Renderer/docs/src/progress/currenttarget.md
austin 5e87dec05d
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more robust java audio support
2024-08-07 19:52:35 -04:00

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  • spawn into the world

  • there is a sword lying on the ground

  • when you grab the sword, a tutorial popup appears to tell you how to use in

  • on clearing the tutorial, continue the game when the sword is equipped, create another popup to teach sword controls. it pauses the game

  • when popup is accepted, spawn an enemy with an effect enemy ai review effects review combat code (lifestate, damage calculation, etc) audio fx for everything

  • bug fixes

Things that feel bad: Attack animation feels slow No audio Short movement bursts feel jittery Part of this may be cylinder collidable instead of capsule

Sound effect on hit Sound effect on walk Sound effect on jump Sound effect on block Allow block hotboxes to block damage Server packet on damage collision