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@ -1960,6 +1960,10 @@ visually LOD far away models support
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Profiler work
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Thread manager dispatching futures service
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Bump LWJGL version 3.3.3 -> 3.3.6
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Performance improvements
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- Block entities are back to using same mesh for all blocks, will eventually just have closest ones ONLY on client use multi-mesh
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- Accumulator draw calls do not use bones
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- LOD skipping in realm simulation
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