Commit Graph

24 Commits

Author SHA1 Message Date
austin
1b5d6c1795 Terrain optimizations
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2024-11-11 10:23:49 -05:00
austin
4d6db78059 ClientDrawCellManager optimizations
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2024-11-10 14:51:29 -05:00
austin
221bcd70a7 fix cache bug + foliage setting
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-09 20:51:27 -05:00
austin
ae4c0aa4e5 add request timeout mechanism
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2024-11-07 12:25:31 -05:00
austin
59b899b1d7 support for sixteenth resolution chunks
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studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
2024-11-07 12:08:00 -05:00
austin
f7cc0b4dcf add mechanism to deduplicate outgoing requests
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2024-11-07 11:55:56 -05:00
austin
8ca29e4b40 chunkdata stride data tracking
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2024-11-05 15:10:32 -05:00
austin
c80c8e5b71 chunk data stride tracking 2024-11-05 14:59:48 -05:00
austin
db2886c0c7 remove requested blocking 2024-11-05 14:56:26 -05:00
austin
e14c8ec68a use new endpoint for client terrain manager 2024-11-05 14:54:17 -05:00
austin
d2ccf3c479 rewrite client side chunks + transvoxel integration
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-04 13:51:04 -05:00
austin
d6c476b4a3 true terrain regen, gen algo tweaks
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-10-29 14:58:06 -04:00
austin
9349b35596 equipped item serialization
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-09 21:05:27 -04:00
austin
7a2bdf7745 transvoxel algorithm meshgen 2024-06-22 16:10:30 -04:00
austin
a241d97d33 texture atlasing for terrain w/ triplanar mapping
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-04 16:11:18 -04:00
austin
b711111589 Remotery + extensive profiler usage 2024-03-23 23:19:06 -04:00
austin
76875cb8cb Massive mesh refactor 2024-03-09 20:05:47 -05:00
austin
e362a6af75 Fix server physics and terrain generation 2023-07-15 20:16:17 -04:00
austin
058c6ac3d9 Foliage cell concept 2023-06-23 14:09:03 -04:00
austin
3948f1f921 Terrain generator updates + Foliage work 2023-06-20 15:54:09 -04:00
austin
a8941c5de7 Networked terrain editing 2023-06-13 18:50:23 -04:00
austin
01fb472585 Adding terrain 2023-06-08 12:27:19 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
e02a02eb5f Refactoring client location in codebased 2023-05-28 15:06:28 -04:00