Renderer/src/main/java/electrosphere/util/noise/OpenSimplex2S.java
austin 70f7a78626
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biome data definitions, notes on how to distribute
2024-10-23 15:30:27 -04:00

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Java

package electrosphere.util.noise;
/**
* K.jpg's OpenSimplex 2, smooth variant ("SuperSimplex")
*
* More language ports, as well as legacy 2014 OpenSimplex, can be found here:
* https://github.com/KdotJPG/OpenSimplex2
*/
public class OpenSimplex2S {
private static final long PRIME_X = 0x5205402B9270C86FL;
private static final long PRIME_Y = 0x598CD327003817B5L;
private static final long PRIME_Z = 0x5BCC226E9FA0BACBL;
private static final long PRIME_W = 0x56CC5227E58F554BL;
private static final long HASH_MULTIPLIER = 0x53A3F72DEEC546F5L;
// private static final long SEED_FLIP_3D = -0x52D547B2E96ED629L;
private static final double ROOT2OVER2 = 0.7071067811865476;
private static final double SKEW_2D = 0.366025403784439;
private static final double UNSKEW_2D = -0.21132486540518713;
private static final double ROOT3OVER3 = 0.577350269189626;
private static final double FALLBACK_ROTATE3 = 2.0 / 3.0;
private static final double ROTATE3_ORTHOGONALIZER = UNSKEW_2D;
private static final float SKEW_4D = 0.309016994374947f;
private static final float UNSKEW_4D = -0.138196601125011f;
private static final int N_GRADS_2D_EXPONENT = 7;
private static final int N_GRADS_3D_EXPONENT = 8;
private static final int N_GRADS_4D_EXPONENT = 9;
private static final int N_GRADS_2D = 1 << N_GRADS_2D_EXPONENT;
private static final int N_GRADS_3D = 1 << N_GRADS_3D_EXPONENT;
private static final int N_GRADS_4D = 1 << N_GRADS_4D_EXPONENT;
private static final double NORMALIZER_2D = 0.05481866495625118;
private static final double NORMALIZER_3D = 0.2781926117527186;
private static final double NORMALIZER_4D = 0.11127401889945551;
private static final float RSQUARED_2D = 2.0f / 3.0f;
private static final float RSQUARED_3D = 3.0f / 4.0f;
private static final float RSQUARED_4D = 4.0f / 5.0f;
/*
* Noise Evaluators
*/
/**
* 2D OpenSimplex2S/SuperSimplex noise, standard lattice orientation.
*/
public static float noise2(long seed, double x, double y) {
// Get points for A2* lattice
double s = SKEW_2D * (x + y);
double xs = x + s, ys = y + s;
return noise2_UnskewedBase(seed, xs, ys);
}
/**
* 2D OpenSimplex2S/SuperSimplex noise, with Y pointing down the main diagonal.
* Might be better for a 2D sandbox style game, where Y is vertical.
* Probably slightly less optimal for heightmaps or continent maps,
* unless your map is centered around an equator. It's a slight
* difference, but the option is here to make it easy.
*/
public static float noise2_ImproveX(long seed, double x, double y) {
// Skew transform and rotation baked into one.
double xx = x * ROOT2OVER2;
double yy = y * (ROOT2OVER2 * (1 + 2 * SKEW_2D));
return noise2_UnskewedBase(seed, yy + xx, yy - xx);
}
/**
* 2D OpenSimplex2S/SuperSimplex noise base.
*/
private static float noise2_UnskewedBase(long seed, double xs, double ys) {
// Get base points and offsets.
int xsb = fastFloor(xs), ysb = fastFloor(ys);
float xi = (float)(xs - xsb), yi = (float)(ys - ysb);
// Prime pre-multiplication for hash.
long xsbp = xsb * PRIME_X, ysbp = ysb * PRIME_Y;
// Unskew.
float t = (xi + yi) * (float)UNSKEW_2D;
float dx0 = xi + t, dy0 = yi + t;
// First vertex.
float a0 = RSQUARED_2D - dx0 * dx0 - dy0 * dy0;
float value = (a0 * a0) * (a0 * a0) * grad(seed, xsbp, ysbp, dx0, dy0);
// Second vertex.
float a1 = (float)(2 * (1 + 2 * UNSKEW_2D) * (1 / UNSKEW_2D + 2)) * t + ((float)(-2 * (1 + 2 * UNSKEW_2D) * (1 + 2 * UNSKEW_2D)) + a0);
float dx1 = dx0 - (float)(1 + 2 * UNSKEW_2D);
float dy1 = dy0 - (float)(1 + 2 * UNSKEW_2D);
value += (a1 * a1) * (a1 * a1) * grad(seed, xsbp + PRIME_X, ysbp + PRIME_Y, dx1, dy1);
// Third and fourth vertices.
// Nested conditionals were faster than compact bit logic/arithmetic.
float xmyi = xi - yi;
if (t < UNSKEW_2D) {
if (xi + xmyi > 1) {
float dx2 = dx0 - (float)(3 * UNSKEW_2D + 2);
float dy2 = dy0 - (float)(3 * UNSKEW_2D + 1);
float a2 = RSQUARED_2D - dx2 * dx2 - dy2 * dy2;
if (a2 > 0) {
value += (a2 * a2) * (a2 * a2) * grad(seed, xsbp + (PRIME_X << 1), ysbp + PRIME_Y, dx2, dy2);
}
}
else
{
float dx2 = dx0 - (float)UNSKEW_2D;
float dy2 = dy0 - (float)(UNSKEW_2D + 1);
float a2 = RSQUARED_2D - dx2 * dx2 - dy2 * dy2;
if (a2 > 0) {
value += (a2 * a2) * (a2 * a2) * grad(seed, xsbp, ysbp + PRIME_Y, dx2, dy2);
}
}
if (yi - xmyi > 1) {
float dx3 = dx0 - (float)(3 * UNSKEW_2D + 1);
float dy3 = dy0 - (float)(3 * UNSKEW_2D + 2);
float a3 = RSQUARED_2D - dx3 * dx3 - dy3 * dy3;
if (a3 > 0) {
value += (a3 * a3) * (a3 * a3) * grad(seed, xsbp + PRIME_X, ysbp + (PRIME_Y << 1), dx3, dy3);
}
}
else
{
float dx3 = dx0 - (float)(UNSKEW_2D + 1);
float dy3 = dy0 - (float)UNSKEW_2D;
float a3 = RSQUARED_2D - dx3 * dx3 - dy3 * dy3;
if (a3 > 0) {
value += (a3 * a3) * (a3 * a3) * grad(seed, xsbp + PRIME_X, ysbp, dx3, dy3);
}
}
}
else
{
if (xi + xmyi < 0) {
float dx2 = dx0 + (float)(1 + UNSKEW_2D);
float dy2 = dy0 + (float)UNSKEW_2D;
float a2 = RSQUARED_2D - dx2 * dx2 - dy2 * dy2;
if (a2 > 0) {
value += (a2 * a2) * (a2 * a2) * grad(seed, xsbp - PRIME_X, ysbp, dx2, dy2);
}
}
else
{
float dx2 = dx0 - (float)(UNSKEW_2D + 1);
float dy2 = dy0 - (float)UNSKEW_2D;
float a2 = RSQUARED_2D - dx2 * dx2 - dy2 * dy2;
if (a2 > 0) {
value += (a2 * a2) * (a2 * a2) * grad(seed, xsbp + PRIME_X, ysbp, dx2, dy2);
}
}
if (yi < xmyi) {
float dx2 = dx0 + (float)UNSKEW_2D;
float dy2 = dy0 + (float)(UNSKEW_2D + 1);
float a2 = RSQUARED_2D - dx2 * dx2 - dy2 * dy2;
if (a2 > 0) {
value += (a2 * a2) * (a2 * a2) * grad(seed, xsbp, ysbp - PRIME_Y, dx2, dy2);
}
}
else
{
float dx2 = dx0 - (float)UNSKEW_2D;
float dy2 = dy0 - (float)(UNSKEW_2D + 1);
float a2 = RSQUARED_2D - dx2 * dx2 - dy2 * dy2;
if (a2 > 0) {
value += (a2 * a2) * (a2 * a2) * grad(seed, xsbp, ysbp + PRIME_Y, dx2, dy2);
}
}
}
return value;
}
/**
* 3D OpenSimplex2S/SuperSimplex noise, with better visual isotropy in (X, Y).
* Recommended for 3D terrain and time-varied animations.
* The Z coordinate should always be the "different" coordinate in whatever your use case is.
* If Y is vertical in world coordinates, call noise3_ImproveXZ(x, z, Y) or use noise3_XZBeforeY.
* If Z is vertical in world coordinates, call noise3_ImproveXZ(x, y, Z).
* For a time varied animation, call noise3_ImproveXY(x, y, T).
*/
public static float noise3_ImproveXY(long seed, double x, double y, double z) {
// Re-orient the cubic lattices without skewing, so Z points up the main lattice diagonal,
// and the planes formed by XY are moved far out of alignment with the cube faces.
// Orthonormal rotation. Not a skew transform.
double xy = x + y;
double s2 = xy * ROTATE3_ORTHOGONALIZER;
double zz = z * ROOT3OVER3;
double xr = x + s2 + zz;
double yr = y + s2 + zz;
double zr = xy * -ROOT3OVER3 + zz;
// Evaluate both lattices to form a BCC lattice.
return noise3_UnrotatedBase(seed, xr, yr, zr);
}
/**
* 3D OpenSimplex2S/SuperSimplex noise, with better visual isotropy in (X, Z).
* Recommended for 3D terrain and time-varied animations.
* The Y coordinate should always be the "different" coordinate in whatever your use case is.
* If Y is vertical in world coordinates, call noise3_ImproveXZ(x, Y, z).
* If Z is vertical in world coordinates, call noise3_ImproveXZ(x, Z, y) or use noise3_ImproveXY.
* For a time varied animation, call noise3_ImproveXZ(x, T, y) or use noise3_ImproveXY.
*/
public static float noise3_ImproveXZ(long seed, double x, double y, double z) {
// Re-orient the cubic lattices without skewing, so Y points up the main lattice diagonal,
// and the planes formed by XZ are moved far out of alignment with the cube faces.
// Orthonormal rotation. Not a skew transform.
double xz = x + z;
double s2 = xz * -0.211324865405187;
double yy = y * ROOT3OVER3;
double xr = x + s2 + yy;
double zr = z + s2 + yy;
double yr = xz * -ROOT3OVER3 + yy;
// Evaluate both lattices to form a BCC lattice.
return noise3_UnrotatedBase(seed, xr, yr, zr);
}
/**
* 3D OpenSimplex2S/SuperSimplex noise, fallback rotation option
* Use noise3_ImproveXY or noise3_ImproveXZ instead, wherever appropriate.
* They have less diagonal bias. This function's best use is as a fallback.
*/
public static float noise3_Fallback(long seed, double x, double y, double z) {
// Re-orient the cubic lattices via rotation, to produce a familiar look.
// Orthonormal rotation. Not a skew transform.
double r = FALLBACK_ROTATE3 * (x + y + z);
double xr = r - x, yr = r - y, zr = r - z;
// Evaluate both lattices to form a BCC lattice.
return noise3_UnrotatedBase(seed, xr, yr, zr);
}
/**
* Generate overlapping cubic lattices for 3D Re-oriented BCC noise.
* Lookup table implementation inspired by DigitalShadow.
* It was actually faster to narrow down the points in the loop itself,
* than to build up the index with enough info to isolate 8 points.
*/
private static float noise3_UnrotatedBase(long seed, double xr, double yr, double zr) {
// Get base points and offsets.
int xrb = fastFloor(xr), yrb = fastFloor(yr), zrb = fastFloor(zr);
float xi = (float)(xr - xrb), yi = (float)(yr - yrb), zi = (float)(zr - zrb);
// Prime pre-multiplication for hash. Also flip seed for second lattice copy.
long xrbp = xrb * PRIME_X, yrbp = yrb * PRIME_Y, zrbp = zrb * PRIME_Z;
long seed2 = seed ^ -0x52D547B2E96ED629L;
// -1 if positive, 0 if negative.
int xNMask = (int)(-0.5f - xi), yNMask = (int)(-0.5f - yi), zNMask = (int)(-0.5f - zi);
// First vertex.
float x0 = xi + xNMask;
float y0 = yi + yNMask;
float z0 = zi + zNMask;
float a0 = RSQUARED_3D - x0 * x0 - y0 * y0 - z0 * z0;
float value = (a0 * a0) * (a0 * a0) * grad(seed,
xrbp + (xNMask & PRIME_X), yrbp + (yNMask & PRIME_Y), zrbp + (zNMask & PRIME_Z), x0, y0, z0);
// Second vertex.
float x1 = xi - 0.5f;
float y1 = yi - 0.5f;
float z1 = zi - 0.5f;
float a1 = RSQUARED_3D - x1 * x1 - y1 * y1 - z1 * z1;
value += (a1 * a1) * (a1 * a1) * grad(seed2,
xrbp + PRIME_X, yrbp + PRIME_Y, zrbp + PRIME_Z, x1, y1, z1);
// Shortcuts for building the remaining falloffs.
// Derived by subtracting the polynomials with the offsets plugged in.
float xAFlipMask0 = ((xNMask | 1) << 1) * x1;
float yAFlipMask0 = ((yNMask | 1) << 1) * y1;
float zAFlipMask0 = ((zNMask | 1) << 1) * z1;
float xAFlipMask1 = (-2 - (xNMask << 2)) * x1 - 1.0f;
float yAFlipMask1 = (-2 - (yNMask << 2)) * y1 - 1.0f;
float zAFlipMask1 = (-2 - (zNMask << 2)) * z1 - 1.0f;
boolean skip5 = false;
float a2 = xAFlipMask0 + a0;
if (a2 > 0) {
float x2 = x0 - (xNMask | 1);
float y2 = y0;
float z2 = z0;
value += (a2 * a2) * (a2 * a2) * grad(seed,
xrbp + (~xNMask & PRIME_X), yrbp + (yNMask & PRIME_Y), zrbp + (zNMask & PRIME_Z), x2, y2, z2);
}
else
{
float a3 = yAFlipMask0 + zAFlipMask0 + a0;
if (a3 > 0) {
float x3 = x0;
float y3 = y0 - (yNMask | 1);
float z3 = z0 - (zNMask | 1);
value += (a3 * a3) * (a3 * a3) * grad(seed,
xrbp + (xNMask & PRIME_X), yrbp + (~yNMask & PRIME_Y), zrbp + (~zNMask & PRIME_Z), x3, y3, z3);
}
float a4 = xAFlipMask1 + a1;
if (a4 > 0) {
float x4 = (xNMask | 1) + x1;
float y4 = y1;
float z4 = z1;
value += (a4 * a4) * (a4 * a4) * grad(seed2,
xrbp + (xNMask & (PRIME_X * 2)), yrbp + PRIME_Y, zrbp + PRIME_Z, x4, y4, z4);
skip5 = true;
}
}
boolean skip9 = false;
float a6 = yAFlipMask0 + a0;
if (a6 > 0) {
float x6 = x0;
float y6 = y0 - (yNMask | 1);
float z6 = z0;
value += (a6 * a6) * (a6 * a6) * grad(seed,
xrbp + (xNMask & PRIME_X), yrbp + (~yNMask & PRIME_Y), zrbp + (zNMask & PRIME_Z), x6, y6, z6);
}
else
{
float a7 = xAFlipMask0 + zAFlipMask0 + a0;
if (a7 > 0) {
float x7 = x0 - (xNMask | 1);
float y7 = y0;
float z7 = z0 - (zNMask | 1);
value += (a7 * a7) * (a7 * a7) * grad(seed,
xrbp + (~xNMask & PRIME_X), yrbp + (yNMask & PRIME_Y), zrbp + (~zNMask & PRIME_Z), x7, y7, z7);
}
float a8 = yAFlipMask1 + a1;
if (a8 > 0) {
float x8 = x1;
float y8 = (yNMask | 1) + y1;
float z8 = z1;
value += (a8 * a8) * (a8 * a8) * grad(seed2,
xrbp + PRIME_X, yrbp + (yNMask & (PRIME_Y << 1)), zrbp + PRIME_Z, x8, y8, z8);
skip9 = true;
}
}
boolean skipD = false;
float aA = zAFlipMask0 + a0;
if (aA > 0) {
float xA = x0;
float yA = y0;
float zA = z0 - (zNMask | 1);
value += (aA * aA) * (aA * aA) * grad(seed,
xrbp + (xNMask & PRIME_X), yrbp + (yNMask & PRIME_Y), zrbp + (~zNMask & PRIME_Z), xA, yA, zA);
}
else
{
float aB = xAFlipMask0 + yAFlipMask0 + a0;
if (aB > 0) {
float xB = x0 - (xNMask | 1);
float yB = y0 - (yNMask | 1);
float zB = z0;
value += (aB * aB) * (aB * aB) * grad(seed,
xrbp + (~xNMask & PRIME_X), yrbp + (~yNMask & PRIME_Y), zrbp + (zNMask & PRIME_Z), xB, yB, zB);
}
float aC = zAFlipMask1 + a1;
if (aC > 0) {
float xC = x1;
float yC = y1;
float zC = (zNMask | 1) + z1;
value += (aC * aC) * (aC * aC) * grad(seed2,
xrbp + PRIME_X, yrbp + PRIME_Y, zrbp + (zNMask & (PRIME_Z << 1)), xC, yC, zC);
skipD = true;
}
}
if (!skip5) {
float a5 = yAFlipMask1 + zAFlipMask1 + a1;
if (a5 > 0) {
float x5 = x1;
float y5 = (yNMask | 1) + y1;
float z5 = (zNMask | 1) + z1;
value += (a5 * a5) * (a5 * a5) * grad(seed2,
xrbp + PRIME_X, yrbp + (yNMask & (PRIME_Y << 1)), zrbp + (zNMask & (PRIME_Z << 1)), x5, y5, z5);
}
}
if (!skip9) {
float a9 = xAFlipMask1 + zAFlipMask1 + a1;
if (a9 > 0) {
float x9 = (xNMask | 1) + x1;
float y9 = y1;
float z9 = (zNMask | 1) + z1;
value += (a9 * a9) * (a9 * a9) * grad(seed2,
xrbp + (xNMask & (PRIME_X * 2)), yrbp + PRIME_Y, zrbp + (zNMask & (PRIME_Z << 1)), x9, y9, z9);
}
}
if (!skipD) {
float aD = xAFlipMask1 + yAFlipMask1 + a1;
if (aD > 0) {
float xD = (xNMask | 1) + x1;
float yD = (yNMask | 1) + y1;
float zD = z1;
value += (aD * aD) * (aD * aD) * grad(seed2,
xrbp + (xNMask & (PRIME_X << 1)), yrbp + (yNMask & (PRIME_Y << 1)), zrbp + PRIME_Z, xD, yD, zD);
}
}
return value;
}
/**
* 4D SuperSimplex noise, with XYZ oriented like noise3_ImproveXY
* and W for an extra degree of freedom. W repeats eventually.
* Recommended for time-varied animations which texture a 3D object (W=time)
* in a space where Z is vertical
*/
public static float noise4_ImproveXYZ_ImproveXY(long seed, double x, double y, double z, double w) {
double xy = x + y;
double s2 = xy * -0.21132486540518699998;
double zz = z * 0.28867513459481294226;
double ww = w * 1.118033988749894;
double xr = x + (zz + ww + s2), yr = y + (zz + ww + s2);
double zr = xy * -0.57735026918962599998 + (zz + ww);
double wr = z * -0.866025403784439 + ww;
return noise4_UnskewedBase(seed, xr, yr, zr, wr);
}
/**
* 4D SuperSimplex noise, with XYZ oriented like noise3_ImproveXZ
* and W for an extra degree of freedom. W repeats eventually.
* Recommended for time-varied animations which texture a 3D object (W=time)
* in a space where Y is vertical
*/
public static float noise4_ImproveXYZ_ImproveXZ(long seed, double x, double y, double z, double w) {
double xz = x + z;
double s2 = xz * -0.21132486540518699998;
double yy = y * 0.28867513459481294226;
double ww = w * 1.118033988749894;
double xr = x + (yy + ww + s2), zr = z + (yy + ww + s2);
double yr = xz * -0.57735026918962599998 + (yy + ww);
double wr = y * -0.866025403784439 + ww;
return noise4_UnskewedBase(seed, xr, yr, zr, wr);
}
/**
* 4D SuperSimplex noise, with XYZ oriented like noise3_Fallback
* and W for an extra degree of freedom. W repeats eventually.
* Recommended for time-varied animations which texture a 3D object (W=time)
* where there isn't a clear distinction between horizontal and vertical
*/
public static float noise4_ImproveXYZ(long seed, double x, double y, double z, double w) {
double xyz = x + y + z;
double ww = w * 1.118033988749894;
double s2 = xyz * -0.16666666666666666 + ww;
double xs = x + s2, ys = y + s2, zs = z + s2, ws = -0.5 * xyz + ww;
return noise4_UnskewedBase(seed, xs, ys, zs, ws);
}
/**
* 4D SuperSimplex noise, with XY and ZW forming orthogonal triangular-based planes.
* Recommended for 3D terrain, where X and Y (or Z and W) are horizontal.
* Recommended for noise(x, y, sin(time), cos(time)) trick.
*/
public static float noise4_ImproveXY_ImproveZW(long seed, double x, double y, double z, double w) {
double s2 = (x + y) * -0.28522513987434876941 + (z + w) * 0.83897065470611435718;
double t2 = (z + w) * 0.21939749883706435719 + (x + y) * -0.48214856493302476942;
double xs = x + s2, ys = y + s2, zs = z + t2, ws = w + t2;
return noise4_UnskewedBase(seed, xs, ys, zs, ws);
}
/**
* 4D SuperSimplex noise, fallback lattice orientation.
*/
public static float noise4_Fallback(long seed, double x, double y, double z, double w) {
// Get points for A4 lattice
double s = SKEW_4D * (x + y + z + w);
double xs = x + s, ys = y + s, zs = z + s, ws = w + s;
return noise4_UnskewedBase(seed, xs, ys, zs, ws);
}
/**
* 4D SuperSimplex noise base.
* Using ultra-simple 4x4x4x4 lookup partitioning.
* This isn't as elegant or SIMD/GPU/etc. portable as other approaches,
* but it competes performance-wise with optimized 2014 OpenSimplex.
*/
private static float noise4_UnskewedBase(long seed, double xs, double ys, double zs, double ws) {
// Get base points and offsets
int xsb = fastFloor(xs), ysb = fastFloor(ys), zsb = fastFloor(zs), wsb = fastFloor(ws);
float xsi = (float)(xs - xsb), ysi = (float)(ys - ysb), zsi = (float)(zs - zsb), wsi = (float)(ws - wsb);
// Unskewed offsets
float ssi = (xsi + ysi + zsi + wsi) * UNSKEW_4D;
float xi = xsi + ssi, yi = ysi + ssi, zi = zsi + ssi, wi = wsi + ssi;
// Prime pre-multiplication for hash.
long xsvp = xsb * PRIME_X, ysvp = ysb * PRIME_Y, zsvp = zsb * PRIME_Z, wsvp = wsb * PRIME_W;
// Index into initial table.
int index = ((fastFloor(xs * 4) & 3) << 0)
| ((fastFloor(ys * 4) & 3) << 2)
| ((fastFloor(zs * 4) & 3) << 4)
| ((fastFloor(ws * 4) & 3) << 6);
// Point contributions
float value = 0;
int secondaryIndexStartAndStop = LOOKUP_4D_A[index];
int secondaryIndexStart = secondaryIndexStartAndStop & 0xFFFF;
int secondaryIndexStop = secondaryIndexStartAndStop >> 16;
for (int i = secondaryIndexStart; i < secondaryIndexStop; i++) {
LatticeVertex4D c = LOOKUP_4D_B[i];
float dx = xi + c.dx, dy = yi + c.dy, dz = zi + c.dz, dw = wi + c.dw;
float a = (dx * dx + dy * dy) + (dz * dz + dw * dw);
if (a < RSQUARED_4D) {
a -= RSQUARED_4D;
a *= a;
value += a * a * grad(seed, xsvp + c.xsvp, ysvp + c.ysvp, zsvp + c.zsvp, wsvp + c.wsvp, dx, dy, dz, dw);
}
}
return value;
}
/*
* Utility
*/
private static float grad(long seed, long xsvp, long ysvp, float dx, float dy) {
long hash = seed ^ xsvp ^ ysvp;
hash *= HASH_MULTIPLIER;
hash ^= hash >> (64 - N_GRADS_2D_EXPONENT + 1);
int gi = (int)hash & ((N_GRADS_2D - 1) << 1);
return GRADIENTS_2D[gi | 0] * dx + GRADIENTS_2D[gi | 1] * dy;
}
private static float grad(long seed, long xrvp, long yrvp, long zrvp, float dx, float dy, float dz) {
long hash = (seed ^ xrvp) ^ (yrvp ^ zrvp);
hash *= HASH_MULTIPLIER;
hash ^= hash >> (64 - N_GRADS_3D_EXPONENT + 2);
int gi = (int)hash & ((N_GRADS_3D - 1) << 2);
return GRADIENTS_3D[gi | 0] * dx + GRADIENTS_3D[gi | 1] * dy + GRADIENTS_3D[gi | 2] * dz;
}
private static float grad(long seed, long xsvp, long ysvp, long zsvp, long wsvp, float dx, float dy, float dz, float dw) {
long hash = seed ^ (xsvp ^ ysvp) ^ (zsvp ^ wsvp);
hash *= HASH_MULTIPLIER;
hash ^= hash >> (64 - N_GRADS_4D_EXPONENT + 2);
int gi = (int)hash & ((N_GRADS_4D - 1) << 2);
return (GRADIENTS_4D[gi | 0] * dx + GRADIENTS_4D[gi | 1] * dy) + (GRADIENTS_4D[gi | 2] * dz + GRADIENTS_4D[gi | 3] * dw);
}
private static int fastFloor(double x) {
int xi = (int)x;
return x < xi ? xi - 1 : xi;
}
/*
* Lookup Tables & Gradients
*/
private static float[] GRADIENTS_2D;
private static float[] GRADIENTS_3D;
private static float[] GRADIENTS_4D;
private static int[] LOOKUP_4D_A;
private static LatticeVertex4D[] LOOKUP_4D_B;
static {
GRADIENTS_2D = new float[N_GRADS_2D * 2];
float[] grad2 = {
0.38268343236509f, 0.923879532511287f,
0.923879532511287f, 0.38268343236509f,
0.923879532511287f, -0.38268343236509f,
0.38268343236509f, -0.923879532511287f,
-0.38268343236509f, -0.923879532511287f,
-0.923879532511287f, -0.38268343236509f,
-0.923879532511287f, 0.38268343236509f,
-0.38268343236509f, 0.923879532511287f,
//-------------------------------------//
0.130526192220052f, 0.99144486137381f,
0.608761429008721f, 0.793353340291235f,
0.793353340291235f, 0.608761429008721f,
0.99144486137381f, 0.130526192220051f,
0.99144486137381f, -0.130526192220051f,
0.793353340291235f, -0.60876142900872f,
0.608761429008721f, -0.793353340291235f,
0.130526192220052f, -0.99144486137381f,
-0.130526192220052f, -0.99144486137381f,
-0.608761429008721f, -0.793353340291235f,
-0.793353340291235f, -0.608761429008721f,
-0.99144486137381f, -0.130526192220052f,
-0.99144486137381f, 0.130526192220051f,
-0.793353340291235f, 0.608761429008721f,
-0.608761429008721f, 0.793353340291235f,
-0.130526192220052f, 0.99144486137381f,
};
for (int i = 0; i < grad2.length; i++) {
grad2[i] = (float)(grad2[i] / NORMALIZER_2D);
}
for (int i = 0, j = 0; i < GRADIENTS_2D.length; i++, j++) {
if (j == grad2.length) j = 0;
GRADIENTS_2D[i] = grad2[j];
}
GRADIENTS_3D = new float[N_GRADS_3D * 4];
float[] grad3 = {
2.22474487139f, 2.22474487139f, -1.0f, 0.0f,
2.22474487139f, 2.22474487139f, 1.0f, 0.0f,
3.0862664687972017f, 1.1721513422464978f, 0.0f, 0.0f,
1.1721513422464978f, 3.0862664687972017f, 0.0f, 0.0f,
-2.22474487139f, 2.22474487139f, -1.0f, 0.0f,
-2.22474487139f, 2.22474487139f, 1.0f, 0.0f,
-1.1721513422464978f, 3.0862664687972017f, 0.0f, 0.0f,
-3.0862664687972017f, 1.1721513422464978f, 0.0f, 0.0f,
-1.0f, -2.22474487139f, -2.22474487139f, 0.0f,
1.0f, -2.22474487139f, -2.22474487139f, 0.0f,
0.0f, -3.0862664687972017f, -1.1721513422464978f, 0.0f,
0.0f, -1.1721513422464978f, -3.0862664687972017f, 0.0f,
-1.0f, -2.22474487139f, 2.22474487139f, 0.0f,
1.0f, -2.22474487139f, 2.22474487139f, 0.0f,
0.0f, -1.1721513422464978f, 3.0862664687972017f, 0.0f,
0.0f, -3.0862664687972017f, 1.1721513422464978f, 0.0f,
//--------------------------------------------------------------------//
-2.22474487139f, -2.22474487139f, -1.0f, 0.0f,
-2.22474487139f, -2.22474487139f, 1.0f, 0.0f,
-3.0862664687972017f, -1.1721513422464978f, 0.0f, 0.0f,
-1.1721513422464978f, -3.0862664687972017f, 0.0f, 0.0f,
-2.22474487139f, -1.0f, -2.22474487139f, 0.0f,
-2.22474487139f, 1.0f, -2.22474487139f, 0.0f,
-1.1721513422464978f, 0.0f, -3.0862664687972017f, 0.0f,
-3.0862664687972017f, 0.0f, -1.1721513422464978f, 0.0f,
-2.22474487139f, -1.0f, 2.22474487139f, 0.0f,
-2.22474487139f, 1.0f, 2.22474487139f, 0.0f,
-3.0862664687972017f, 0.0f, 1.1721513422464978f, 0.0f,
-1.1721513422464978f, 0.0f, 3.0862664687972017f, 0.0f,
-1.0f, 2.22474487139f, -2.22474487139f, 0.0f,
1.0f, 2.22474487139f, -2.22474487139f, 0.0f,
0.0f, 1.1721513422464978f, -3.0862664687972017f, 0.0f,
0.0f, 3.0862664687972017f, -1.1721513422464978f, 0.0f,
-1.0f, 2.22474487139f, 2.22474487139f, 0.0f,
1.0f, 2.22474487139f, 2.22474487139f, 0.0f,
0.0f, 3.0862664687972017f, 1.1721513422464978f, 0.0f,
0.0f, 1.1721513422464978f, 3.0862664687972017f, 0.0f,
2.22474487139f, -2.22474487139f, -1.0f, 0.0f,
2.22474487139f, -2.22474487139f, 1.0f, 0.0f,
1.1721513422464978f, -3.0862664687972017f, 0.0f, 0.0f,
3.0862664687972017f, -1.1721513422464978f, 0.0f, 0.0f,
2.22474487139f, -1.0f, -2.22474487139f, 0.0f,
2.22474487139f, 1.0f, -2.22474487139f, 0.0f,
3.0862664687972017f, 0.0f, -1.1721513422464978f, 0.0f,
1.1721513422464978f, 0.0f, -3.0862664687972017f, 0.0f,
2.22474487139f, -1.0f, 2.22474487139f, 0.0f,
2.22474487139f, 1.0f, 2.22474487139f, 0.0f,
1.1721513422464978f, 0.0f, 3.0862664687972017f, 0.0f,
3.0862664687972017f, 0.0f, 1.1721513422464978f, 0.0f,
};
for (int i = 0; i < grad3.length; i++) {
grad3[i] = (float)(grad3[i] / NORMALIZER_3D);
}
for (int i = 0, j = 0; i < GRADIENTS_3D.length; i++, j++) {
if (j == grad3.length) j = 0;
GRADIENTS_3D[i] = grad3[j];
}
GRADIENTS_4D = new float[N_GRADS_4D * 4];
float[] grad4 = {
-0.6740059517812944f, -0.3239847771997537f, -0.3239847771997537f, 0.5794684678643381f,
-0.7504883828755602f, -0.4004672082940195f, 0.15296486218853164f, 0.5029860367700724f,
-0.7504883828755602f, 0.15296486218853164f, -0.4004672082940195f, 0.5029860367700724f,
-0.8828161875373585f, 0.08164729285680945f, 0.08164729285680945f, 0.4553054119602712f,
-0.4553054119602712f, -0.08164729285680945f, -0.08164729285680945f, 0.8828161875373585f,
-0.5029860367700724f, -0.15296486218853164f, 0.4004672082940195f, 0.7504883828755602f,
-0.5029860367700724f, 0.4004672082940195f, -0.15296486218853164f, 0.7504883828755602f,
-0.5794684678643381f, 0.3239847771997537f, 0.3239847771997537f, 0.6740059517812944f,
-0.6740059517812944f, -0.3239847771997537f, 0.5794684678643381f, -0.3239847771997537f,
-0.7504883828755602f, -0.4004672082940195f, 0.5029860367700724f, 0.15296486218853164f,
-0.7504883828755602f, 0.15296486218853164f, 0.5029860367700724f, -0.4004672082940195f,
-0.8828161875373585f, 0.08164729285680945f, 0.4553054119602712f, 0.08164729285680945f,
-0.4553054119602712f, -0.08164729285680945f, 0.8828161875373585f, -0.08164729285680945f,
-0.5029860367700724f, -0.15296486218853164f, 0.7504883828755602f, 0.4004672082940195f,
-0.5029860367700724f, 0.4004672082940195f, 0.7504883828755602f, -0.15296486218853164f,
-0.5794684678643381f, 0.3239847771997537f, 0.6740059517812944f, 0.3239847771997537f,
-0.6740059517812944f, 0.5794684678643381f, -0.3239847771997537f, -0.3239847771997537f,
-0.7504883828755602f, 0.5029860367700724f, -0.4004672082940195f, 0.15296486218853164f,
-0.7504883828755602f, 0.5029860367700724f, 0.15296486218853164f, -0.4004672082940195f,
-0.8828161875373585f, 0.4553054119602712f, 0.08164729285680945f, 0.08164729285680945f,
-0.4553054119602712f, 0.8828161875373585f, -0.08164729285680945f, -0.08164729285680945f,
-0.5029860367700724f, 0.7504883828755602f, -0.15296486218853164f, 0.4004672082940195f,
-0.5029860367700724f, 0.7504883828755602f, 0.4004672082940195f, -0.15296486218853164f,
-0.5794684678643381f, 0.6740059517812944f, 0.3239847771997537f, 0.3239847771997537f,
0.5794684678643381f, -0.6740059517812944f, -0.3239847771997537f, -0.3239847771997537f,
0.5029860367700724f, -0.7504883828755602f, -0.4004672082940195f, 0.15296486218853164f,
0.5029860367700724f, -0.7504883828755602f, 0.15296486218853164f, -0.4004672082940195f,
0.4553054119602712f, -0.8828161875373585f, 0.08164729285680945f, 0.08164729285680945f,
0.8828161875373585f, -0.4553054119602712f, -0.08164729285680945f, -0.08164729285680945f,
0.7504883828755602f, -0.5029860367700724f, -0.15296486218853164f, 0.4004672082940195f,
0.7504883828755602f, -0.5029860367700724f, 0.4004672082940195f, -0.15296486218853164f,
0.6740059517812944f, -0.5794684678643381f, 0.3239847771997537f, 0.3239847771997537f,
//------------------------------------------------------------------------------------------//
-0.753341017856078f, -0.37968289875261624f, -0.37968289875261624f, -0.37968289875261624f,
-0.7821684431180708f, -0.4321472685365301f, -0.4321472685365301f, 0.12128480194602098f,
-0.7821684431180708f, -0.4321472685365301f, 0.12128480194602098f, -0.4321472685365301f,
-0.7821684431180708f, 0.12128480194602098f, -0.4321472685365301f, -0.4321472685365301f,
-0.8586508742123365f, -0.508629699630796f, 0.044802370851755174f, 0.044802370851755174f,
-0.8586508742123365f, 0.044802370851755174f, -0.508629699630796f, 0.044802370851755174f,
-0.8586508742123365f, 0.044802370851755174f, 0.044802370851755174f, -0.508629699630796f,
-0.9982828964265062f, -0.03381941603233842f, -0.03381941603233842f, -0.03381941603233842f,
-0.37968289875261624f, -0.753341017856078f, -0.37968289875261624f, -0.37968289875261624f,
-0.4321472685365301f, -0.7821684431180708f, -0.4321472685365301f, 0.12128480194602098f,
-0.4321472685365301f, -0.7821684431180708f, 0.12128480194602098f, -0.4321472685365301f,
0.12128480194602098f, -0.7821684431180708f, -0.4321472685365301f, -0.4321472685365301f,
-0.508629699630796f, -0.8586508742123365f, 0.044802370851755174f, 0.044802370851755174f,
0.044802370851755174f, -0.8586508742123365f, -0.508629699630796f, 0.044802370851755174f,
0.044802370851755174f, -0.8586508742123365f, 0.044802370851755174f, -0.508629699630796f,
-0.03381941603233842f, -0.9982828964265062f, -0.03381941603233842f, -0.03381941603233842f,
-0.37968289875261624f, -0.37968289875261624f, -0.753341017856078f, -0.37968289875261624f,
-0.4321472685365301f, -0.4321472685365301f, -0.7821684431180708f, 0.12128480194602098f,
-0.4321472685365301f, 0.12128480194602098f, -0.7821684431180708f, -0.4321472685365301f,
0.12128480194602098f, -0.4321472685365301f, -0.7821684431180708f, -0.4321472685365301f,
-0.508629699630796f, 0.044802370851755174f, -0.8586508742123365f, 0.044802370851755174f,
0.044802370851755174f, -0.508629699630796f, -0.8586508742123365f, 0.044802370851755174f,
0.044802370851755174f, 0.044802370851755174f, -0.8586508742123365f, -0.508629699630796f,
-0.03381941603233842f, -0.03381941603233842f, -0.9982828964265062f, -0.03381941603233842f,
-0.37968289875261624f, -0.37968289875261624f, -0.37968289875261624f, -0.753341017856078f,
-0.4321472685365301f, -0.4321472685365301f, 0.12128480194602098f, -0.7821684431180708f,
-0.4321472685365301f, 0.12128480194602098f, -0.4321472685365301f, -0.7821684431180708f,
0.12128480194602098f, -0.4321472685365301f, -0.4321472685365301f, -0.7821684431180708f,
-0.508629699630796f, 0.044802370851755174f, 0.044802370851755174f, -0.8586508742123365f,
0.044802370851755174f, -0.508629699630796f, 0.044802370851755174f, -0.8586508742123365f,
0.044802370851755174f, 0.044802370851755174f, -0.508629699630796f, -0.8586508742123365f,
-0.03381941603233842f, -0.03381941603233842f, -0.03381941603233842f, -0.9982828964265062f,
-0.3239847771997537f, -0.6740059517812944f, -0.3239847771997537f, 0.5794684678643381f,
-0.4004672082940195f, -0.7504883828755602f, 0.15296486218853164f, 0.5029860367700724f,
0.15296486218853164f, -0.7504883828755602f, -0.4004672082940195f, 0.5029860367700724f,
0.08164729285680945f, -0.8828161875373585f, 0.08164729285680945f, 0.4553054119602712f,
-0.08164729285680945f, -0.4553054119602712f, -0.08164729285680945f, 0.8828161875373585f,
-0.15296486218853164f, -0.5029860367700724f, 0.4004672082940195f, 0.7504883828755602f,
0.4004672082940195f, -0.5029860367700724f, -0.15296486218853164f, 0.7504883828755602f,
0.3239847771997537f, -0.5794684678643381f, 0.3239847771997537f, 0.6740059517812944f,
-0.3239847771997537f, -0.3239847771997537f, -0.6740059517812944f, 0.5794684678643381f,
-0.4004672082940195f, 0.15296486218853164f, -0.7504883828755602f, 0.5029860367700724f,
0.15296486218853164f, -0.4004672082940195f, -0.7504883828755602f, 0.5029860367700724f,
0.08164729285680945f, 0.08164729285680945f, -0.8828161875373585f, 0.4553054119602712f,
-0.08164729285680945f, -0.08164729285680945f, -0.4553054119602712f, 0.8828161875373585f,
-0.15296486218853164f, 0.4004672082940195f, -0.5029860367700724f, 0.7504883828755602f,
0.4004672082940195f, -0.15296486218853164f, -0.5029860367700724f, 0.7504883828755602f,
0.3239847771997537f, 0.3239847771997537f, -0.5794684678643381f, 0.6740059517812944f,
-0.3239847771997537f, -0.6740059517812944f, 0.5794684678643381f, -0.3239847771997537f,
-0.4004672082940195f, -0.7504883828755602f, 0.5029860367700724f, 0.15296486218853164f,
0.15296486218853164f, -0.7504883828755602f, 0.5029860367700724f, -0.4004672082940195f,
0.08164729285680945f, -0.8828161875373585f, 0.4553054119602712f, 0.08164729285680945f,
-0.08164729285680945f, -0.4553054119602712f, 0.8828161875373585f, -0.08164729285680945f,
-0.15296486218853164f, -0.5029860367700724f, 0.7504883828755602f, 0.4004672082940195f,
0.4004672082940195f, -0.5029860367700724f, 0.7504883828755602f, -0.15296486218853164f,
0.3239847771997537f, -0.5794684678643381f, 0.6740059517812944f, 0.3239847771997537f,
-0.3239847771997537f, -0.3239847771997537f, 0.5794684678643381f, -0.6740059517812944f,
-0.4004672082940195f, 0.15296486218853164f, 0.5029860367700724f, -0.7504883828755602f,
0.15296486218853164f, -0.4004672082940195f, 0.5029860367700724f, -0.7504883828755602f,
0.08164729285680945f, 0.08164729285680945f, 0.4553054119602712f, -0.8828161875373585f,
-0.08164729285680945f, -0.08164729285680945f, 0.8828161875373585f, -0.4553054119602712f,
-0.15296486218853164f, 0.4004672082940195f, 0.7504883828755602f, -0.5029860367700724f,
0.4004672082940195f, -0.15296486218853164f, 0.7504883828755602f, -0.5029860367700724f,
0.3239847771997537f, 0.3239847771997537f, 0.6740059517812944f, -0.5794684678643381f,
-0.3239847771997537f, 0.5794684678643381f, -0.6740059517812944f, -0.3239847771997537f,
-0.4004672082940195f, 0.5029860367700724f, -0.7504883828755602f, 0.15296486218853164f,
0.15296486218853164f, 0.5029860367700724f, -0.7504883828755602f, -0.4004672082940195f,
0.08164729285680945f, 0.4553054119602712f, -0.8828161875373585f, 0.08164729285680945f,
-0.08164729285680945f, 0.8828161875373585f, -0.4553054119602712f, -0.08164729285680945f,
-0.15296486218853164f, 0.7504883828755602f, -0.5029860367700724f, 0.4004672082940195f,
0.4004672082940195f, 0.7504883828755602f, -0.5029860367700724f, -0.15296486218853164f,
0.3239847771997537f, 0.6740059517812944f, -0.5794684678643381f, 0.3239847771997537f,
-0.3239847771997537f, 0.5794684678643381f, -0.3239847771997537f, -0.6740059517812944f,
-0.4004672082940195f, 0.5029860367700724f, 0.15296486218853164f, -0.7504883828755602f,
0.15296486218853164f, 0.5029860367700724f, -0.4004672082940195f, -0.7504883828755602f,
0.08164729285680945f, 0.4553054119602712f, 0.08164729285680945f, -0.8828161875373585f,
-0.08164729285680945f, 0.8828161875373585f, -0.08164729285680945f, -0.4553054119602712f,
-0.15296486218853164f, 0.7504883828755602f, 0.4004672082940195f, -0.5029860367700724f,
0.4004672082940195f, 0.7504883828755602f, -0.15296486218853164f, -0.5029860367700724f,
0.3239847771997537f, 0.6740059517812944f, 0.3239847771997537f, -0.5794684678643381f,
0.5794684678643381f, -0.3239847771997537f, -0.6740059517812944f, -0.3239847771997537f,
0.5029860367700724f, -0.4004672082940195f, -0.7504883828755602f, 0.15296486218853164f,
0.5029860367700724f, 0.15296486218853164f, -0.7504883828755602f, -0.4004672082940195f,
0.4553054119602712f, 0.08164729285680945f, -0.8828161875373585f, 0.08164729285680945f,
0.8828161875373585f, -0.08164729285680945f, -0.4553054119602712f, -0.08164729285680945f,
0.7504883828755602f, -0.15296486218853164f, -0.5029860367700724f, 0.4004672082940195f,
0.7504883828755602f, 0.4004672082940195f, -0.5029860367700724f, -0.15296486218853164f,
0.6740059517812944f, 0.3239847771997537f, -0.5794684678643381f, 0.3239847771997537f,
0.5794684678643381f, -0.3239847771997537f, -0.3239847771997537f, -0.6740059517812944f,
0.5029860367700724f, -0.4004672082940195f, 0.15296486218853164f, -0.7504883828755602f,
0.5029860367700724f, 0.15296486218853164f, -0.4004672082940195f, -0.7504883828755602f,
0.4553054119602712f, 0.08164729285680945f, 0.08164729285680945f, -0.8828161875373585f,
0.8828161875373585f, -0.08164729285680945f, -0.08164729285680945f, -0.4553054119602712f,
0.7504883828755602f, -0.15296486218853164f, 0.4004672082940195f, -0.5029860367700724f,
0.7504883828755602f, 0.4004672082940195f, -0.15296486218853164f, -0.5029860367700724f,
0.6740059517812944f, 0.3239847771997537f, 0.3239847771997537f, -0.5794684678643381f,
0.03381941603233842f, 0.03381941603233842f, 0.03381941603233842f, 0.9982828964265062f,
-0.044802370851755174f, -0.044802370851755174f, 0.508629699630796f, 0.8586508742123365f,
-0.044802370851755174f, 0.508629699630796f, -0.044802370851755174f, 0.8586508742123365f,
-0.12128480194602098f, 0.4321472685365301f, 0.4321472685365301f, 0.7821684431180708f,
0.508629699630796f, -0.044802370851755174f, -0.044802370851755174f, 0.8586508742123365f,
0.4321472685365301f, -0.12128480194602098f, 0.4321472685365301f, 0.7821684431180708f,
0.4321472685365301f, 0.4321472685365301f, -0.12128480194602098f, 0.7821684431180708f,
0.37968289875261624f, 0.37968289875261624f, 0.37968289875261624f, 0.753341017856078f,
0.03381941603233842f, 0.03381941603233842f, 0.9982828964265062f, 0.03381941603233842f,
-0.044802370851755174f, 0.044802370851755174f, 0.8586508742123365f, 0.508629699630796f,
-0.044802370851755174f, 0.508629699630796f, 0.8586508742123365f, -0.044802370851755174f,
-0.12128480194602098f, 0.4321472685365301f, 0.7821684431180708f, 0.4321472685365301f,
0.508629699630796f, -0.044802370851755174f, 0.8586508742123365f, -0.044802370851755174f,
0.4321472685365301f, -0.12128480194602098f, 0.7821684431180708f, 0.4321472685365301f,
0.4321472685365301f, 0.4321472685365301f, 0.7821684431180708f, -0.12128480194602098f,
0.37968289875261624f, 0.37968289875261624f, 0.753341017856078f, 0.37968289875261624f,
0.03381941603233842f, 0.9982828964265062f, 0.03381941603233842f, 0.03381941603233842f,
-0.044802370851755174f, 0.8586508742123365f, -0.044802370851755174f, 0.508629699630796f,
-0.044802370851755174f, 0.8586508742123365f, 0.508629699630796f, -0.044802370851755174f,
-0.12128480194602098f, 0.7821684431180708f, 0.4321472685365301f, 0.4321472685365301f,
0.508629699630796f, 0.8586508742123365f, -0.044802370851755174f, -0.044802370851755174f,
0.4321472685365301f, 0.7821684431180708f, -0.12128480194602098f, 0.4321472685365301f,
0.4321472685365301f, 0.7821684431180708f, 0.4321472685365301f, -0.12128480194602098f,
0.37968289875261624f, 0.753341017856078f, 0.37968289875261624f, 0.37968289875261624f,
0.9982828964265062f, 0.03381941603233842f, 0.03381941603233842f, 0.03381941603233842f,
0.8586508742123365f, -0.044802370851755174f, -0.044802370851755174f, 0.508629699630796f,
0.8586508742123365f, -0.044802370851755174f, 0.508629699630796f, -0.044802370851755174f,
0.7821684431180708f, -0.12128480194602098f, 0.4321472685365301f, 0.4321472685365301f,
0.8586508742123365f, 0.508629699630796f, -0.044802370851755174f, -0.044802370851755174f,
0.7821684431180708f, 0.4321472685365301f, -0.12128480194602098f, 0.4321472685365301f,
0.7821684431180708f, 0.4321472685365301f, 0.4321472685365301f, -0.12128480194602098f,
0.753341017856078f, 0.37968289875261624f, 0.37968289875261624f, 0.37968289875261624f,
};
for (int i = 0; i < grad4.length; i++) {
grad4[i] = (float)(grad4[i] / NORMALIZER_4D);
}
for (int i = 0, j = 0; i < GRADIENTS_4D.length; i++, j++) {
if (j == grad4.length) j = 0;
GRADIENTS_4D[i] = grad4[j];
}
int[][] lookup4DVertexCodes = {
new int[] { 0x15, 0x45, 0x51, 0x54, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA },
new int[] { 0x15, 0x45, 0x51, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x6A, 0x95, 0x96, 0x9A, 0xA6, 0xAA },
new int[] { 0x01, 0x05, 0x11, 0x15, 0x41, 0x45, 0x51, 0x55, 0x56, 0x5A, 0x66, 0x6A, 0x96, 0x9A, 0xA6, 0xAA },
new int[] { 0x01, 0x15, 0x16, 0x45, 0x46, 0x51, 0x52, 0x55, 0x56, 0x5A, 0x66, 0x6A, 0x96, 0x9A, 0xA6, 0xAA, 0xAB },
new int[] { 0x15, 0x45, 0x54, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x69, 0x6A, 0x95, 0x99, 0x9A, 0xA9, 0xAA },
new int[] { 0x05, 0x15, 0x45, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xAA },
new int[] { 0x05, 0x15, 0x45, 0x55, 0x56, 0x59, 0x5A, 0x66, 0x6A, 0x96, 0x9A, 0xAA },
new int[] { 0x05, 0x15, 0x16, 0x45, 0x46, 0x55, 0x56, 0x59, 0x5A, 0x66, 0x6A, 0x96, 0x9A, 0xAA, 0xAB },
new int[] { 0x04, 0x05, 0x14, 0x15, 0x44, 0x45, 0x54, 0x55, 0x59, 0x5A, 0x69, 0x6A, 0x99, 0x9A, 0xA9, 0xAA },
new int[] { 0x05, 0x15, 0x45, 0x55, 0x56, 0x59, 0x5A, 0x69, 0x6A, 0x99, 0x9A, 0xAA },
new int[] { 0x05, 0x15, 0x45, 0x55, 0x56, 0x59, 0x5A, 0x6A, 0x9A, 0xAA },
new int[] { 0x05, 0x15, 0x16, 0x45, 0x46, 0x55, 0x56, 0x59, 0x5A, 0x5B, 0x6A, 0x9A, 0xAA, 0xAB },
new int[] { 0x04, 0x15, 0x19, 0x45, 0x49, 0x54, 0x55, 0x58, 0x59, 0x5A, 0x69, 0x6A, 0x99, 0x9A, 0xA9, 0xAA, 0xAE },
new int[] { 0x05, 0x15, 0x19, 0x45, 0x49, 0x55, 0x56, 0x59, 0x5A, 0x69, 0x6A, 0x99, 0x9A, 0xAA, 0xAE },
new int[] { 0x05, 0x15, 0x19, 0x45, 0x49, 0x55, 0x56, 0x59, 0x5A, 0x5E, 0x6A, 0x9A, 0xAA, 0xAE },
new int[] { 0x05, 0x15, 0x1A, 0x45, 0x4A, 0x55, 0x56, 0x59, 0x5A, 0x5B, 0x5E, 0x6A, 0x9A, 0xAA, 0xAB, 0xAE, 0xAF },
new int[] { 0x15, 0x51, 0x54, 0x55, 0x56, 0x59, 0x65, 0x66, 0x69, 0x6A, 0x95, 0xA5, 0xA6, 0xA9, 0xAA },
new int[] { 0x11, 0x15, 0x51, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0xA5, 0xA6, 0xAA },
new int[] { 0x11, 0x15, 0x51, 0x55, 0x56, 0x5A, 0x65, 0x66, 0x6A, 0x96, 0xA6, 0xAA },
new int[] { 0x11, 0x15, 0x16, 0x51, 0x52, 0x55, 0x56, 0x5A, 0x65, 0x66, 0x6A, 0x96, 0xA6, 0xAA, 0xAB },
new int[] { 0x14, 0x15, 0x54, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x99, 0xA5, 0xA9, 0xAA },
new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x9A, 0xA6, 0xA9, 0xAA },
new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x96, 0x9A, 0xA6, 0xAA, 0xAB },
new int[] { 0x15, 0x16, 0x55, 0x56, 0x5A, 0x66, 0x6A, 0x6B, 0x96, 0x9A, 0xA6, 0xAA, 0xAB },
new int[] { 0x14, 0x15, 0x54, 0x55, 0x59, 0x5A, 0x65, 0x69, 0x6A, 0x99, 0xA9, 0xAA },
new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x99, 0x9A, 0xA9, 0xAA, 0xAE },
new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x9A, 0xAA },
new int[] { 0x15, 0x16, 0x55, 0x56, 0x59, 0x5A, 0x66, 0x6A, 0x6B, 0x9A, 0xAA, 0xAB },
new int[] { 0x14, 0x15, 0x19, 0x54, 0x55, 0x58, 0x59, 0x5A, 0x65, 0x69, 0x6A, 0x99, 0xA9, 0xAA, 0xAE },
new int[] { 0x15, 0x19, 0x55, 0x59, 0x5A, 0x69, 0x6A, 0x6E, 0x99, 0x9A, 0xA9, 0xAA, 0xAE },
new int[] { 0x15, 0x19, 0x55, 0x56, 0x59, 0x5A, 0x69, 0x6A, 0x6E, 0x9A, 0xAA, 0xAE },
new int[] { 0x15, 0x1A, 0x55, 0x56, 0x59, 0x5A, 0x6A, 0x6B, 0x6E, 0x9A, 0xAA, 0xAB, 0xAE, 0xAF },
new int[] { 0x10, 0x11, 0x14, 0x15, 0x50, 0x51, 0x54, 0x55, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA6, 0xA9, 0xAA },
new int[] { 0x11, 0x15, 0x51, 0x55, 0x56, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA6, 0xAA },
new int[] { 0x11, 0x15, 0x51, 0x55, 0x56, 0x65, 0x66, 0x6A, 0xA6, 0xAA },
new int[] { 0x11, 0x15, 0x16, 0x51, 0x52, 0x55, 0x56, 0x65, 0x66, 0x67, 0x6A, 0xA6, 0xAA, 0xAB },
new int[] { 0x14, 0x15, 0x54, 0x55, 0x59, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA9, 0xAA },
new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA },
new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0xA6, 0xAA },
new int[] { 0x15, 0x16, 0x55, 0x56, 0x5A, 0x65, 0x66, 0x6A, 0x6B, 0xA6, 0xAA, 0xAB },
new int[] { 0x14, 0x15, 0x54, 0x55, 0x59, 0x65, 0x69, 0x6A, 0xA9, 0xAA },
new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0xA9, 0xAA },
new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0xAA },
new int[] { 0x15, 0x16, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x6B, 0xAA, 0xAB },
new int[] { 0x14, 0x15, 0x19, 0x54, 0x55, 0x58, 0x59, 0x65, 0x69, 0x6A, 0x6D, 0xA9, 0xAA, 0xAE },
new int[] { 0x15, 0x19, 0x55, 0x59, 0x5A, 0x65, 0x69, 0x6A, 0x6E, 0xA9, 0xAA, 0xAE },
new int[] { 0x15, 0x19, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x6E, 0xAA, 0xAE },
new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x66, 0x69, 0x6A, 0x6B, 0x6E, 0x9A, 0xAA, 0xAB, 0xAE, 0xAF },
new int[] { 0x10, 0x15, 0x25, 0x51, 0x54, 0x55, 0x61, 0x64, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA },
new int[] { 0x11, 0x15, 0x25, 0x51, 0x55, 0x56, 0x61, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA6, 0xAA, 0xBA },
new int[] { 0x11, 0x15, 0x25, 0x51, 0x55, 0x56, 0x61, 0x65, 0x66, 0x6A, 0x76, 0xA6, 0xAA, 0xBA },
new int[] { 0x11, 0x15, 0x26, 0x51, 0x55, 0x56, 0x62, 0x65, 0x66, 0x67, 0x6A, 0x76, 0xA6, 0xAA, 0xAB, 0xBA, 0xBB },
new int[] { 0x14, 0x15, 0x25, 0x54, 0x55, 0x59, 0x64, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA9, 0xAA, 0xBA },
new int[] { 0x15, 0x25, 0x55, 0x65, 0x66, 0x69, 0x6A, 0x7A, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA },
new int[] { 0x15, 0x25, 0x55, 0x56, 0x65, 0x66, 0x69, 0x6A, 0x7A, 0xA6, 0xAA, 0xBA },
new int[] { 0x15, 0x26, 0x55, 0x56, 0x65, 0x66, 0x6A, 0x6B, 0x7A, 0xA6, 0xAA, 0xAB, 0xBA, 0xBB },
new int[] { 0x14, 0x15, 0x25, 0x54, 0x55, 0x59, 0x64, 0x65, 0x69, 0x6A, 0x79, 0xA9, 0xAA, 0xBA },
new int[] { 0x15, 0x25, 0x55, 0x59, 0x65, 0x66, 0x69, 0x6A, 0x7A, 0xA9, 0xAA, 0xBA },
new int[] { 0x15, 0x25, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x7A, 0xAA, 0xBA },
new int[] { 0x15, 0x55, 0x56, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x6B, 0x7A, 0xA6, 0xAA, 0xAB, 0xBA, 0xBB },
new int[] { 0x14, 0x15, 0x29, 0x54, 0x55, 0x59, 0x65, 0x68, 0x69, 0x6A, 0x6D, 0x79, 0xA9, 0xAA, 0xAE, 0xBA, 0xBE },
new int[] { 0x15, 0x29, 0x55, 0x59, 0x65, 0x69, 0x6A, 0x6E, 0x7A, 0xA9, 0xAA, 0xAE, 0xBA, 0xBE },
new int[] { 0x15, 0x55, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x6E, 0x7A, 0xA9, 0xAA, 0xAE, 0xBA, 0xBE },
new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x6B, 0x6E, 0x7A, 0xAA, 0xAB, 0xAE, 0xBA, 0xBF },
new int[] { 0x45, 0x51, 0x54, 0x55, 0x56, 0x59, 0x65, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA },
new int[] { 0x41, 0x45, 0x51, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xAA },
new int[] { 0x41, 0x45, 0x51, 0x55, 0x56, 0x5A, 0x66, 0x95, 0x96, 0x9A, 0xA6, 0xAA },
new int[] { 0x41, 0x45, 0x46, 0x51, 0x52, 0x55, 0x56, 0x5A, 0x66, 0x95, 0x96, 0x9A, 0xA6, 0xAA, 0xAB },
new int[] { 0x44, 0x45, 0x54, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x69, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA9, 0xAA },
new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA6, 0xA9, 0xAA },
new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x66, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA6, 0xAA, 0xAB },
new int[] { 0x45, 0x46, 0x55, 0x56, 0x5A, 0x66, 0x6A, 0x96, 0x9A, 0x9B, 0xA6, 0xAA, 0xAB },
new int[] { 0x44, 0x45, 0x54, 0x55, 0x59, 0x5A, 0x69, 0x95, 0x99, 0x9A, 0xA9, 0xAA },
new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA9, 0xAA, 0xAE },
new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xAA },
new int[] { 0x45, 0x46, 0x55, 0x56, 0x59, 0x5A, 0x6A, 0x96, 0x9A, 0x9B, 0xAA, 0xAB },
new int[] { 0x44, 0x45, 0x49, 0x54, 0x55, 0x58, 0x59, 0x5A, 0x69, 0x95, 0x99, 0x9A, 0xA9, 0xAA, 0xAE },
new int[] { 0x45, 0x49, 0x55, 0x59, 0x5A, 0x69, 0x6A, 0x99, 0x9A, 0x9E, 0xA9, 0xAA, 0xAE },
new int[] { 0x45, 0x49, 0x55, 0x56, 0x59, 0x5A, 0x6A, 0x99, 0x9A, 0x9E, 0xAA, 0xAE },
new int[] { 0x45, 0x4A, 0x55, 0x56, 0x59, 0x5A, 0x6A, 0x9A, 0x9B, 0x9E, 0xAA, 0xAB, 0xAE, 0xAF },
new int[] { 0x50, 0x51, 0x54, 0x55, 0x56, 0x59, 0x65, 0x66, 0x69, 0x95, 0x96, 0x99, 0xA5, 0xA6, 0xA9, 0xAA },
new int[] { 0x51, 0x55, 0x56, 0x59, 0x65, 0x66, 0x6A, 0x95, 0x96, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA },
new int[] { 0x51, 0x55, 0x56, 0x5A, 0x65, 0x66, 0x6A, 0x95, 0x96, 0x9A, 0xA5, 0xA6, 0xAA, 0xAB },
new int[] { 0x51, 0x52, 0x55, 0x56, 0x5A, 0x66, 0x6A, 0x96, 0x9A, 0xA6, 0xA7, 0xAA, 0xAB },
new int[] { 0x54, 0x55, 0x56, 0x59, 0x65, 0x69, 0x6A, 0x95, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA },
new int[] { 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA },
new int[] { 0x15, 0x45, 0x51, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x6A, 0x95, 0x96, 0x9A, 0xA6, 0xAA, 0xAB },
new int[] { 0x55, 0x56, 0x5A, 0x66, 0x6A, 0x96, 0x9A, 0xA6, 0xAA, 0xAB },
new int[] { 0x54, 0x55, 0x59, 0x5A, 0x65, 0x69, 0x6A, 0x95, 0x99, 0x9A, 0xA5, 0xA9, 0xAA, 0xAE },
new int[] { 0x15, 0x45, 0x54, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x69, 0x6A, 0x95, 0x99, 0x9A, 0xA9, 0xAA, 0xAE },
new int[] { 0x15, 0x45, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA6, 0xA9, 0xAA, 0xAB, 0xAE },
new int[] { 0x55, 0x56, 0x59, 0x5A, 0x66, 0x6A, 0x96, 0x9A, 0xA6, 0xAA, 0xAB },
new int[] { 0x54, 0x55, 0x58, 0x59, 0x5A, 0x69, 0x6A, 0x99, 0x9A, 0xA9, 0xAA, 0xAD, 0xAE },
new int[] { 0x55, 0x59, 0x5A, 0x69, 0x6A, 0x99, 0x9A, 0xA9, 0xAA, 0xAE },
new int[] { 0x55, 0x56, 0x59, 0x5A, 0x69, 0x6A, 0x99, 0x9A, 0xA9, 0xAA, 0xAE },
new int[] { 0x55, 0x56, 0x59, 0x5A, 0x6A, 0x9A, 0xAA, 0xAB, 0xAE, 0xAF },
new int[] { 0x50, 0x51, 0x54, 0x55, 0x65, 0x66, 0x69, 0x95, 0xA5, 0xA6, 0xA9, 0xAA },
new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA },
new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x6A, 0x95, 0x96, 0xA5, 0xA6, 0xAA },
new int[] { 0x51, 0x52, 0x55, 0x56, 0x65, 0x66, 0x6A, 0x96, 0xA6, 0xA7, 0xAA, 0xAB },
new int[] { 0x54, 0x55, 0x59, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x99, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA },
new int[] { 0x15, 0x51, 0x54, 0x55, 0x56, 0x59, 0x65, 0x66, 0x69, 0x6A, 0x95, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA },
new int[] { 0x15, 0x51, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xAB, 0xBA },
new int[] { 0x55, 0x56, 0x5A, 0x65, 0x66, 0x6A, 0x96, 0x9A, 0xA6, 0xAA, 0xAB },
new int[] { 0x54, 0x55, 0x59, 0x65, 0x69, 0x6A, 0x95, 0x99, 0xA5, 0xA9, 0xAA },
new int[] { 0x15, 0x54, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xAE, 0xBA },
new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x9A, 0xA6, 0xA9, 0xAA },
new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x96, 0x9A, 0xA6, 0xAA, 0xAB },
new int[] { 0x54, 0x55, 0x58, 0x59, 0x65, 0x69, 0x6A, 0x99, 0xA9, 0xAA, 0xAD, 0xAE },
new int[] { 0x55, 0x59, 0x5A, 0x65, 0x69, 0x6A, 0x99, 0x9A, 0xA9, 0xAA, 0xAE },
new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x99, 0x9A, 0xA9, 0xAA, 0xAE },
new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x66, 0x69, 0x6A, 0x9A, 0xAA, 0xAB, 0xAE, 0xAF },
new int[] { 0x50, 0x51, 0x54, 0x55, 0x61, 0x64, 0x65, 0x66, 0x69, 0x95, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA },
new int[] { 0x51, 0x55, 0x61, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA6, 0xA9, 0xAA, 0xB6, 0xBA },
new int[] { 0x51, 0x55, 0x56, 0x61, 0x65, 0x66, 0x6A, 0xA5, 0xA6, 0xAA, 0xB6, 0xBA },
new int[] { 0x51, 0x55, 0x56, 0x62, 0x65, 0x66, 0x6A, 0xA6, 0xA7, 0xAA, 0xAB, 0xB6, 0xBA, 0xBB },
new int[] { 0x54, 0x55, 0x64, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA6, 0xA9, 0xAA, 0xB9, 0xBA },
new int[] { 0x55, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA },
new int[] { 0x55, 0x56, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA },
new int[] { 0x55, 0x56, 0x65, 0x66, 0x6A, 0xA6, 0xAA, 0xAB, 0xBA, 0xBB },
new int[] { 0x54, 0x55, 0x59, 0x64, 0x65, 0x69, 0x6A, 0xA5, 0xA9, 0xAA, 0xB9, 0xBA },
new int[] { 0x55, 0x59, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA },
new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA },
new int[] { 0x15, 0x55, 0x56, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0xA6, 0xAA, 0xAB, 0xBA, 0xBB },
new int[] { 0x54, 0x55, 0x59, 0x65, 0x68, 0x69, 0x6A, 0xA9, 0xAA, 0xAD, 0xAE, 0xB9, 0xBA, 0xBE },
new int[] { 0x55, 0x59, 0x65, 0x69, 0x6A, 0xA9, 0xAA, 0xAE, 0xBA, 0xBE },
new int[] { 0x15, 0x55, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0xA9, 0xAA, 0xAE, 0xBA, 0xBE },
new int[] { 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0xAA, 0xAB, 0xAE, 0xBA, 0xBF },
new int[] { 0x40, 0x41, 0x44, 0x45, 0x50, 0x51, 0x54, 0x55, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA },
new int[] { 0x41, 0x45, 0x51, 0x55, 0x56, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xAA },
new int[] { 0x41, 0x45, 0x51, 0x55, 0x56, 0x95, 0x96, 0x9A, 0xA6, 0xAA },
new int[] { 0x41, 0x45, 0x46, 0x51, 0x52, 0x55, 0x56, 0x95, 0x96, 0x97, 0x9A, 0xA6, 0xAA, 0xAB },
new int[] { 0x44, 0x45, 0x54, 0x55, 0x59, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA9, 0xAA },
new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA },
new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0xA6, 0xAA },
new int[] { 0x45, 0x46, 0x55, 0x56, 0x5A, 0x95, 0x96, 0x9A, 0x9B, 0xA6, 0xAA, 0xAB },
new int[] { 0x44, 0x45, 0x54, 0x55, 0x59, 0x95, 0x99, 0x9A, 0xA9, 0xAA },
new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0xA9, 0xAA },
new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0xAA },
new int[] { 0x45, 0x46, 0x55, 0x56, 0x59, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0x9B, 0xAA, 0xAB },
new int[] { 0x44, 0x45, 0x49, 0x54, 0x55, 0x58, 0x59, 0x95, 0x99, 0x9A, 0x9D, 0xA9, 0xAA, 0xAE },
new int[] { 0x45, 0x49, 0x55, 0x59, 0x5A, 0x95, 0x99, 0x9A, 0x9E, 0xA9, 0xAA, 0xAE },
new int[] { 0x45, 0x49, 0x55, 0x56, 0x59, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0x9E, 0xAA, 0xAE },
new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x6A, 0x96, 0x99, 0x9A, 0x9B, 0x9E, 0xAA, 0xAB, 0xAE, 0xAF },
new int[] { 0x50, 0x51, 0x54, 0x55, 0x65, 0x95, 0x96, 0x99, 0xA5, 0xA6, 0xA9, 0xAA },
new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA },
new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x95, 0x96, 0x9A, 0xA5, 0xA6, 0xAA },
new int[] { 0x51, 0x52, 0x55, 0x56, 0x66, 0x95, 0x96, 0x9A, 0xA6, 0xA7, 0xAA, 0xAB },
new int[] { 0x54, 0x55, 0x59, 0x65, 0x69, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA },
new int[] { 0x45, 0x51, 0x54, 0x55, 0x56, 0x59, 0x65, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA },
new int[] { 0x45, 0x51, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xAB, 0xEA },
new int[] { 0x55, 0x56, 0x5A, 0x66, 0x6A, 0x95, 0x96, 0x9A, 0xA6, 0xAA, 0xAB },
new int[] { 0x54, 0x55, 0x59, 0x65, 0x69, 0x95, 0x99, 0x9A, 0xA5, 0xA9, 0xAA },
new int[] { 0x45, 0x54, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xAE, 0xEA },
new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA6, 0xA9, 0xAA },
new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x66, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA6, 0xAA, 0xAB },
new int[] { 0x54, 0x55, 0x58, 0x59, 0x69, 0x95, 0x99, 0x9A, 0xA9, 0xAA, 0xAD, 0xAE },
new int[] { 0x55, 0x59, 0x5A, 0x69, 0x6A, 0x95, 0x99, 0x9A, 0xA9, 0xAA, 0xAE },
new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA9, 0xAA, 0xAE },
new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x6A, 0x96, 0x99, 0x9A, 0xAA, 0xAB, 0xAE, 0xAF },
new int[] { 0x50, 0x51, 0x54, 0x55, 0x65, 0x95, 0xA5, 0xA6, 0xA9, 0xAA },
new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x95, 0x96, 0xA5, 0xA6, 0xA9, 0xAA },
new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x95, 0x96, 0xA5, 0xA6, 0xAA },
new int[] { 0x51, 0x52, 0x55, 0x56, 0x65, 0x66, 0x95, 0x96, 0xA5, 0xA6, 0xA7, 0xAA, 0xAB },
new int[] { 0x54, 0x55, 0x59, 0x65, 0x69, 0x95, 0x99, 0xA5, 0xA6, 0xA9, 0xAA },
new int[] { 0x51, 0x54, 0x55, 0x56, 0x59, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA, 0xEA },
new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x6A, 0x95, 0x96, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA },
new int[] { 0x51, 0x55, 0x56, 0x5A, 0x65, 0x66, 0x6A, 0x95, 0x96, 0x9A, 0xA5, 0xA6, 0xAA, 0xAB },
new int[] { 0x54, 0x55, 0x59, 0x65, 0x69, 0x95, 0x99, 0xA5, 0xA9, 0xAA },
new int[] { 0x54, 0x55, 0x59, 0x65, 0x69, 0x6A, 0x95, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA },
new int[] { 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA },
new int[] { 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x6A, 0x95, 0x96, 0x9A, 0xA6, 0xA9, 0xAA, 0xAB },
new int[] { 0x54, 0x55, 0x58, 0x59, 0x65, 0x69, 0x95, 0x99, 0xA5, 0xA9, 0xAA, 0xAD, 0xAE },
new int[] { 0x54, 0x55, 0x59, 0x5A, 0x65, 0x69, 0x6A, 0x95, 0x99, 0x9A, 0xA5, 0xA9, 0xAA, 0xAE },
new int[] { 0x55, 0x56, 0x59, 0x5A, 0x65, 0x69, 0x6A, 0x95, 0x99, 0x9A, 0xA6, 0xA9, 0xAA, 0xAE },
new int[] { 0x55, 0x56, 0x59, 0x5A, 0x66, 0x69, 0x6A, 0x96, 0x99, 0x9A, 0xA6, 0xA9, 0xAA, 0xAB, 0xAE, 0xAF },
new int[] { 0x50, 0x51, 0x54, 0x55, 0x61, 0x64, 0x65, 0x95, 0xA5, 0xA6, 0xA9, 0xAA, 0xB5, 0xBA },
new int[] { 0x51, 0x55, 0x61, 0x65, 0x66, 0x95, 0xA5, 0xA6, 0xA9, 0xAA, 0xB6, 0xBA },
new int[] { 0x51, 0x55, 0x56, 0x61, 0x65, 0x66, 0x95, 0x96, 0xA5, 0xA6, 0xAA, 0xB6, 0xBA },
new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x6A, 0x96, 0xA5, 0xA6, 0xA7, 0xAA, 0xAB, 0xB6, 0xBA, 0xBB },
new int[] { 0x54, 0x55, 0x64, 0x65, 0x69, 0x95, 0xA5, 0xA6, 0xA9, 0xAA, 0xB9, 0xBA },
new int[] { 0x55, 0x65, 0x66, 0x69, 0x6A, 0x95, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA },
new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA },
new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x6A, 0x96, 0xA5, 0xA6, 0xAA, 0xAB, 0xBA, 0xBB },
new int[] { 0x54, 0x55, 0x59, 0x64, 0x65, 0x69, 0x95, 0x99, 0xA5, 0xA9, 0xAA, 0xB9, 0xBA },
new int[] { 0x54, 0x55, 0x59, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x99, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA },
new int[] { 0x55, 0x56, 0x59, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA },
new int[] { 0x55, 0x56, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x96, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xAB, 0xBA, 0xBB },
new int[] { 0x54, 0x55, 0x59, 0x65, 0x69, 0x6A, 0x99, 0xA5, 0xA9, 0xAA, 0xAD, 0xAE, 0xB9, 0xBA, 0xBE },
new int[] { 0x54, 0x55, 0x59, 0x65, 0x69, 0x6A, 0x99, 0xA5, 0xA9, 0xAA, 0xAE, 0xBA, 0xBE },
new int[] { 0x55, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xAE, 0xBA, 0xBE },
new int[] { 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x9A, 0xA6, 0xA9, 0xAA, 0xAB, 0xAE, 0xBA },
new int[] { 0x40, 0x45, 0x51, 0x54, 0x55, 0x85, 0x91, 0x94, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA },
new int[] { 0x41, 0x45, 0x51, 0x55, 0x56, 0x85, 0x91, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xAA, 0xEA },
new int[] { 0x41, 0x45, 0x51, 0x55, 0x56, 0x85, 0x91, 0x95, 0x96, 0x9A, 0xA6, 0xAA, 0xD6, 0xEA },
new int[] { 0x41, 0x45, 0x51, 0x55, 0x56, 0x86, 0x92, 0x95, 0x96, 0x97, 0x9A, 0xA6, 0xAA, 0xAB, 0xD6, 0xEA, 0xEB },
new int[] { 0x44, 0x45, 0x54, 0x55, 0x59, 0x85, 0x94, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA9, 0xAA, 0xEA },
new int[] { 0x45, 0x55, 0x85, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xDA, 0xEA },
new int[] { 0x45, 0x55, 0x56, 0x85, 0x95, 0x96, 0x99, 0x9A, 0xA6, 0xAA, 0xDA, 0xEA },
new int[] { 0x45, 0x55, 0x56, 0x86, 0x95, 0x96, 0x9A, 0x9B, 0xA6, 0xAA, 0xAB, 0xDA, 0xEA, 0xEB },
new int[] { 0x44, 0x45, 0x54, 0x55, 0x59, 0x85, 0x94, 0x95, 0x99, 0x9A, 0xA9, 0xAA, 0xD9, 0xEA },
new int[] { 0x45, 0x55, 0x59, 0x85, 0x95, 0x96, 0x99, 0x9A, 0xA9, 0xAA, 0xDA, 0xEA },
new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x85, 0x95, 0x96, 0x99, 0x9A, 0xAA, 0xDA, 0xEA },
new int[] { 0x45, 0x55, 0x56, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0x9B, 0xA6, 0xAA, 0xAB, 0xDA, 0xEA, 0xEB },
new int[] { 0x44, 0x45, 0x54, 0x55, 0x59, 0x89, 0x95, 0x98, 0x99, 0x9A, 0x9D, 0xA9, 0xAA, 0xAE, 0xD9, 0xEA, 0xEE },
new int[] { 0x45, 0x55, 0x59, 0x89, 0x95, 0x99, 0x9A, 0x9E, 0xA9, 0xAA, 0xAE, 0xDA, 0xEA, 0xEE },
new int[] { 0x45, 0x55, 0x59, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0x9E, 0xA9, 0xAA, 0xAE, 0xDA, 0xEA, 0xEE },
new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0x9B, 0x9E, 0xAA, 0xAB, 0xAE, 0xDA, 0xEA, 0xEF },
new int[] { 0x50, 0x51, 0x54, 0x55, 0x65, 0x91, 0x94, 0x95, 0x96, 0x99, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA },
new int[] { 0x51, 0x55, 0x91, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xE6, 0xEA },
new int[] { 0x51, 0x55, 0x56, 0x91, 0x95, 0x96, 0x9A, 0xA5, 0xA6, 0xAA, 0xE6, 0xEA },
new int[] { 0x51, 0x55, 0x56, 0x92, 0x95, 0x96, 0x9A, 0xA6, 0xA7, 0xAA, 0xAB, 0xE6, 0xEA, 0xEB },
new int[] { 0x54, 0x55, 0x94, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xE9, 0xEA },
new int[] { 0x55, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA },
new int[] { 0x55, 0x56, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA },
new int[] { 0x55, 0x56, 0x95, 0x96, 0x9A, 0xA6, 0xAA, 0xAB, 0xEA, 0xEB },
new int[] { 0x54, 0x55, 0x59, 0x94, 0x95, 0x99, 0x9A, 0xA5, 0xA9, 0xAA, 0xE9, 0xEA },
new int[] { 0x55, 0x59, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA },
new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA },
new int[] { 0x45, 0x55, 0x56, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0xA6, 0xAA, 0xAB, 0xEA, 0xEB },
new int[] { 0x54, 0x55, 0x59, 0x95, 0x98, 0x99, 0x9A, 0xA9, 0xAA, 0xAD, 0xAE, 0xE9, 0xEA, 0xEE },
new int[] { 0x55, 0x59, 0x95, 0x99, 0x9A, 0xA9, 0xAA, 0xAE, 0xEA, 0xEE },
new int[] { 0x45, 0x55, 0x59, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0xA9, 0xAA, 0xAE, 0xEA, 0xEE },
new int[] { 0x55, 0x56, 0x59, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0xAA, 0xAB, 0xAE, 0xEA, 0xEF },
new int[] { 0x50, 0x51, 0x54, 0x55, 0x65, 0x91, 0x94, 0x95, 0xA5, 0xA6, 0xA9, 0xAA, 0xE5, 0xEA },
new int[] { 0x51, 0x55, 0x65, 0x91, 0x95, 0x96, 0xA5, 0xA6, 0xA9, 0xAA, 0xE6, 0xEA },
new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x91, 0x95, 0x96, 0xA5, 0xA6, 0xAA, 0xE6, 0xEA },
new int[] { 0x51, 0x55, 0x56, 0x66, 0x95, 0x96, 0x9A, 0xA5, 0xA6, 0xA7, 0xAA, 0xAB, 0xE6, 0xEA, 0xEB },
new int[] { 0x54, 0x55, 0x65, 0x94, 0x95, 0x99, 0xA5, 0xA6, 0xA9, 0xAA, 0xE9, 0xEA },
new int[] { 0x55, 0x65, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA },
new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA },
new int[] { 0x51, 0x55, 0x56, 0x66, 0x95, 0x96, 0x9A, 0xA5, 0xA6, 0xAA, 0xAB, 0xEA, 0xEB },
new int[] { 0x54, 0x55, 0x59, 0x65, 0x69, 0x94, 0x95, 0x99, 0xA5, 0xA9, 0xAA, 0xE9, 0xEA },
new int[] { 0x54, 0x55, 0x59, 0x65, 0x69, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA },
new int[] { 0x55, 0x56, 0x59, 0x65, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA },
new int[] { 0x55, 0x56, 0x5A, 0x66, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xAB, 0xEA, 0xEB },
new int[] { 0x54, 0x55, 0x59, 0x69, 0x95, 0x99, 0x9A, 0xA5, 0xA9, 0xAA, 0xAD, 0xAE, 0xE9, 0xEA, 0xEE },
new int[] { 0x54, 0x55, 0x59, 0x69, 0x95, 0x99, 0x9A, 0xA5, 0xA9, 0xAA, 0xAE, 0xEA, 0xEE },
new int[] { 0x55, 0x59, 0x5A, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xAE, 0xEA, 0xEE },
new int[] { 0x55, 0x56, 0x59, 0x5A, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA6, 0xA9, 0xAA, 0xAB, 0xAE, 0xEA },
new int[] { 0x50, 0x51, 0x54, 0x55, 0x65, 0x95, 0xA1, 0xA4, 0xA5, 0xA6, 0xA9, 0xAA, 0xB5, 0xBA, 0xE5, 0xEA, 0xFA },
new int[] { 0x51, 0x55, 0x65, 0x95, 0xA1, 0xA5, 0xA6, 0xA9, 0xAA, 0xB6, 0xBA, 0xE6, 0xEA, 0xFA },
new int[] { 0x51, 0x55, 0x65, 0x66, 0x95, 0x96, 0xA5, 0xA6, 0xA9, 0xAA, 0xB6, 0xBA, 0xE6, 0xEA, 0xFA },
new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x95, 0x96, 0xA5, 0xA6, 0xA7, 0xAA, 0xAB, 0xB6, 0xBA, 0xE6, 0xEA, 0xFB },
new int[] { 0x54, 0x55, 0x65, 0x95, 0xA4, 0xA5, 0xA6, 0xA9, 0xAA, 0xB9, 0xBA, 0xE9, 0xEA, 0xFA },
new int[] { 0x55, 0x65, 0x95, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA, 0xEA, 0xFA },
new int[] { 0x51, 0x55, 0x65, 0x66, 0x95, 0x96, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA, 0xEA, 0xFA },
new int[] { 0x55, 0x56, 0x65, 0x66, 0x95, 0x96, 0xA5, 0xA6, 0xAA, 0xAB, 0xBA, 0xEA, 0xFB },
new int[] { 0x54, 0x55, 0x65, 0x69, 0x95, 0x99, 0xA5, 0xA6, 0xA9, 0xAA, 0xB9, 0xBA, 0xE9, 0xEA, 0xFA },
new int[] { 0x54, 0x55, 0x65, 0x69, 0x95, 0x99, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA, 0xEA, 0xFA },
new int[] { 0x55, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA, 0xEA, 0xFA },
new int[] { 0x55, 0x56, 0x65, 0x66, 0x6A, 0x95, 0x96, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xAB, 0xBA, 0xEA },
new int[] { 0x54, 0x55, 0x59, 0x65, 0x69, 0x95, 0x99, 0xA5, 0xA9, 0xAA, 0xAD, 0xAE, 0xB9, 0xBA, 0xE9, 0xEA, 0xFE },
new int[] { 0x55, 0x59, 0x65, 0x69, 0x95, 0x99, 0xA5, 0xA9, 0xAA, 0xAE, 0xBA, 0xEA, 0xFE },
new int[] { 0x55, 0x59, 0x65, 0x69, 0x6A, 0x95, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xAE, 0xBA, 0xEA },
new int[] { 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xAB, 0xAE, 0xBA, 0xEA },
};
LatticeVertex4D[] latticeVerticesByCode = new LatticeVertex4D[256];
for (int i = 0; i < 256; i++) {
int cx = ((i >> 0) & 3) - 1;
int cy = ((i >> 2) & 3) - 1;
int cz = ((i >> 4) & 3) - 1;
int cw = ((i >> 6) & 3) - 1;
latticeVerticesByCode[i] = new LatticeVertex4D(cx, cy, cz, cw);
}
int nLatticeVerticesTotal = 0;
for (int i = 0; i < 256; i++) {
nLatticeVerticesTotal += lookup4DVertexCodes[i].length;
}
LOOKUP_4D_A = new int[256];
LOOKUP_4D_B = new LatticeVertex4D[nLatticeVerticesTotal];
for (int i = 0, j = 0; i < 256; i++) {
LOOKUP_4D_A[i] = j | ((j + lookup4DVertexCodes[i].length) << 16);
for (int k = 0; k < lookup4DVertexCodes[i].length; k++) {
LOOKUP_4D_B[j++] = latticeVerticesByCode[lookup4DVertexCodes[i][k]];
}
}
}
private static class LatticeVertex4D {
public final float dx, dy, dz, dw;
public final long xsvp, ysvp, zsvp, wsvp;
public LatticeVertex4D(int xsv, int ysv, int zsv, int wsv) {
this.xsvp = xsv * PRIME_X; this.ysvp = ysv * PRIME_Y;
this.zsvp = zsv * PRIME_Z; this.wsvp = wsv * PRIME_W;
float ssv = (xsv + ysv + zsv + wsv) * UNSKEW_4D;
this.dx = -xsv - ssv;
this.dy = -ysv - ssv;
this.dz = -zsv - ssv;
this.dw = -wsv - ssv;
}
}
}