Renderer/assets/Shaders/core/imagepanel/imagepanel.vs
austin d65efefc92
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Fix image panel regression
2024-11-16 20:32:30 -05:00

34 lines
915 B
GLSL

#version 430 core
layout (location = 0) in vec3 aPos;
layout (location = 4) in vec2 aTexCoords;
out vec2 TexCoords;
uniform vec3 mPosition;
uniform vec3 mDimension;
uniform vec3 tPosition;
uniform vec3 tDimension;
void main(){
vec2 finalPos = vec2(
((aPos.x + 1)/2 * mDimension.x + mPosition.x) * 2 - 1,
((aPos.y + 1)/2 * mDimension.y + (1 - mDimension.y) - mPosition.y) * 2 - 1
// ((((aPos.y + 1)/2) * mDimension.y + mPosition.y) * 2 - 1)
// aPos.y * mDimension.y + (mPosition.y) + (1 - mDimension.y)
);
gl_Position = vec4(finalPos.x, finalPos.y, 0.0, 1.0);
vec2 finalTex = vec2(
aTexCoords.x * tDimension.x + tPosition.x,
aTexCoords.y * tDimension.y + tPosition.y
);
// vec2 finalTex = aTexCoords;
// vec2 finalTex = vec2(
// aTexCoords.x + 0.7,
// aTexCoords.y
// );
TexCoords = finalTex + vec2(0,-1);
}