Renderer/docs/src/progress/currenttarget.md
austin e7851508fd
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fix inventory controls
2024-08-16 15:13:15 -04:00

1.5 KiB

  • client fires up and there's a menu that takes you to the demo Demo menu

  • spawn into the world

  • there is a sword lying on the ground

  • when you grab the sword, a tutorial popup appears to tell you how to use in

  • on clearing the tutorial, continue the game when the sword is equipped, create another popup to teach sword controls. it pauses the game

  • when popup is accepted, spawn an enemy with an effect review combat code (lifestate, damage calculation, etc) Maybe a fade-out before deleting entity on death?

  • rearchitecture Netconf file that pre-populates address, ip, username, password Quad tree implementation to support grass placement and eventually chunk LOD management

  • fix the vibes Stability Recoil State on attack Movement penalty while swinging weapon Ticketed randomizer node for BTs to more heavily weight attacking and waiting

  • bug fixes Fix physics freakout for vertically aligned entities Fix entities running to edge of map causing audio engine to break Fix placing terrain Fix spawning item from non-local client Fix attack animation mayyybe caching on non-local clients ?? Fix sword double-swing Fix broken rendering pipeline when creating new level Fix AI tracking deleted entity Fix AI components not resetting on turning off ai manager Fix being unable to jump sometimes (usually when pick up sword) Fix server ground movement tree playing animation over falling animation Fix F2 menu not regaining controls when Xing menu instead of hitting F2 to close Fix grass rendering distance