austin
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d7619692ed
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movement audio system for client
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-08 11:33:51 -04:00 |
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austin
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5e87dec05d
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more robust java audio support
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-07 19:52:35 -04:00 |
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austin
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2ebeb71f86
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reading wavs
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-06 19:48:12 -04:00 |
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austin
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a799043299
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test fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-01 17:22:23 -04:00 |
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austin
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b711111589
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Remotery + extensive profiler usage
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2024-03-23 23:19:06 -04:00 |
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austin
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4fd56da7df
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Disable hrtf temporarily as its maybe causing hw issues
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-21 20:05:32 -04:00 |
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austin
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7ab6cf96d9
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Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 15:54:47 -05:00 |
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austin
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aec9a58f12
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spring cleaning
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2022-04-02 23:15:00 -04:00 |
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austin
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c919d5c8ce
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Hair!
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2022-02-08 00:31:51 -05:00 |
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austin
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96d2fdf474
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Fix terrain mesh simplification + vscode tasks
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2021-11-27 18:07:11 -05:00 |
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austin
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841add17c6
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Work on goblin enemy
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2021-11-14 19:52:15 -05:00 |
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austin
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419436f968
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Shadow map work & failing to fix audio engine bug
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2021-11-07 11:56:13 -05:00 |
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austin
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ad04661533
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In game ui
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2021-11-06 23:35:03 -04:00 |
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austin
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4663573cbc
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closes #29
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2021-10-26 18:21:30 -04:00 |
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austin
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dd30e73660
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Audio engine basics
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2021-07-19 22:10:23 -04:00 |
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austin
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61aace7b37
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Network fixes & sync attack over network
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2021-07-05 15:17:49 -04:00 |
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satellite
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40c66f713c
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Major refactor, remove IS stuff
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2021-03-17 00:39:34 -04:00 |
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