Renderer/src/main/java/electrosphere/engine/loadingthreads/ServerLoading.java
2025-05-15 12:37:16 -04:00

69 lines
2.6 KiB
Java

package electrosphere.engine.loadingthreads;
import electrosphere.client.ui.menu.MenuGenerators;
import electrosphere.client.ui.menu.WindowStrings;
import electrosphere.client.ui.menu.WindowUtils;
import electrosphere.engine.Globals;
import electrosphere.engine.signal.Signal.SignalType;
import electrosphere.entity.scene.SceneGenerator;
import electrosphere.logger.LoggerInterface;
import electrosphere.renderer.ui.elements.Window;
import electrosphere.server.saves.SaveUtils;
public class ServerLoading {
protected static void loadMainGameServer(Object[] params){
if(params.length < 3){
throw new Error("Invalid number of parameters!");
}
String saveName = (String)params[0];
String username = (String)params[1];
String password = (String)params[2];
//setup ui for loading
Globals.signalSystem.post(SignalType.UI_MODIFICATION, ()->{
Window loadingWindow = (Window)Globals.elementService.getWindow(WindowStrings.WINDOW_LOADING);
//show loading
WindowUtils.recursiveSetVisible(Globals.elementService.getWindow(WindowStrings.WINDOW_MENU_MAIN), false);
WindowUtils.replaceMainMenuContents(MenuGenerators.createEmptyMainMenu());
loadingWindow.setVisible(true);
});
//load the server
if(!SaveUtils.getSaves().contains(saveName)){
//
//the juicy server GENERATION part
//
//init save structure
SaveUtils.createOrOverwriteSave(saveName, SceneGenerator.createProceduralSceneFile(saveName, ""));
}
//load just-created save
SaveUtils.loadSave(saveName, false);
//initialize the "virtual" objects simulation
LoadingUtils.initMacroSimulation();
LoggerInterface.loggerEngine.INFO("run server: " + Globals.RUN_SERVER + " run client: " + Globals.RUN_CLIENT);
//init authentication
LoadingUtils.initAuthenticationManager(false);
//initialize the local connection
Globals.clientState.clientUsername = username;
Globals.clientState.clientPassword = password;
//initialize the "real" objects simulation
LoadingUtils.initMicroSimulation();
//init game specific stuff (ie different skybox colors)
LoadingUtils.initGameGraphicalEntities();
//log
LoggerInterface.loggerEngine.INFO("[Server]Finished loading main world");
//load client side
Object[] subParams = new Object[]{
true
};
ClientLoading.loadCharacterServer(subParams);
}
}