Commit Graph

15 Commits

Author SHA1 Message Date
austin
b36168bb14 strafing work
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-14 12:58:44 -04:00
austin
57f2befc0e animation/attachment bugfix
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2024-07-26 23:12:19 -04:00
austin
856e0a6b22 more cleanup 2024-07-13 16:00:48 -04:00
austin
e671cda62d hitboxes, ui, bug fixes, network fixes, etc
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-06-14 13:58:10 -04:00
austin
b86217a285 version bump lwjgl
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-03-24 15:48:23 -04:00
austin
c03b9b91ea model refresh 2024-03-09 20:45:33 -05:00
austin
dc0a61c0dc Model global pretransforms + physics work 2023-12-02 18:24:05 -05:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
ce022ab893 add elf 2022-05-06 22:37:03 -04:00
austin
aec9a58f12 spring cleaning 2022-04-02 23:15:00 -04:00
austin
a5031f20f6 Environment updates, work on rotator system 2022-02-06 00:00:44 -05:00
austin
5b7980f545 The animation rework 2021-12-06 00:05:02 -05:00
austin
f9d5f0a51c Add sprinting 2021-11-16 18:42:57 -05:00
austin
f4bcc35cbf First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
2021-07-03 23:25:11 -04:00
austin
6e6979e73a Add actor, make animation per actor 2021-05-26 22:16:28 -04:00