| 
							
							
								 austin | 55cebdf33a | implement attach point offset and tweak human | 2022-05-09 22:28:12 -04:00 |  | 
			
				
					| 
							
							
								 austin | db8024232f | networking creature templates | 2022-05-03 21:42:07 -04:00 |  | 
			
				
					| 
							
							
								 austin | de77ead36e | rotator system | 2022-04-02 22:27:34 -04:00 |  | 
			
				
					| 
							
							
								 austin | 4965c8f1a9 | Jump trees | 2022-04-02 20:38:39 -04:00 |  | 
			
				
					| 
							
							
								 austin | 3c10c0bf85 | Stab at rigid body rotations | 2022-03-29 20:27:54 -04:00 |  | 
			
				
					| 
							
							
								 austin | e729c53e3c | Good first pass at anime outline shader | 2022-03-25 16:09:18 -04:00 |  | 
			
				
					| 
							
							
								 austin | 1c0ea25fb5 | partway to iron sight | 2022-03-23 00:23:59 -04:00 |  | 
			
				
					| 
							
							
								 austin | 2f0af2f096 | OIT start | 2022-03-18 17:19:45 -04:00 |  | 
			
				
					| 
							
							
								 austin | 1f00532448 | geometry shader | 2022-03-16 02:19:56 -04:00 |  | 
			
				
					| 
							
							
								 austin | 7cee38e268 | bow&arrow part 1 | 2022-03-14 22:35:45 -04:00 |  | 
			
				
					| 
							
							
								 austin | 0cc3057d51 | Character equip screen | 2022-03-06 15:17:32 -05:00 |  | 
			
				
					| 
							
							
								 austin | 90aa9fb963 | Volumetric rendering | 2022-03-01 23:24:46 -05:00 |  | 
			
				
					| 
							
							
								 austin | 784279e13f | uninteractable menu | 2022-02-21 17:54:06 -05:00 |  | 
			
				
					| 
							
							
								 austin | ff231c1c1d | Creature attributes | 2022-02-10 00:17:05 -05:00 |  | 
			
				
					| 
							
							
								 austin | 4faaf8d923 | equipable armor/clothes system | 2022-02-06 23:58:14 -05:00 |  | 
			
				
					| 
							
							
								 austin | a5031f20f6 | Environment updates, work on rotator system | 2022-02-06 00:00:44 -05:00 |  | 
			
				
					| 
							
							
								 austin | b2fe119348 | Opportunistic Attacker | 2021-11-20 12:55:13 -05:00 |  | 
			
				
					| 
							
							
								 austin | d1c0791e48 | AMAZING bug with attaching collidable items | 2021-11-19 22:44:25 -05:00 |  | 
			
				
					| 
							
							
								 austin | f9d5f0a51c | Add sprinting | 2021-11-16 18:42:57 -05:00 |  | 
			
				
					| 
							
							
								 austin | dc1c05546e | Fix shadow maps | 2021-11-07 11:23:48 -05:00 |  | 
			
				
					| 
							
							
								 austin | 64e6d60755 | closes #25 Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects | 2021-10-27 21:56:43 -04:00 |  | 
			
				
					| 
							
							
								 austin | 236eb59274 | Convert entity position to double from float | 2021-08-08 01:14:41 -04:00 |  | 
			
				
					| 
							
							
								 austin | 952f9e30a0 | Add foliage! | 2021-08-03 22:10:48 -04:00 |  | 
			
				
					| 
							
							
								 austin | 3a1924f8f4 | Client side entity instancing | 2021-08-03 00:04:57 -04:00 |  | 
			
				
					| 
							
							
								 austin | 84a416b99f | Attempt at entity instancing via data cells | 2021-07-30 22:14:02 -04:00 |  | 
			
				
					| 
							
							
								 austin | 85f60b038b | Fixing gravity / adding gravity tree | 2021-07-20 00:19:07 -04:00 |  | 
			
				
					| 
							
							
								 austin | 0f4a764470 | Collision/physics engine | 2021-07-19 01:21:46 -04:00 |  | 
			
				
					| 
							
							
								 austin | ce6a6b9ad7 | Particle system! | 2021-07-04 23:50:38 -04:00 |  | 
			
				
					| 
							
							
								 austin | 955d773f0d | Add life system | 2021-07-04 02:37:07 -04:00 |  | 
			
				
					| 
							
							
								 austin | 6096a36896 | Attack moves | 2021-07-04 01:59:01 -04:00 |  | 
			
				
					| 
							
							
								 austin | f4bcc35cbf | First pass at attacking assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes | 2021-07-03 23:25:11 -04:00 |  | 
			
				
					| 
							
							
								 austin | 444bda5394 | Terrain Streaming over network | 2021-06-14 00:17:37 -04:00 |  | 
			
				
					| 
							
							
								 austin | ba494b32b5 | Use telephone for networking code | 2021-06-11 23:13:45 -04:00 |  | 
			
				
					| 
							
							
								 austin | 323a966516 | Attaching items to entity's bones | 2021-06-07 20:11:56 -04:00 |  | 
			
				
					| 
							
							
								 austin | 7379afbbc7 | Hitboxes! | 2021-06-06 01:59:51 -04:00 |  | 
			
				
					| 
							
							
								 austin | 31e506ff1f | Partway to getting fonts working | 2021-06-01 01:05:42 -04:00 |  | 
			
				
					| 
							
							
								 austin | 6e6979e73a | Add actor, make animation per actor | 2021-05-26 22:16:28 -04:00 |  | 
			
				
					| 
							
							
								 austin | 329420ae94 | Fix controls not firing network events | 2021-05-26 19:53:53 -04:00 |  | 
			
				
					| 
							
							
								 austin | c0b0362e71 | First working version of proper networking | 2021-05-21 21:19:00 -04:00 |  | 
			
				
					| 
							
							
								 austin | f684d1c722 | Behavior trees, Cell management, new humanoid model, animations, generally a lot of shit | 2021-05-16 18:20:02 -04:00 |  |