add always upright tree
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@ -543,6 +543,7 @@ Block override concept for hitboxes
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Block sfx
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Fix server hitboxes freaking out at animation end
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Fix hitcapsule misalignment
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Always upright tree
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# TODO
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@ -572,6 +573,7 @@ Transvoxel implementation
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Terrain Interface Positional Access Interface
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- Ability to get terrain at point for interactions with game world eg placing grass/water collision
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Fix hitbox placement does not scale with entity scale on server
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Fix not all grass tiles update when updating a nearby voxel (ie it doesn't go into negative coordinates to scan for foliage updates)
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@ -306,6 +306,12 @@ public class EntityDataStrings {
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public static final String TREE_SERVERPHYSICSSYNCTREE = "treeServerPhysicsSyncTree";
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public static final String TREE_CLIENTPHYSICSSYNCTREE = "treeClientPhysicsSyncTree";
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/**
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* Always upright tree
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*/
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public static final String TREE_CLIENTALWAYSUPRIGHTTREE = "treeClientAlwaysUprightTree";
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public static final String TREE_SERVERALWAYSUPRIGHTTREE = "treeServerAlwaysUprightTree";
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/*
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Entity categories
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*/
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@ -11,7 +11,6 @@ import electrosphere.server.datacell.ServerDataCell;
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import electrosphere.server.datacell.utils.DataCellSearchUtils;
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import electrosphere.server.datacell.utils.EntityLookupUtils;
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import electrosphere.server.datacell.utils.ServerBehaviorTreeUtils;
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import electrosphere.server.datacell.utils.ServerEntityTagUtils;
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/**
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* Entity utilities specifically for the server side
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@ -0,0 +1,97 @@
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package electrosphere.entity.state.physicssync.upright;
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import org.joml.Quaterniond;
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import org.joml.Vector3d;
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import org.ode4j.ode.DBody;
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import electrosphere.collision.PhysicsEntityUtils;
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import electrosphere.collision.PhysicsUtils;
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import electrosphere.engine.Globals;
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import electrosphere.entity.Entity;
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import electrosphere.entity.EntityDataStrings;
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import electrosphere.entity.EntityUtils;
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import electrosphere.entity.btree.BehaviorTree;
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import electrosphere.entity.state.physicssync.ClientPhysicsSyncTree;
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public class ClientAlwaysUprightTree implements BehaviorTree {
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//The parent entity for the tree
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Entity parent;
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/**
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* Constructor
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* @param parent
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* @param params
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*/
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private ClientAlwaysUprightTree(Entity parent, Object ... params){
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this.parent = parent;
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}
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@Override
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public void simulate(float deltaTime) {
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DBody body = PhysicsEntityUtils.getDBody(parent);
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if(body != null){
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Vector3d position = EntityUtils.getPosition(parent);
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Quaterniond sourceRotation = new Quaterniond(EntityUtils.getRotation(parent));
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Vector3d linearVelocity = new Vector3d();
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Vector3d angularVelocity = new Vector3d();
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Vector3d linearForce = new Vector3d();
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Vector3d angularForce = new Vector3d();
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//make sure rotation is vertical
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// sourceRotation = sourceRotation.mul(0.001, 1, 0.001, 1).normalize();
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EntityUtils.getPosition(parent).set(position);
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EntityUtils.getRotation(parent).set(sourceRotation);
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PhysicsUtils.synchronizeData(Globals.clientSceneWrapper.getCollisionEngine(), body, position, sourceRotation, linearVelocity, angularVelocity, linearForce, angularForce);
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}
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}
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/**
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* <p> (initially) Automatically generated </p>
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* <p>
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* Attaches this tree to the entity.
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* </p>
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* @param entity The entity to attach to
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* @param tree The behavior tree to attach
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* @param params Optional parameters that will be provided to the constructor
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*/
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public static ClientAlwaysUprightTree attachTree(Entity parent, Object ... params){
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ClientAlwaysUprightTree rVal = new ClientAlwaysUprightTree(parent,params);
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//!!WARNING!! from here below should not be touched
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//This was generated automatically to properly alert various systems that the btree exists and should be tracked
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parent.putData(EntityDataStrings.TREE_CLIENTALWAYSUPRIGHTTREE, rVal);
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Globals.clientSceneWrapper.getScene().registerBehaviorTree(rVal);
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return rVal;
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}
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/**
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* <p> Automatically generated </p>
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* <p>
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* Detatches this tree from the entity.
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* </p>
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* @param entity The entity to detach to
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* @param tree The behavior tree to detach
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*/
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public static void detachTree(Entity entity, BehaviorTree tree){
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}
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/**
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* Returns whether the entity has a physics sync tree
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* @param entity The entity to check
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* @return True if the entity contains a physics sync tree, false otherwise
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*/
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public static boolean hasTree(Entity entity){
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return entity.containsKey(EntityDataStrings.TREE_CLIENTALWAYSUPRIGHTTREE);
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}
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/**
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* Gets the client physics sync tree on the entity
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* @param entity The entity
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* @return The tree if it exists, null otherwise
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*/
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public static ClientPhysicsSyncTree getTree(Entity entity){
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return (ClientPhysicsSyncTree)entity.getData(EntityDataStrings.TREE_CLIENTALWAYSUPRIGHTTREE);
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}
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}
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@ -0,0 +1,98 @@
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package electrosphere.entity.state.physicssync.upright;
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import org.joml.Quaterniond;
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import org.joml.Vector3d;
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import org.ode4j.ode.DBody;
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import electrosphere.collision.PhysicsEntityUtils;
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import electrosphere.collision.PhysicsUtils;
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import electrosphere.engine.Globals;
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import electrosphere.entity.Entity;
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import electrosphere.entity.EntityDataStrings;
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import electrosphere.entity.EntityUtils;
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import electrosphere.entity.btree.BehaviorTree;
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import electrosphere.entity.state.physicssync.ServerPhysicsSyncTree;
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import electrosphere.server.datacell.Realm;
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import electrosphere.server.datacell.utils.ServerBehaviorTreeUtils;
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public class ServerAlwaysUprightTree implements BehaviorTree {
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//The parent entity for the tree
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Entity parent;
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/**
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* Constructor
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* @param parent
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* @param params
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*/
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private ServerAlwaysUprightTree(Entity parent, Object ... params){
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this.parent = parent;
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}
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@Override
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public void simulate(float deltaTime) {
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DBody body = PhysicsEntityUtils.getDBody(parent);
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if(body != null){
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Realm realm = Globals.realmManager.getEntityRealm(parent);
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Vector3d position = EntityUtils.getPosition(parent);
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Quaterniond sourceRotation = new Quaterniond(EntityUtils.getRotation(parent));
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Vector3d linearVelocity = new Vector3d();
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Vector3d angularVelocity = new Vector3d();
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Vector3d linearForce = new Vector3d();
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Vector3d angularForce = new Vector3d();
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//make sure rotation is vertical
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// sourceRotation = sourceRotation.mul(0.001, 1, 0.001, 1).normalize();
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EntityUtils.getPosition(parent).set(position);
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EntityUtils.getRotation(parent).set(sourceRotation);
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PhysicsUtils.synchronizeData(realm.getCollisionEngine(), body, position, sourceRotation, linearVelocity, angularVelocity, linearForce, angularForce);
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}
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}
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/**
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* <p>
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* Attaches this tree to the entity.
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* </p>
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* @param entity The entity to attach to
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* @param tree The behavior tree to attach
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* @param params Optional parameters that will be provided to the constructor
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*/
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public static ServerAlwaysUprightTree attachTree(Entity parent, Object ... params){
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ServerAlwaysUprightTree rVal = new ServerAlwaysUprightTree(parent,params);
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//!!WARNING!! from here below should not be touched
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//This was generated automatically to properly alert various systems that the btree exists and should be tracked
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ServerBehaviorTreeUtils.attachBTreeToEntity(parent, rVal);
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parent.putData(EntityDataStrings.TREE_SERVERALWAYSUPRIGHTTREE, rVal);
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return rVal;
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}
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/**
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* <p>
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* Detatches this tree from the entity.
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* </p>
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* @param entity The entity to detach to
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* @param tree The behavior tree to detach
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*/
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public static void detachTree(Entity entity, BehaviorTree tree){
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}
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/**
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* Returns whether the entity has a physics sync tree
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* @param entity The entity to check
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* @return True if the entity contains a physics sync tree, false otherwise
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*/
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public static boolean hasTree(Entity entity){
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return entity.containsKey(EntityDataStrings.TREE_SERVERALWAYSUPRIGHTTREE);
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}
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/**
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* Gets the server physics sync tree on the entity
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* @param entity The entity
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* @return The tree if it exists, null otherwise
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*/
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public static ServerPhysicsSyncTree getTree(Entity entity){
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return (ServerPhysicsSyncTree)entity.getData(EntityDataStrings.TREE_SERVERALWAYSUPRIGHTTREE);
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}
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}
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@ -41,6 +41,8 @@ import electrosphere.entity.state.movement.groundmove.ClientGroundMovementTree;
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import electrosphere.entity.state.movement.groundmove.ServerGroundMovementTree;
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import electrosphere.entity.state.movement.jump.ClientJumpTree;
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import electrosphere.entity.state.movement.jump.ServerJumpTree;
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import electrosphere.entity.state.physicssync.upright.ClientAlwaysUprightTree;
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import electrosphere.entity.state.physicssync.upright.ServerAlwaysUprightTree;
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import electrosphere.entity.state.rotator.RotatorHierarchyNode;
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import electrosphere.entity.state.rotator.RotatorTree;
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import electrosphere.entity.state.rotator.ServerRotatorTree;
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@ -115,6 +117,7 @@ public class CreatureUtils {
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if(rawType.getCollidable() != null){
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CollidableTemplate physicsTemplate = rawType.getCollidable();
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PhysicsEntityUtils.clientAttachCollidableTemplate(rVal, physicsTemplate);
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ClientAlwaysUprightTree.attachTree(rVal);
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}
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//
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@ -384,6 +387,7 @@ public class CreatureUtils {
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if(rawType.getCollidable() != null){
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CollidableTemplate physicsTemplate = rawType.getCollidable();
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PhysicsEntityUtils.serverAttachCollidableTemplate(realm, rVal, physicsTemplate);
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ServerAlwaysUprightTree.attachTree(rVal);
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}
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//
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//
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