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austin 2025-05-24 20:34:07 -04:00
parent 14680ef4c3
commit 028c416dab

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@ -1960,6 +1960,10 @@ visually LOD far away models support
Profiler work
Thread manager dispatching futures service
Bump LWJGL version 3.3.3 -> 3.3.6
Performance improvements
- Block entities are back to using same mesh for all blocks, will eventually just have closest ones ONLY on client use multi-mesh
- Accumulator draw calls do not use bones
- LOD skipping in realm simulation