47 lines
1.6 KiB
Markdown
47 lines
1.6 KiB
Markdown
==Bugs I noticed==
|
|
does not render if resolution isnt 1920x1080
|
|
weird menu interaction potential crash
|
|
items fall below floor
|
|
|
|
==Negatives==
|
|
ui has no spacing, small options in center of screen
|
|
no art in main menu, no splash screen, no title screen, no art in way words are presented
|
|
no music
|
|
text and ui issues (getting into the game) (not center aligned, jump to top left, no space between words)
|
|
Ground texture loops
|
|
No real skybox
|
|
No reason for different button presses for each inventory item
|
|
Characters look ugly
|
|
Animations are unfinished
|
|
No feedback on when sword hit person (other than particles/audio)
|
|
Movement of character was fairly responsive, but weight of momentum was off (if stop pressing button, keep drifting)
|
|
No objective
|
|
No progression direction
|
|
No options to do anything
|
|
Nothing had any sound effects to anything
|
|
Viewmodel was bad
|
|
Perspective was awkward and static
|
|
Felt wrong that couldn't do anything with hands other than pick up tools
|
|
Expected Ctrl to crouch
|
|
menu sfx is bad
|
|
|
|
==Positives==
|
|
Not bloated yet
|
|
Loaded on first try (didn't lag out)
|
|
Connect worked on first press
|
|
Loading didn't take time
|
|
No lengthy tutorial
|
|
Spacebar worked as expected
|
|
|
|
==Parts I was looking for feedback on in particular==
|
|
Hitlag on collision from weapons
|
|
Swings had no wind up and no follow through
|
|
Animations for swing are responsive (good!), but a slighty windup and lots of followthrough/reset is important
|
|
- Screen shake/sway could be useful
|
|
- Hard to tell range of sword
|
|
- Something about perspective of view model was weird (fish eye maybe made it weird?)
|
|
- Blocking felt good
|
|
- It came up fast
|
|
- SFX was good
|
|
- No health or stakes
|