Commit Graph

20 Commits

Author SHA1 Message Date
austin
51f2627621 major shader lighting rework 2025-05-19 14:50:58 -04:00
austin
ddb1145cb8 break out shader material into dedicated lib file
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2025-05-19 11:36:29 -04:00
austin
501d2898b7 visual shader work
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-19 11:14:54 -04:00
austin
dfc2d7dfc5 work on model textures
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2025-04-13 18:06:53 -04:00
austin
3c43bca798 fix shader data type
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2024-12-24 17:03:43 -05:00
austin
46fc63bc63 VisualShader work
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-25 18:00:09 -05:00
austin
851875b62f Visual updates + fixes
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2024-11-15 15:54:30 -05:00
austin
755db7ba72 editor entity support
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2024-11-13 18:55:02 -05:00
austin
dc52e375e3 clustered lighting implementation
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2024-09-19 11:29:04 -04:00
austin
72bbbca989 fix first person rendering not sending lighting
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-16 16:46:06 -04:00
austin
9811c18cf7 Procedural Tree Trunk code 2023-09-02 19:40:17 -04:00
austin
a16a310b25 Remove hardcoded stuff 2023-07-26 19:14:35 -04:00
austin
89eeb41ec9 Remove gradiant from cel shader 2022-09-16 23:42:52 -04:00
austin
9ccea0a9b5 Remove cel clamp in default shader 2022-09-16 23:23:47 -04:00
austin
cf9588f24f equipping networking partway 2022-06-06 18:11:05 -04:00
austin
772e1e770c shadows still broken 2022-05-11 16:47:59 -04:00
austin
8b966838ef Campfire1 2022-02-27 18:04:59 -05:00
austin
41640ba543 Fix obnoxious normals bug in shader 2022-02-16 20:28:44 -05:00
austin
28a9b5e03e fix self shadows 2022-02-16 18:55:39 -05:00
austin
40565a1c83 Overhaul build process + launcher + file loading 2021-06-25 23:19:09 -04:00