austin
|
25d2dcd943
|
macro pathfinding progressive iteration fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-06-05 12:14:13 -04:00 |
|
austin
|
8bc8fb464b
|
physics work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-06-05 11:00:34 -04:00 |
|
austin
|
e57658467b
|
voxel tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-06-05 09:53:44 -04:00 |
|
austin
|
fa1eaafed9
|
particle vs work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-06-05 09:19:23 -04:00 |
|
austin
|
d29a4f81f0
|
fix projection matrix being sent to light manager
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-06-04 22:44:47 -04:00 |
|
austin
|
7558f20f60
|
work on repairing particle system
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-06-04 22:38:53 -04:00 |
|
austin
|
6cbddbb42f
|
simplify part of transvoxel algo
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-06-04 22:16:23 -04:00 |
|
austin
|
661300297c
|
debug rendering paths
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-06-04 21:46:31 -04:00 |
|
austin
|
0cbec44ab5
|
reorder main content draw calls
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-06-04 17:53:53 -04:00 |
|
austin
|
f9d8ad0adb
|
client collidable LOD work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-06-04 17:37:05 -04:00 |
|
austin
|
60feb2ed59
|
ServerGroundMovementTree value fix
|
2025-06-04 17:10:47 -04:00 |
|
austin
|
ace8a9b27b
|
physics fixes
|
2025-06-04 16:48:37 -04:00 |
|
austin
|
ff0c3c099a
|
re-enable non-static, non-body collidables
|
2025-06-04 12:00:35 -04:00 |
|
austin
|
1e113d8598
|
remove static geom space
|
2025-06-04 11:58:10 -04:00 |
|
austin
|
aa0956477d
|
physics performance work
|
2025-06-04 11:53:42 -04:00 |
|
austin
|
81337d0eb9
|
work on body position management
|
2025-06-03 14:15:02 -04:00 |
|
austin
|
0b4c08796e
|
geom work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-31 15:42:24 -04:00 |
|
austin
|
6723031154
|
servergroundmovementtree collidable work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-31 15:31:17 -04:00 |
|
austin
|
b2e93da04e
|
support for observing ai entities
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-31 15:27:29 -04:00 |
|
austin
|
214f9ee171
|
actually fix pathing spinlock
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-05-31 15:18:52 -04:00 |
|
austin
|
5aa623ee4f
|
macro pathing test
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-05-31 14:51:21 -04:00 |
|
austin
|
c7ea57f350
|
town layout test
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-05-31 14:30:35 -04:00 |
|
austin
|
cb570764b8
|
unit test for generating a world
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-05-31 14:25:36 -04:00 |
|
austin
|
f0d5bf7b80
|
macro pathing potential fix
|
2025-05-31 14:19:32 -04:00 |
|
austin
|
2cfd1536ee
|
error logging work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-31 14:17:19 -04:00 |
|
austin
|
2b7651b49e
|
draw cell manager test fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-30 22:20:57 -04:00 |
|
austin
|
4a17a757ed
|
enable ai for low-lod entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-05-30 22:15:44 -04:00 |
|
austin
|
414707f6d5
|
macro pathfinding implementation
|
2025-05-30 22:09:10 -04:00 |
|
austin
|
57de3d5d81
|
macro pathfinding work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-05-30 21:27:53 -04:00 |
|
austin
|
0d01a4c214
|
macro pathfinding scaffolding
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-05-30 18:05:40 -04:00 |
|
austin
|
6883e75874
|
macro temporal data work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-05-30 17:33:58 -04:00 |
|
austin
|
7ce1ffa359
|
skybox reflects time of day
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-05-30 17:08:25 -04:00 |
|
austin
|
b70febb678
|
synchronized time-of-day
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-05-30 16:01:30 -04:00 |
|
austin
|
69234adb60
|
town populator tweaks
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-30 15:14:27 -04:00 |
|
austin
|
dcbe1aa4bc
|
remove collision engine footgun
|
2025-05-30 15:11:15 -04:00 |
|
austin
|
f2c0a799e9
|
dont add contact joints for geom-geom
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-30 15:08:20 -04:00 |
|
austin
|
cc40718f42
|
bounding sphere work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-30 14:56:57 -04:00 |
|
austin
|
d4858f7d90
|
pathing construction for farm plots
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-30 14:39:43 -04:00 |
|
austin
|
518c249b9e
|
pathing between roads and structures
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-05-30 14:21:55 -04:00 |
|
austin
|
5c82c0fc93
|
render pathing nodes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-05-30 14:03:35 -04:00 |
|
austin
|
4b1efb2bcf
|
town road nav graph construction
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-30 13:27:54 -04:00 |
|
austin
|
cde8f35887
|
macro pathfinding work + reorg
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-30 12:37:18 -04:00 |
|
austin
|
63ed9fc06d
|
network logging + client network timing work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-05-29 21:55:17 -04:00 |
|
austin
|
5c5ba32df7
|
sprinting/physics work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-05-29 21:09:40 -04:00 |
|
austin
|
557b6da7de
|
potential window fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-29 18:57:00 -04:00 |
|
austin
|
bc29ea728e
|
fall and gravity tree fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-05-29 18:40:16 -04:00 |
|
austin
|
ccd10c9665
|
mesh color uniform
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-05-29 16:36:16 -04:00 |
|
austin
|
678e5b9c88
|
fix sprint animation data
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2025-05-29 16:24:30 -04:00 |
|
austin
|
ec22fa9c68
|
fix string carousels
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2025-05-29 16:16:05 -04:00 |
|
austin
|
a5d4e2348e
|
delete actorshadermask
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2025-05-29 16:06:48 -04:00 |
|