austin
|
58d1d86262
|
More stuff
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-20 22:00:40 -04:00 |
|
austin
|
077cffa2e2
|
smooth fluid voxel animation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-20 08:50:32 -04:00 |
|
austin
|
bfd7690403
|
fix fluid chunk model creating and flickering
|
2024-03-19 20:03:21 -04:00 |
|
austin
|
7ab0debc45
|
basic visuals work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-17 18:54:33 -04:00 |
|
austin
|
97edfacd41
|
fluids are rendering albeit poorly
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-17 18:44:39 -04:00 |
|
austin
|
f328d16bab
|
sending grass half-baked because I want water
|
2024-03-17 15:20:30 -04:00 |
|
austin
|
c03b9b91ea
|
model refresh
|
2024-03-09 20:45:33 -05:00 |
|
austin
|
76875cb8cb
|
Massive mesh refactor
|
2024-03-09 20:05:47 -05:00 |
|
austin
|
5356b3e325
|
Proper frustum culling
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-02-29 19:14:17 -05:00 |
|
austin
|
a16a310b25
|
Remove hardcoded stuff
|
2023-07-26 19:14:35 -04:00 |
|
austin
|
e225cac5cf
|
Fluid simulation scaffolding
|
2023-07-01 09:34:10 -04:00 |
|
austin
|
a8941c5de7
|
Networked terrain editing
|
2023-06-13 18:50:23 -04:00 |
|
austin
|
8f06a025f0
|
First terrain commit
|
2023-06-03 17:27:30 -04:00 |
|
austin
|
bf914b15ec
|
Renderer param drill organization + OIT debugging
|
2023-04-28 21:53:59 -04:00 |
|
austin
|
bb089a7d36
|
Terrain Chunk triplanar mapping
|
2023-04-26 18:05:27 -04:00 |
|
austin
|
72d1f8ac91
|
Terrain chunk physics
|
2023-04-24 18:16:39 -04:00 |
|
austin
|
703f42f8e7
|
Comments up date
|
2023-04-23 16:03:22 -04:00 |
|
austin
|
c30f30b8a0
|
Triplanar mapping textures to marching cubes
|
2023-04-23 15:51:53 -04:00 |
|
austin
|
edaa7c8ce2
|
Joined normals marching cubes
|
2023-04-23 12:51:06 -04:00 |
|
austin
|
094831ba22
|
Initial marching cubes!
|
2023-04-23 11:51:54 -04:00 |
|