new Vector3d(0,0,0), new Vector3d(0,0,0), currentMove.getDriftGoal() * Globals.timekeeper.getSimFrameTime(), "movement"));
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if(frameCurrent > currentMove.getDriftFrameEnd()){
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this.setDriftState(AttackTreeDriftState.NO_DRIFT);
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}
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}
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break;
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case NO_DRIFT:
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if(currentMove != null){
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if(frameCurrent > currentMove.getDriftFrameStart() && frameCurrent < currentMove.getDriftFrameEnd()){
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this.setDriftState(AttackTreeDriftState.DRIFT);
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}
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}
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break;
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}
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// if(state != AttackTreeState.IDLE){
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// System.out.println(frameCurrent);
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// }
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//state machine
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switch(state){
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case WINDUP: {
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if(parent.containsKey(EntityDataStrings.SERVER_ROTATOR_TREE)){
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ServerRotatorTree.getServerRotatorTree(parent).setActive(true);
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}
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this.stateTransitionUtil.simulate(AttackTreeState.WINDUP);
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} break;
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case HOLD: {
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this.stateTransitionUtil.simulate(AttackTreeState.HOLD);
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if(!stillHold){
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this.setState(AttackTreeState.ATTACK);
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this.stateTransitionUtil.interrupt(AttackTreeState.HOLD);
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}
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} break;
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case ATTACK: {
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this.stateTransitionUtil.simulate(AttackTreeState.ATTACK);
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//activate hitboxes
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List<Entity> attachedEntities = AttachUtils.getChildrenList(parent);
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if(attachedEntities != null){
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for(Entity currentAttached : attachedEntities){
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if(HitboxCollectionState.hasHitboxState(currentAttached)){
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HitboxCollectionState currentState = HitboxCollectionState.getHitboxState(currentAttached);
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currentState.setActive(true);
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}
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}
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}
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if(this.currentMove.getActiveBones() != null && HitboxCollectionState.hasHitboxState(this.parent)){
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HitboxCollectionState hitboxCollectionState = HitboxCollectionState.getHitboxState(this.parent);
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for(String boneName : this.currentMove.getActiveBones()){
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List<HitboxState> hitboxes = hitboxCollectionState.getHitboxes(boneName);
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for(HitboxState hitbox : hitboxes){
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if(hitbox.getType() == HitboxType.HIT){
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hitbox.setActive(true);
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}
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}
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}
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}
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if(firesProjectile && projectileToFire != null){
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//spawn projectile
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Vector3d spawnPosition = new Vector3d(0,0,0);
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Quaterniond arrowRotation = new Quaterniond();
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String targetBone = null;
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ServerEquipState equipState = ServerEquipState.getEquipState(parent);
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EquipPoint weaponPoint = null;
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if((weaponPoint = equipState.getEquipPoint(attackingPoint)) != null){
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targetBone = weaponPoint.getBone();
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}
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if(targetBone != null){
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Actor parentActor = EntityUtils.getActor(parent);
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//transform bone space
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spawnPosition = new Vector3d(parentActor.getBonePosition(targetBone));
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spawnPosition = spawnPosition.mul(((Vector3f)EntityUtils.getScale(parent)));
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Quaterniond rotation = EntityUtils.getRotation(parent);
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spawnPosition = spawnPosition.rotate(new Quaterniond(rotation.x,rotation.y,rotation.z,rotation.w));
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//transform worldspace
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spawnPosition.add(new Vector3d(EntityUtils.getPosition(parent)));
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//set
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// EntityUtils.getPosition(currentEntity).set(position);
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//set rotation
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// Quaternionf rotation = parentActor.getBoneRotation(targetBone);
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// EntityUtils.getRotation(currentEntity).set(rotation).normalize();
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// Vector3d facingAngle = CreatureUtils.getFacingVector(parent);
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arrowRotation = parentActor.getBoneRotation(targetBone);
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// EntityUtils.getRotation(currentEntity).rotationTo(MathUtils.ORIGIN_VECTORF, new Vector3f((float)facingAngle.x,(float)facingAngle.y,(float)facingAngle.z)).mul(parentActor.getBoneRotation(targetBone)).normalize();
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}
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Vector3f initialVector = new Vector3f((float)movementVector.x,(float)movementVector.y,(float)movementVector.z).normalize();
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Realm parentRealm = Globals.serverState.realmManager.getEntityRealm(parent);
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ProjectileUtils.serverSpawnBasicProjectile(parentRealm, projectileToFire, spawnPosition, arrowRotation, 750, initialVector, 0.03f);
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projectileToFire = null;
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}
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} break;
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case BLOCK_RECOIL: {
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this.stateTransitionUtil.simulate(AttackTreeState.BLOCK_RECOIL);
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//deactivate hitboxes
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List<Entity> attachedEntities = AttachUtils.getChildrenList(parent);
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if(attachedEntities != null){
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for(Entity currentAttached : attachedEntities){
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if(HitboxCollectionState.hasHitboxState(currentAttached)){
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HitboxCollectionState currentState = HitboxCollectionState.getHitboxState(currentAttached);
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currentState.setActive(false);
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}
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}
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}
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if(this.currentMove.getActiveBones() != null && HitboxCollectionState.hasHitboxState(this.parent)){
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HitboxCollectionState hitboxCollectionState = HitboxCollectionState.getHitboxState(this.parent);
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for(String boneName : this.currentMove.getActiveBones()){
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List<HitboxState> hitboxes = hitboxCollectionState.getHitboxes(boneName);
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for(HitboxState hitbox : hitboxes){
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if(hitbox.getType() == HitboxType.HIT){
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hitbox.setActive(false);
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}
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}
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}
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}
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} break;
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case COOLDOWN: {
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this.stateTransitionUtil.simulate(AttackTreeState.COOLDOWN);
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//deactive hitboxes
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List<Entity> attachedEntities = AttachUtils.getChildrenList(parent);
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if(attachedEntities != null){
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for(Entity currentAttached : attachedEntities){
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if(HitboxCollectionState.hasHitboxState(currentAttached)){
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HitboxCollectionState currentState = HitboxCollectionState.getHitboxState(currentAttached);
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currentState.setActive(false);
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}
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}
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}
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if(this.currentMove.getActiveBones() != null && HitboxCollectionState.hasHitboxState(this.parent)){
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HitboxCollectionState hitboxCollectionState = HitboxCollectionState.getHitboxState(this.parent);
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for(String boneName : this.currentMove.getActiveBones()){
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List<HitboxState> hitboxes = hitboxCollectionState.getHitboxes(boneName);
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for(HitboxState hitbox : hitboxes){
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if(hitbox.getType() == HitboxType.HIT){
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hitbox.setActive(false);
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}
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}
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}
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}
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if(frameCurrent > currentMove.getWindupFrames() + currentMove.getAttackFrames() + currentMove.getCooldownFrames()){
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this.setState(AttackTreeState.IDLE);
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this.stateTransitionUtil.interrupt(AttackTreeState.COOLDOWN);
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frameCurrent = 0;
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if(parent.containsKey(EntityDataStrings.SERVER_ROTATOR_TREE)){
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ServerRotatorTree.getServerRotatorTree(parent).setActive(false);
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}
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}
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} break;
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case IDLE: {
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currentMove = null;
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currentMoveset = null;
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} break;
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}
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}
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/**
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* Gets the movement penalty applied due to this tree
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* @return The movement penalty
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*/
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public double getMovementPenalty(){
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if(currentWeapon != null && ItemUtils.getWeaponDataRaw(currentWeapon) != null){
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WeaponData weaponData = ItemUtils.getWeaponDataRaw(currentWeapon);
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|
if(this.state != AttackTreeState.IDLE && weaponData.getWeaponActionMovePenalty() != null){
|
|
return weaponData.getWeaponActionMovePenalty();
|
|
}
|
|
}
|
|
return 1.0;
|
|
}
|
|
|
|
/**
|
|
* Adds a network message to the tree
|
|
* @param networkMessage The network message
|
|
*/
|
|
public void addNetworkMessage(EntityMessage networkMessage) {
|
|
networkMessageQueue.add(networkMessage);
|
|
}
|
|
|
|
/**
|
|
* Gets the current attack type
|
|
* @return The current attack type
|
|
*/
|
|
protected String getAttackType(){
|
|
String rVal = null;
|
|
if(ServerToolbarState.getServerToolbarState(parent) != null){
|
|
ServerToolbarState serverToolbarState = ServerToolbarState.getServerToolbarState(parent);
|
|
Entity item = serverToolbarState.getRealWorldItem();
|
|
if(item == null){
|
|
return EntityDataStrings.ATTACK_MOVE_UNARMED;
|
|
}
|
|
if(ItemUtils.isWeapon(item)){
|
|
currentWeapon = item;
|
|
switch(ItemUtils.getWeaponClass(item)){
|
|
case "sword1h":
|
|
rVal = EntityDataStrings.ATTACK_MOVE_TYPE_MELEE_SWING_ONE_HAND;
|
|
break;
|
|
case "sword2h":
|
|
rVal = EntityDataStrings.ATTACK_MOVE_TYPE_MELEE_SWING_TWO_HAND;
|
|
break;
|
|
case "bow2h":
|
|
rVal = EntityDataStrings.ATTACK_MOVE_TYPE_BOW_TWO_HAND;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(rVal == null && this.getMoveset(EntityDataStrings.ATTACK_MOVE_UNARMED) != null){
|
|
return EntityDataStrings.ATTACK_MOVE_UNARMED;
|
|
}
|
|
return rVal;
|
|
}
|
|
|
|
/**
|
|
* Checks if the tree can perform the specified attack
|
|
* @param attackType The attack type
|
|
* @return true if can attack, false otherwise
|
|
*/
|
|
protected boolean canAttack(String attackType){
|
|
if(attackType == null){
|
|
return false;
|
|
}
|
|
if(state != AttackTreeState.IDLE){
|
|
//checks if we have a next move and if we're in the specified range of frames when we're allowed to chain into it
|
|
if(
|
|
currentMove == null ||
|
|
currentMove.getNextMoveId() == null ||
|
|
currentMove.getNextMoveId().equals("") ||
|
|
frameCurrent < currentMove.getMoveChainWindowStart() ||
|
|
frameCurrent > currentMove.getMoveChainWindowEnd()
|
|
){
|
|
return false;
|
|
}
|
|
}
|
|
if(state == AttackTreeState.IDLE){
|
|
if(!ServerEquipState.hasEquipState(parent)){
|
|
return false;
|
|
}
|
|
}
|
|
if(ServerJumpTree.getServerJumpTree(parent) != null){
|
|
ServerJumpTree serverJumpTree = ServerJumpTree.getServerJumpTree(parent);
|
|
if(serverJumpTree.isJumping()){
|
|
return false;
|
|
}
|
|
}
|
|
if(ServerFallTree.getFallTree(parent) != null){
|
|
ServerFallTree serverFallTree = ServerFallTree.getFallTree(parent);
|
|
if(serverFallTree.isFalling() && serverFallTree.getFrameCurrent() > MIN_FALL_FRAMES_TO_BLOCK_ATTACK){
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Checks if this tree can start an attack
|
|
* @return true if can attack, false otherwise
|
|
*/
|
|
public boolean canAttack(){
|
|
String attackType = getAttackType();
|
|
if(attackType == null){
|
|
return false;
|
|
}
|
|
return this.canAttack(attackType);
|
|
}
|
|
|
|
/**
|
|
* Gets the next attack move
|
|
* @param moveset The moveset
|
|
* @param nextMoveId The next move's id
|
|
* @return The next move if it exists, null otherwise
|
|
*/
|
|
private AttackMove getNextMove(List<AttackMove> moveset, String nextMoveId){
|
|
AttackMove rVal = null;
|
|
for(AttackMove move : moveset){
|
|
if(move.getAttackMoveId().equals(nextMoveId)){
|
|
rVal = move;
|
|
break;
|
|
}
|
|
}
|
|
return rVal;
|
|
}
|
|
|
|
/**
|
|
* Sets the current attack type of the entity
|
|
* @param attackType the current attack type
|
|
*/
|
|
public void setAttackMoveTypeActive(String attackType){
|
|
parent.putData(EntityDataStrings.ATTACK_MOVE_TYPE_ACTIVE, attackType);
|
|
}
|
|
|
|
/**
|
|
* Checks whether the attack tree is active or not
|
|
* @return true if active, false otherwise
|
|
*/
|
|
public boolean isAttacking(){
|
|
return this.state != AttackTreeState.IDLE;
|
|
}
|
|
|
|
/**
|
|
* Gets the current moveset
|
|
* @param attackType the attack type
|
|
* @return The moveset if it exists
|
|
*/
|
|
@SuppressWarnings("unchecked")
|
|
public List<AttackMove> getMoveset(String attackType){
|
|
return (List<AttackMove>)parent.getData(attackType);
|
|
}
|
|
|
|
/**
|
|
* Checks if the target can be collided with
|
|
* @param target The target
|
|
* @return true if can be collided with, false otherwise (ie it has already collided)
|
|
*/
|
|
public boolean canCollideEntity(Entity target){
|
|
return !this.collidedEntities.contains(target);
|
|
}
|
|
|
|
/**
|
|
* Sets that the current attack has collided with the provided entity
|
|
* @param target The target entity
|
|
*/
|
|
public void collideEntity(Entity target){
|
|
this.collidedEntities.add(target);
|
|
}
|
|
|
|
/**
|
|
* Checks if the entity has a copy of this tree
|
|
* @param target The entity
|
|
* @return true if has a copy of this tree, false otherwise
|
|
*/
|
|
public static boolean hasAttackTree(Entity target){
|
|
return target.containsKey(EntityDataStrings.TREE_SERVERATTACKTREE);
|
|
}
|
|
|
|
/**
|
|
* <p> Automatically generated </p>
|
|
* <p>
|
|
* Sets state and handles the synchronization logic for it.
|
|
* </p>
|
|
* @param state The value to set state to.
|
|
*/
|
|
public void setState(AttackTreeState state){
|
|
this.state = state;
|
|
int value = ClientAttackTree.getAttackTreeStateEnumAsShort(state);
|
|
if(DataCellSearchUtils.getEntityDataCell(parent) != null){
|
|
DataCellSearchUtils.getEntityDataCell(parent).broadcastNetworkMessage(SynchronizationMessage.constructServerNotifyBTreeTransitionMessage(parent.getId(), BehaviorTreeIdEnums.BTREE_SERVERATTACKTREE_ID, FieldIdEnums.TREE_SERVERATTACKTREE_SYNCEDFIELD_STATE_ID, value));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* <p> Automatically generated </p>
|
|
* <p>
|
|
* Gets driftState.
|
|
* </p>
|
|
*/
|
|
public AttackTreeDriftState getDriftState(){
|
|
return driftState;
|
|
}
|
|
|
|
/**
|
|
* <p> Automatically generated </p>
|
|
* <p>
|
|
* Sets driftState and handles the synchronization logic for it.
|
|
* </p>
|
|
* @param driftState The value to set driftState to.
|
|
*/
|
|
public void setDriftState(AttackTreeDriftState driftState){
|
|
this.driftState = driftState;
|
|
int value = ClientAttackTree.getAttackTreeDriftStateEnumAsShort(driftState);
|
|
if(DataCellSearchUtils.getEntityDataCell(parent) != null){
|
|
DataCellSearchUtils.getEntityDataCell(parent).broadcastNetworkMessage(SynchronizationMessage.constructUpdateClientStateMessage(parent.getId(), BehaviorTreeIdEnums.BTREE_SERVERATTACKTREE_ID, FieldIdEnums.TREE_SERVERATTACKTREE_SYNCEDFIELD_DRIFTSTATE_ID, value));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* <p> (initially) Automatically generated </p>
|
|
* <p>
|
|
* Attaches this tree to the entity.
|
|
* </p>
|
|
* @param entity The entity to attach to
|
|
* @param tree The behavior tree to attach
|
|
* @param params Optional parameters that will be provided to the constructor
|
|
*/
|
|
public static ServerAttackTree attachTree(Entity parent, Object ... params){
|
|
ServerAttackTree rVal = new ServerAttackTree(parent,params);
|
|
//!!WARNING!! from here below should not be touched
|
|
//This was generated automatically to properly alert various systems that the btree exists and should be tracked
|
|
ServerBehaviorTreeUtils.attachBTreeToEntity(parent, rVal);
|
|
parent.putData(EntityDataStrings.TREE_SERVERATTACKTREE, rVal);
|
|
Globals.entityValueTrackingService.attachTreeToEntity(parent, BehaviorTreeIdEnums.BTREE_SERVERATTACKTREE_ID);
|
|
return rVal;
|
|
}
|
|
|
|
/**
|
|
* <p> Automatically generated </p>
|
|
* <p>
|
|
* Detatches this tree from the entity.
|
|
* </p>
|
|
* @param entity The entity to detach to
|
|
* @param tree The behavior tree to detach
|
|
*/
|
|
public static void detachTree(Entity entity, BehaviorTree tree){
|
|
Globals.entityValueTrackingService.detatchTreeFromEntity(entity, BehaviorTreeIdEnums.BTREE_SERVERATTACKTREE_ID);
|
|
}
|
|
|
|
/**
|
|
* <p>
|
|
* Gets the ServerAttackTree of the entity
|
|
* </p>
|
|
* @param entity the entity
|
|
* @return The ServerAttackTree
|
|
*/
|
|
public static ServerAttackTree getServerAttackTree(Entity entity){
|
|
return (ServerAttackTree)entity.getData(EntityDataStrings.TREE_SERVERATTACKTREE);
|
|
}
|
|
|
|
/**
|
|
* <p> Automatically generated </p>
|
|
* <p>
|
|
* Gets currentMoveId.
|
|
* </p>
|
|
*/
|
|
public String getCurrentMoveId(){
|
|
return currentMoveId;
|
|
}
|
|
|
|
/**
|
|
* <p> Automatically generated </p>
|
|
* <p>
|
|
* Sets currentMoveId and handles the synchronization logic for it.
|
|
* </p>
|
|
* @param currentMoveId The value to set currentMoveId to.
|
|
*/
|
|
public void setCurrentMoveId(String currentMoveId){
|
|
this.currentMoveId = currentMoveId;
|
|
if(DataCellSearchUtils.getEntityDataCell(parent) != null){
|
|
DataCellSearchUtils.getEntityDataCell(parent).broadcastNetworkMessage(SynchronizationMessage.constructUpdateClientStringStateMessage(parent.getId(), BehaviorTreeIdEnums.BTREE_SERVERATTACKTREE_ID, FieldIdEnums.TREE_SERVERATTACKTREE_SYNCEDFIELD_CURRENTMOVEID_ID, currentMoveId));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* <p>
|
|
* Checks if the entity has a ServerAttackTree component
|
|
* </p>
|
|
* @param entity the entity
|
|
* @return true if the entity contains the component, false otherwise
|
|
*/
|
|
public static boolean hasServerAttackTree(Entity entity){
|
|
return entity.containsKey(EntityDataStrings.TREE_SERVERATTACKTREE);
|
|
}
|
|
|
|
}
|