austin
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0bd0c00f27
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clean up main file by removing globals
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2022-04-30 15:25:48 -04:00 |
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austin
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6a3bedf808
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Respawn system
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2022-04-27 21:01:35 -04:00 |
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austin
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2764522b16
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store damage counter in item.json
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2022-04-27 17:58:35 -04:00 |
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austin
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d4513b84a4
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Get networking working on basic level
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2022-04-23 22:05:50 -04:00 |
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austin
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0bc7091bf2
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networking architecture/documentation overhaul
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2022-04-21 22:14:29 -04:00 |
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austin
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40ce8dd161
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some work on networking, fix for vsc perf
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2022-04-18 00:11:07 -04:00 |
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austin
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aec9a58f12
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spring cleaning
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2022-04-02 23:15:00 -04:00 |
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austin
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d85610ab17
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Improvement on rigid body rotation
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2022-03-29 22:42:27 -04:00 |
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austin
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1c0ea25fb5
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partway to iron sight
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2022-03-23 00:23:59 -04:00 |
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austin
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49e1d4501b
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TextInput element fixed, more assets
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2022-03-19 23:58:06 -04:00 |
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austin
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4faaf8d923
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equipable armor/clothes system
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2022-02-06 23:58:14 -05:00 |
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austin
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d1c0791e48
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AMAZING bug with attaching collidable items
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2021-11-19 22:44:25 -05:00 |
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austin
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9228fd43ee
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Overhaul human animations
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2021-11-19 21:01:26 -05:00 |
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austin
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841add17c6
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Work on goblin enemy
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2021-11-14 19:52:15 -05:00 |
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austin
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c2380b0bdc
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Fix misaligned physics problem
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2021-11-07 17:41:26 -05:00 |
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austin
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cc2cd1e1c9
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re-enable move behavior tree networking
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2021-11-05 19:21:08 -04:00 |
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austin
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cd6f2cc6b4
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Re-enable streaming entities on connect
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2021-11-05 18:49:25 -04:00 |
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austin
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66bec8dead
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Add deer
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2021-10-24 21:05:13 -04:00 |
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austin
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eee9903ae1
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New grass texture
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2021-10-19 18:20:28 -04:00 |
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austin
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c295a18a22
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Fix terrain stride with dense meshes
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2021-10-03 13:49:40 -04:00 |
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austin
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e39af4a78c
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Hook user settings into draw/sim radius
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2021-08-07 18:00:19 -04:00 |
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austin
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952f9e30a0
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Add foliage!
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2021-08-03 22:10:48 -04:00 |
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austin
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3a1924f8f4
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Client side entity instancing
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2021-08-03 00:04:57 -04:00 |
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austin
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3388325838
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Fix rendering bug
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2021-08-01 21:45:20 -04:00 |
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austin
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57c94eccf8
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Various fixes
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2021-07-31 10:12:57 -04:00 |
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austin
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84a416b99f
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Attempt at entity instancing via data cells
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2021-07-30 22:14:02 -04:00 |
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austin
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1e1117f9e1
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Can place structures
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2021-07-26 21:25:31 -04:00 |
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austin
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b5743b3a1f
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Server side terrain deformation
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2021-07-25 21:51:01 -04:00 |
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austin
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afe51eb966
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Partway on bicubic interpolation
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2021-07-24 13:55:16 -04:00 |
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austin
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2ed2ab063a
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Chunk physics loading/unloading/radius
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2021-07-23 01:35:42 -04:00 |
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austin
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c5834a0bca
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More physics tweaks
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2021-07-22 22:18:37 -04:00 |
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austin
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bbbeb0f848
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Tuning gravity more
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2021-07-21 23:06:28 -04:00 |
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austin
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0f4a764470
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Collision/physics engine
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2021-07-19 01:21:46 -04:00 |
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satellite
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f585af6fad
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Start work on collision update and virtual sim
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2021-07-10 19:43:00 -04:00 |
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satellite
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3cf8a45c63
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Better rendering on mac
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2021-07-10 13:53:49 -04:00 |
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austin
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61aace7b37
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Network fixes & sync attack over network
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2021-07-05 15:17:49 -04:00 |
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austin
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f4bcc35cbf
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First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
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2021-07-03 23:25:11 -04:00 |
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austin
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ef6116646a
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Overhaul spawning / creatures / items data
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2021-06-29 23:32:53 -04:00 |
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austin
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1c01ab1868
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Add goblins
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2021-06-29 01:41:26 -04:00 |
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austin
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f66dab4f5f
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Movement tree network streaming
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2021-06-27 22:56:12 -04:00 |
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austin
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d889e6126c
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reorganization + logging + networking fixes
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2021-06-27 14:33:13 -04:00 |
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austin
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40565a1c83
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Overhaul build process + launcher + file loading
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2021-06-25 23:19:09 -04:00 |
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austin
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6bea0cc24f
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Working on getting items streaming over net
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2021-06-20 19:41:35 -04:00 |
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austin
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aba735dac0
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fixing my dumbass bugs
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2021-06-20 00:02:17 -04:00 |
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austin
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2926f8b49b
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Terrain streaming, begin work on world gen/sim
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2021-06-19 23:15:34 -04:00 |
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austin
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c13f137f68
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Mid terrain net stream / starting worldgen
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2021-06-19 01:59:59 -04:00 |
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austin
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444bda5394
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Terrain Streaming over network
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2021-06-14 00:17:37 -04:00 |
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austin
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ba494b32b5
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Use telephone for networking code
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2021-06-11 23:13:45 -04:00 |
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austin
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323a966516
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Attaching items to entity's bones
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2021-06-07 20:11:56 -04:00 |
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austin
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7379afbbc7
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Hitboxes!
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2021-06-06 01:59:51 -04:00 |
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