add always upright tree
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austin 2024-08-12 16:59:02 -04:00
parent a7b12c280a
commit ea3518300f
6 changed files with 207 additions and 1 deletions

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@ -543,6 +543,7 @@ Block override concept for hitboxes
Block sfx
Fix server hitboxes freaking out at animation end
Fix hitcapsule misalignment
Always upright tree
# TODO
@ -572,6 +573,7 @@ Transvoxel implementation
Terrain Interface Positional Access Interface
- Ability to get terrain at point for interactions with game world eg placing grass/water collision
Fix hitbox placement does not scale with entity scale on server
Fix not all grass tiles update when updating a nearby voxel (ie it doesn't go into negative coordinates to scan for foliage updates)

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@ -306,6 +306,12 @@ public class EntityDataStrings {
public static final String TREE_SERVERPHYSICSSYNCTREE = "treeServerPhysicsSyncTree";
public static final String TREE_CLIENTPHYSICSSYNCTREE = "treeClientPhysicsSyncTree";
/**
* Always upright tree
*/
public static final String TREE_CLIENTALWAYSUPRIGHTTREE = "treeClientAlwaysUprightTree";
public static final String TREE_SERVERALWAYSUPRIGHTTREE = "treeServerAlwaysUprightTree";
/*
Entity categories
*/

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@ -11,7 +11,6 @@ import electrosphere.server.datacell.ServerDataCell;
import electrosphere.server.datacell.utils.DataCellSearchUtils;
import electrosphere.server.datacell.utils.EntityLookupUtils;
import electrosphere.server.datacell.utils.ServerBehaviorTreeUtils;
import electrosphere.server.datacell.utils.ServerEntityTagUtils;
/**
* Entity utilities specifically for the server side

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@ -0,0 +1,97 @@
package electrosphere.entity.state.physicssync.upright;
import org.joml.Quaterniond;
import org.joml.Vector3d;
import org.ode4j.ode.DBody;
import electrosphere.collision.PhysicsEntityUtils;
import electrosphere.collision.PhysicsUtils;
import electrosphere.engine.Globals;
import electrosphere.entity.Entity;
import electrosphere.entity.EntityDataStrings;
import electrosphere.entity.EntityUtils;
import electrosphere.entity.btree.BehaviorTree;
import electrosphere.entity.state.physicssync.ClientPhysicsSyncTree;
public class ClientAlwaysUprightTree implements BehaviorTree {
//The parent entity for the tree
Entity parent;
/**
* Constructor
* @param parent
* @param params
*/
private ClientAlwaysUprightTree(Entity parent, Object ... params){
this.parent = parent;
}
@Override
public void simulate(float deltaTime) {
DBody body = PhysicsEntityUtils.getDBody(parent);
if(body != null){
Vector3d position = EntityUtils.getPosition(parent);
Quaterniond sourceRotation = new Quaterniond(EntityUtils.getRotation(parent));
Vector3d linearVelocity = new Vector3d();
Vector3d angularVelocity = new Vector3d();
Vector3d linearForce = new Vector3d();
Vector3d angularForce = new Vector3d();
//make sure rotation is vertical
// sourceRotation = sourceRotation.mul(0.001, 1, 0.001, 1).normalize();
EntityUtils.getPosition(parent).set(position);
EntityUtils.getRotation(parent).set(sourceRotation);
PhysicsUtils.synchronizeData(Globals.clientSceneWrapper.getCollisionEngine(), body, position, sourceRotation, linearVelocity, angularVelocity, linearForce, angularForce);
}
}
/**
* <p> (initially) Automatically generated </p>
* <p>
* Attaches this tree to the entity.
* </p>
* @param entity The entity to attach to
* @param tree The behavior tree to attach
* @param params Optional parameters that will be provided to the constructor
*/
public static ClientAlwaysUprightTree attachTree(Entity parent, Object ... params){
ClientAlwaysUprightTree rVal = new ClientAlwaysUprightTree(parent,params);
//!!WARNING!! from here below should not be touched
//This was generated automatically to properly alert various systems that the btree exists and should be tracked
parent.putData(EntityDataStrings.TREE_CLIENTALWAYSUPRIGHTTREE, rVal);
Globals.clientSceneWrapper.getScene().registerBehaviorTree(rVal);
return rVal;
}
/**
* <p> Automatically generated </p>
* <p>
* Detatches this tree from the entity.
* </p>
* @param entity The entity to detach to
* @param tree The behavior tree to detach
*/
public static void detachTree(Entity entity, BehaviorTree tree){
}
/**
* Returns whether the entity has a physics sync tree
* @param entity The entity to check
* @return True if the entity contains a physics sync tree, false otherwise
*/
public static boolean hasTree(Entity entity){
return entity.containsKey(EntityDataStrings.TREE_CLIENTALWAYSUPRIGHTTREE);
}
/**
* Gets the client physics sync tree on the entity
* @param entity The entity
* @return The tree if it exists, null otherwise
*/
public static ClientPhysicsSyncTree getTree(Entity entity){
return (ClientPhysicsSyncTree)entity.getData(EntityDataStrings.TREE_CLIENTALWAYSUPRIGHTTREE);
}
}

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@ -0,0 +1,98 @@
package electrosphere.entity.state.physicssync.upright;
import org.joml.Quaterniond;
import org.joml.Vector3d;
import org.ode4j.ode.DBody;
import electrosphere.collision.PhysicsEntityUtils;
import electrosphere.collision.PhysicsUtils;
import electrosphere.engine.Globals;
import electrosphere.entity.Entity;
import electrosphere.entity.EntityDataStrings;
import electrosphere.entity.EntityUtils;
import electrosphere.entity.btree.BehaviorTree;
import electrosphere.entity.state.physicssync.ServerPhysicsSyncTree;
import electrosphere.server.datacell.Realm;
import electrosphere.server.datacell.utils.ServerBehaviorTreeUtils;
public class ServerAlwaysUprightTree implements BehaviorTree {
//The parent entity for the tree
Entity parent;
/**
* Constructor
* @param parent
* @param params
*/
private ServerAlwaysUprightTree(Entity parent, Object ... params){
this.parent = parent;
}
@Override
public void simulate(float deltaTime) {
DBody body = PhysicsEntityUtils.getDBody(parent);
if(body != null){
Realm realm = Globals.realmManager.getEntityRealm(parent);
Vector3d position = EntityUtils.getPosition(parent);
Quaterniond sourceRotation = new Quaterniond(EntityUtils.getRotation(parent));
Vector3d linearVelocity = new Vector3d();
Vector3d angularVelocity = new Vector3d();
Vector3d linearForce = new Vector3d();
Vector3d angularForce = new Vector3d();
//make sure rotation is vertical
// sourceRotation = sourceRotation.mul(0.001, 1, 0.001, 1).normalize();
EntityUtils.getPosition(parent).set(position);
EntityUtils.getRotation(parent).set(sourceRotation);
PhysicsUtils.synchronizeData(realm.getCollisionEngine(), body, position, sourceRotation, linearVelocity, angularVelocity, linearForce, angularForce);
}
}
/**
* <p>
* Attaches this tree to the entity.
* </p>
* @param entity The entity to attach to
* @param tree The behavior tree to attach
* @param params Optional parameters that will be provided to the constructor
*/
public static ServerAlwaysUprightTree attachTree(Entity parent, Object ... params){
ServerAlwaysUprightTree rVal = new ServerAlwaysUprightTree(parent,params);
//!!WARNING!! from here below should not be touched
//This was generated automatically to properly alert various systems that the btree exists and should be tracked
ServerBehaviorTreeUtils.attachBTreeToEntity(parent, rVal);
parent.putData(EntityDataStrings.TREE_SERVERALWAYSUPRIGHTTREE, rVal);
return rVal;
}
/**
* <p>
* Detatches this tree from the entity.
* </p>
* @param entity The entity to detach to
* @param tree The behavior tree to detach
*/
public static void detachTree(Entity entity, BehaviorTree tree){
}
/**
* Returns whether the entity has a physics sync tree
* @param entity The entity to check
* @return True if the entity contains a physics sync tree, false otherwise
*/
public static boolean hasTree(Entity entity){
return entity.containsKey(EntityDataStrings.TREE_SERVERALWAYSUPRIGHTTREE);
}
/**
* Gets the server physics sync tree on the entity
* @param entity The entity
* @return The tree if it exists, null otherwise
*/
public static ServerPhysicsSyncTree getTree(Entity entity){
return (ServerPhysicsSyncTree)entity.getData(EntityDataStrings.TREE_SERVERALWAYSUPRIGHTTREE);
}
}

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@ -41,6 +41,8 @@ import electrosphere.entity.state.movement.groundmove.ClientGroundMovementTree;
import electrosphere.entity.state.movement.groundmove.ServerGroundMovementTree;
import electrosphere.entity.state.movement.jump.ClientJumpTree;
import electrosphere.entity.state.movement.jump.ServerJumpTree;
import electrosphere.entity.state.physicssync.upright.ClientAlwaysUprightTree;
import electrosphere.entity.state.physicssync.upright.ServerAlwaysUprightTree;
import electrosphere.entity.state.rotator.RotatorHierarchyNode;
import electrosphere.entity.state.rotator.RotatorTree;
import electrosphere.entity.state.rotator.ServerRotatorTree;
@ -115,6 +117,7 @@ public class CreatureUtils {
if(rawType.getCollidable() != null){
CollidableTemplate physicsTemplate = rawType.getCollidable();
PhysicsEntityUtils.clientAttachCollidableTemplate(rVal, physicsTemplate);
ClientAlwaysUprightTree.attachTree(rVal);
}
//
@ -384,6 +387,7 @@ public class CreatureUtils {
if(rawType.getCollidable() != null){
CollidableTemplate physicsTemplate = rawType.getCollidable();
PhysicsEntityUtils.serverAttachCollidableTemplate(realm, rVal, physicsTemplate);
ServerAlwaysUprightTree.attachTree(rVal);
}
//
//