austin
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05c51896e0
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more accurate opengl error tracking
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-28 16:09:53 -04:00 |
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austin
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0db8734f44
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opengl error checking fixes
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2024-07-03 16:41:05 -04:00 |
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austin
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788a71d1e1
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environment controls in level editor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-13 22:18:22 -04:00 |
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austin
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a895289eb2
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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austin
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772e1e770c
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shadows still broken
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2022-05-11 16:47:59 -04:00 |
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austin
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aec9a58f12
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spring cleaning
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2022-04-02 23:15:00 -04:00 |
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austin
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1f00532448
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geometry shader
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2022-03-16 02:19:56 -04:00 |
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austin
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8b966838ef
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Campfire1
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2022-02-27 18:04:59 -05:00 |
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austin
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dc1c05546e
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Fix shadow maps
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2021-11-07 11:23:48 -05:00 |
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austin
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f004a588a4
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Fix light classes with git repo
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2021-09-19 18:33:59 -04:00 |
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0d98f4517a
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Delete 'src/main/java/electrosphere/renderer/light/LightManager.java'
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2021-09-19 22:24:23 +00:00 |
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satellite
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f585af6fad
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Start work on collision update and virtual sim
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2021-07-10 19:43:00 -04:00 |
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