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								 austin | 0f4a764470 | Collision/physics engine | 2021-07-19 01:21:46 -04:00 |  | 
			
				
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								 satellite | f585af6fad | Start work on collision update and virtual sim | 2021-07-10 19:43:00 -04:00 |  | 
			
				
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								 satellite | 3cf8a45c63 | Better rendering on mac | 2021-07-10 13:53:49 -04:00 |  | 
			
				
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								 austin | ce6a6b9ad7 | Particle system! | 2021-07-04 23:50:38 -04:00 |  | 
			
				
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								 austin | 6096a36896 | Attack moves | 2021-07-04 01:59:01 -04:00 |  | 
			
				
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								 austin | 24c984b714 | Give homie proper skin | 2021-07-03 23:41:29 -04:00 |  | 
			
				
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								 austin | f4bcc35cbf | First pass at attacking assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes | 2021-07-03 23:25:11 -04:00 |  | 
			
				
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								 austin | ef6116646a | Overhaul spawning / creatures / items data | 2021-06-29 23:32:53 -04:00 |  | 
			
				
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								 austin | 1c01ab1868 | Add goblins | 2021-06-29 01:41:26 -04:00 |  | 
			
				
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								 austin | 5eae8dee7a | Fix desynced hitboxes with animations | 2021-06-28 22:40:41 -04:00 |  | 
			
				
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								 austin | 3d0acb530e | Managing textures in asset manager | 2021-06-28 00:41:42 -04:00 |  | 
			
				
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								 austin | d889e6126c | reorganization + logging + networking fixes | 2021-06-27 14:33:13 -04:00 |  | 
			
				
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								 austin | 40565a1c83 | Overhaul build process + launcher + file loading | 2021-06-25 23:19:09 -04:00 |  | 
			
				
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								 austin | 64928852ba | Redo file loading / builds proper jar now | 2021-06-20 14:29:54 -04:00 |  | 
			
				
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								 austin | 8c4f902652 | Merge terrain library into main project | 2021-06-13 12:57:16 -04:00 |  | 
			
				
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								 austin | 05eefc9c45 | actually fix issues | 2021-06-11 23:17:37 -04:00 |  | 
			
				
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								 austin | c5bf84a8cd | Merge branch 'dev' of ssh://git.austinwhoover.com:222/gitadmin/Renderer into dev | 2021-06-11 23:16:48 -04:00 |  | 
			
				
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								 austin | ba494b32b5 | Use telephone for networking code | 2021-06-11 23:13:45 -04:00 |  | 
			
				
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								 austin | 1f90094761 | Hitbox Sphere fixes & logic | 2021-06-08 20:23:58 -04:00 |  | 
			
				
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								 austin | 323a966516 | Attaching items to entity's bones | 2021-06-07 20:11:56 -04:00 |  | 
			
				
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								 austin | 7379afbbc7 | Hitboxes! | 2021-06-06 01:59:51 -04:00 |  | 
			
				
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								 austin | a3269b962d | Arena mode distinction | 2021-06-03 22:04:08 -04:00 |  | 
			
				
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								 austin | 607abd392c | Basic ui is working! :D | 2021-06-03 17:40:30 -04:00 |  | 
			
				
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								 austin | bde5a77131 | Basic menus | 2021-06-02 00:32:47 -04:00 |  | 
			
				
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								 austin | f4a7a8d513 | Text boxes render! | 2021-06-01 22:41:16 -04:00 |  | 
			
				
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								 austin | 31e506ff1f | Partway to getting fonts working | 2021-06-01 01:05:42 -04:00 |  | 
			
				
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								 austin | 152aac2492 | First pass at shadows | 2021-05-31 18:13:08 -04:00 |  | 
			
				
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								 austin | 79cad3a473 | Framebuffers | 2021-05-28 09:43:19 -04:00 |  | 
			
				
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								 austin | 6e6979e73a | Add actor, make animation per actor | 2021-05-26 22:16:28 -04:00 |  | 
			
				
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								 austin | 329420ae94 | Fix controls not firing network events | 2021-05-26 19:53:53 -04:00 |  | 
			
				
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								 austin | c0b0362e71 | First working version of proper networking | 2021-05-21 21:19:00 -04:00 |  | 
			
				
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								 austin | f684d1c722 | Behavior trees, Cell management, new humanoid model, animations, generally a lot of shit | 2021-05-16 18:20:02 -04:00 |  | 
			
				
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								 satellite | 3baf78f599 | Performance changes for chunking | 2021-04-04 23:30:33 -04:00 |  | 
			
				
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								 satellite | 716ed65f70 | Attempted performance tweaks (caching, etc) | 2021-04-04 20:31:14 -04:00 |  | 
			
				
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								 satellite | 4ced329a47 | Basic chunking done | 2021-04-04 14:58:22 -04:00 |  | 
			
				
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								 satellite | 34c5776296 | Refactoring, terrain, lots of changes | 2021-04-01 23:08:49 -04:00 |  |