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actor
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Initial marching cubes!
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2023-04-23 11:51:54 -04:00 |
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anim
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add elf
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2022-05-06 22:37:03 -04:00 |
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debug
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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framebuffer
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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light
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Part 1 of entitymanager->scene refactor
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2023-04-06 23:19:01 -04:00 |
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loading
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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meshgen
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Comments up date
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2023-04-23 16:03:22 -04:00 |
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shader
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ShaderOptions,ui debug draw bound,start regions
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2022-11-21 11:20:36 -05:00 |
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texture
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Detatch client logic from opengl/openal calls
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2023-04-11 21:27:09 -04:00 |
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ui
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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Bone.java
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Refactoring, terrain, lots of changes
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2021-04-01 23:08:49 -04:00 |
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Camera.java
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First working version of proper networking
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2021-05-21 21:19:00 -04:00 |
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Material.java
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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Mesh.java
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Initial marching cubes!
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2023-04-23 11:51:54 -04:00 |
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Model.java
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Initial marching cubes!
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2023-04-23 11:51:54 -04:00 |
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ModelUtils.java
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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RenderUtils.java
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Part 1 of entitymanager->scene refactor
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2023-04-06 23:19:01 -04:00 |
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ShaderProgram.java
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |